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==Primary Weapon Slot== | ==Primary Weapon Slot== | ||
===Tier 1 Weapons=== | ===Tier 1 Weapons=== | ||
Tier 1 Weapons are primary weapons found early on in a campaign. They are also commonly found in safe rooms. Players rescued from rescue closets will only hold Tier 1 Weapons even if they were holding a Tier 2 weapon before | Tier 1 Weapons are primary weapons found early on in a campaign. They are also commonly found in safe rooms. Players rescued from rescue closets will only hold Tier 1 Weapons even if they were holding a Tier 2 weapon before dying. | ||
==== Pump Shotgun ==== | ==== Pump Shotgun ==== | ||
*''' | *'''Magazine Capacity''': 8 | ||
*'''Total Ammo Capacity''': 8 + 56 (64) | *'''Total Ammo Capacity''': 8 + 56 (64) | ||
Shorter range than the Chrome, but much greater spread as well as two more pellets in a shot. Like any Shotgun, it is great for taking out a horde at close range as well as clearing out infected indoors. Its relatively slow rate of fire means you can better control your ammo usage as well as fewer friendly fire incidents. Its wide spread and short effective range means that you'll have difficulty dealing damage beyond close range. Its slow rate of fire as well as having to reload each shot individually makes it harder to deal with a lot of infected or a fast-moving target. | Shorter range than the Chrome, but much greater spread as well as two more pellets in a shot. Like any Shotgun, it is great for taking out a horde at close range as well as clearing out infected indoors. Its relatively slow rate of fire means you can better control your ammo usage as well as fewer friendly fire incidents. Its wide spread and short effective range means that you'll have difficulty dealing damage beyond close range. Its slow rate of fire as well as having to reload each shot individually makes it harder to deal with a lot of infected or a fast-moving target. | ||
====Chrome Shotgun==== | ====Chrome Shotgun==== | ||
*''' | *'''Magazine Capacity''': 8 | ||
*'''Total Ammo Capacity''': 8 + 56 (64) | *'''Total Ammo Capacity''': 8 + 56 (64) | ||
The Chrome Shotgun is the other Tier 1 shotgun. It has the tightest spread of any shotgun, though it has less pellets per shot compared to the Pump Shotgun but more damage per pellet, which makes it deal less damage compared to the Pump Shotgun. The tight spread makes it much more effective against infected in mid-range. Other than that, it can do what any other shotgun does, clearing infected indoors, taking out hordes in chokepoints and cr0wning the Witch. | The Chrome Shotgun is the other Tier 1 shotgun. It has the tightest spread of any shotgun, though it has less pellets per shot compared to the Pump Shotgun but more damage per pellet, which makes it deal less damage compared to the Pump Shotgun. The tight spread makes it much more effective against infected in mid-range. Other than that, it can do what any other shotgun does, clearing infected indoors, taking out hordes in chokepoints and cr0wning the Witch. | ||
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*'''Magazine capacity:''' 10 | *'''Magazine capacity:''' 10 | ||
*'''Total ammo capacity:''' 10 + 90 (100) | *'''Total ammo capacity:''' 10 + 90 (100) | ||
The | The Tactical Shotgun is the automatic equivalent to the Tier 1 Pump Shotgun. It has a wide spread and more pellets per shot, but less damage per pellet than the Combat Shotgun. Both this and the Combat Shotgun are fully automatic. Holding the fire button will fire shells automatically at a steady rate of fire, while tapping it rapidly allows you to shoot even faster. | ||
Though it has a larger ammo capacity than the Tier 1 shotguns, that ammunition can go fast if you don't conserve it, and reloading all 10 shells takes a while. Don't waste shells by shooting every stray common infected you encounter. Instead, try to line them up in a row or make them bunch up in a choke point, like a doorway, and you can kill multiple targets with each shell. | |||
With its high rate of fire, high damage and large ammunition capacity, the Tactical Shotgun excels at mowing down tightly packed hordes, cr0wning Witches, and quickly killing Chargers and Tanks, but its wide spread makes it ineffective against distant special infected and increases the risk of friendly fire incidents. Choosing a Magnum as your secondary weapon can help compensate for this range deficiency. | |||
The Tactical Shotgun and Combat Shotgun are both so devastating against the Tank that they're given a 15% damage penalty versus Tanks for balance purposes. Even then, they remain very effective Tank killers. | |||
====Combat Shotgun==== | ====Combat Shotgun==== | ||
*'''Magazine capacity:''' 10 | *'''Magazine capacity:''' 10 | ||
*'''Total ammo capacity:''' 10 + 90 (100) | *'''Total ammo capacity:''' 10 + 90 (100) | ||
In Tier 2, the Combat Shotgun is to the Automatic Shotgun what the Chrome Shotgun is to the Pump Shotgun in Tier 1. Fewer pellets, but more damage with each one, and tighter spread. This makes it marginally more effective against distant targets, and slightly less effective at shredding crowds. It remains very potent in close quarters, so it's probably the more versatile weapon of the two. | |||
Besides the differences in spread, the Combat Shotgun shares the ammo capacity and rate of fire characteristics of the Tactical Shotgun, and is used in much the same way. Like the Tactical Shotgun, it is very effective against hordes, Witches, Chargers and Tanks, and also has the 15% damage penalty against Tanks. | |||
====AK-47==== | ====AK-47==== | ||
*'''Magazine capacity''': 40 | *'''Magazine capacity''': 40 | ||
*'''Total ammo capacity''': 400 (360 + 40) | *'''Total ammo capacity''': 400 (360 + 40) | ||
The AK-47 is the most powerful of the three assault rifles, but it also has the slowest rate of fire and a smaller magazine capacity of 40 rounds. It is also the least accurate, especially if fired while on the move or in bursts. For best results, crouch and fire 1-3 shots at a time. Like the Silenced SMG in Tier 1, this weapon's main drawback is poor accuracy, and it likewise benefits hugely from the laser sight upgrade. With a laser sight fitted, it is one of the best weapons in the game, with good damage, accuracy and ammo capacity. | |||
====M-16 Assault Rifle==== | ====M-16 Assault Rifle==== | ||
*'''Magazine capacity''': 50 | *'''Magazine capacity''': 50 | ||
*'''Total ammo capacity''': 410 (360 + 50) | *'''Total ammo capacity''': 410 (360 + 50) | ||
The M-16 lies in the middle ground between the AK-47 and the Combat Rifle, and is one of the most versatile weapons in the game. It's good for clearing out infected indoors, | The M-16 lies in the middle ground between the AK-47 and the Combat Rifle, and is one of the most versatile weapons in the game. It's good for clearing out infected indoors, picking off Special Infected swiftly and mowing down hordes. It has a higher rate of fire than the other assault rifles and reloads faster, though it does deal the least damage of the three. Still, it's a very dependable weapon, valued for its flexibility. | ||
====Combat Rifle==== | ====Combat Rifle==== | ||
*'''Magazine capacity''': 60 | *'''Magazine capacity''': 60 | ||
*'''Total ammo capacity''': 420 (360 + 60) | *'''Total ammo capacity''': 420 (360 + 60) | ||
This rifle's defining characteristic is that it fires three-round bursts with each press of the trigger. Holding the fire button down will continually fire three-round bursts. It's the most accurate of the three assault rifles, and does slightly more damage than the M-16, though less than the AK-47. | |||
====Hunting rifle==== | ====Hunting rifle==== |