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==Keep spare freighters==
==Keep spare freighters==
Freighters are cheap to build and cost no maintenance while inactive, so it's silly to run short of them. And the consequences of running short can be severe for a young empire. Suppose for example you decide to transfer 2 "people" between systems and the transfer takes 3 turns (often the minimum time in the early game). During the 3 turns the population of a no-farming colony may grow and, if all your freighters are tied up in the population transfer, the starving colony's population will not grow. If several no-farming colonies grow in the same turn, the shortage may be enough to kill some colonists. Even worse, you can't control which colonies suffer the worst, the game software decides that. Too bad if starvation hits a Housing colony that you're relying on to pump up your population.
Freighters are cheap to build and cost no maintenance while inactive, so it's silly to run short of them. And the consequences of running short can be severe for a young empire.  
Suppose for example you decide to transfer 2 "people" between systems and the transfer takes 3 turns (often the minimum time in the early game). During the 3 turns the population of a no-farming colony may grow and, if all your freighters are tied up in the population transfer, the starving colony's population will not grow. If several no-farming colonies grow in the same turn, the shortage may be enough to kill some colonists. Even worse, you can't control which colonies suffer the worst, the game software decides that. Too bad if starvation hits a Housing colony that you're relying on to pump up your population.


The main screen has a panel at the bottom right that tells you how may Freighters  you have altogether and how many are avaiable for new tasks.
The main screen has a panel at the bottom right that tells you how may Freighters  you have altogether and how many are available for new tasks.


==Increase your freighter fleet before invading==
==Increase your freighter fleet before invading==