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{{Header Nav|game=Loom}} | {{Header Nav|game=Loom}} | ||
Drafts (spells) that appear in | Drafts (spells) that appear in Loom are different each time you restart the game. However they are not totally random; each draft is randomly alternating from 3 predefined combinations. | ||
This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even having lost your notes. | This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes. | ||
The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts). | |||
Still, this order is largely approximate to the order you will use them, anyway. | |||
==First level== | ==First level== | ||
;Open | ;Open |
Revision as of 11:06, 27 March 2010
Drafts (spells) that appear in Loom are different each time you restart the game. However they are not totally random; each draft is randomly alternating from 3 predefined combinations.
This list shows all the drafts shown in the game. They are intended to help you continue or restore an older game even after having forgotten or lost your notes.
The drafts are ordered according to their level. Note that this does not necessarily reflect the order in which the drafts appear during the game: some drafts are learned before you can cast them (you can cast them later, once you acquire a higher level); sometimes you also learn new drafts of a lower level (you learn and use 2nd-level TERROR while you can already cast 3rd-level drafts).
Still, this order is largely approximate to the order you will use them, anyway.
First level
- Open
- ECED
- Opposite: Close
- Notes: Fixed
- Dyeing
- CCCD, CDCD, DDCD
- Opposite: Bleaching
- Straw into gold
- CCCE, DDDE, DEDE
- Opposite: Gold into straw
- Night Vision
- CDDC, DCCD, CCCC
- Notes: Palindrome
Second level
Acquired when you cast STRAW INTO GOLD and DYEING while on the Island
- Twisting
- CFCC, DEFC, FDDE
- Opposite: Untwisting
- Terror
- DFFD, EFFE, FCCF
- Notes: Palindrome
Third level
Acquired as soon as you reach the shore.
- Healing
- ACCA, AGGA, CAAC
- Notes: Palindrome
- Invisibility
- GCCD, GCGC, GEEC
- Opposite: Visibility
- Emptying
- GFFE, GEED, GDDE
- Opposite: Filling
- Notes: Not required to finish the game
Fourth level
Acquired when you TURN GOLD INTO STRAW the Dragon's HOARD
- Sleep
- AGFE, AEDC, AFED
- Opposite: Wake
- Notes: Not required to finish the game
- Reflection
- ADDA, AFFA, FAAF
- Notes: Palindrome
- Sharpening
- AAAG, DFAF, CDDA
- Opposite: Blunting
- Notes: Not required to finish the game
Fifth level
Acquired when you close all HOLEs in the Pattern
- Silence
- BAGF, BCCC, BFFC
- Opposite: Voice?
- Notes: Cast by Chaos on Hetchel
- Shaping
- BFBF, BCBC, BABA
- Opposite: Restoring?
- Notes: Cast by Chaos on Hetchel
- Unmaking
- ABBA, BCCB
Last level
Acquired when you UNMAKE the LOOM.
- Transcendence
- C'FGC
- Opposite: Never mentioned or used although theoretically it would exist
- Notes: Fixed
Hypothetical
The following are mentioned in the manual ("Book of Patterns") and are referred directly or indirectly (at least possibly) in the game.
- Summoning
- Notes: Not learned; appears as a "Messenger Nymph" in the intro.
- Folding
- Notes: Not learned; perhaps it explains how Weaver huts seem so smaller than the outside.
- Temblor
- Notes: Not learned; perhaps appears as the active volcano in the Scrying Sphere.