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=== Mind attributes ===
=== Mind attributes ===
'''Intelligence''' affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by a successful "magic missile" spell.
'''Intelligence''' affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by the "magic missile" spell.
* Race: '''Human''' +5
* Race: '''Human''' +5
* Class: '''wizard''' +10 (aslo: spells +4)
* Class: '''wizard''' +10 (also: spells +4)


'''Wisdom''' affects prices for purchasing spells; it also affects the success rate of spells.
'''Wisdom''' affects the success rate of spells; it also affects prices for purchasing spells.
* Race: '''Bobbit''' (Hobbit) +10 (but Str -5);
* Race: '''Bobbit'''<ref><small>The names "Balrog" and "Hobbit" could not be used because of the copyrights on John Tolkien's works.</small></ref> +10 (but Str -5);
* Class: '''cleric''' +10.
* Class: '''cleric''' +10.


'''Charisma''' affects prices when selling weapons or armors.
'''Charisma''' affects prices when selling weapons or armors (the only items that can be sold).
* Race: ''(none)''
* Race: ''(none)''
* Class: ''(none)''
* Class: ''(none)''
<references/>


== Other statistics ==
== Other statistics ==

Revision as of 12:01, 22 September 2015

Character attributes

Physical attributes

Agility affects the hit rate and evasion rate of physical attacks; it also affects stealing rate.

  • Race: Elf +5;
  • Class: fighter +10 (also: Str +10); thief +10.

Strength affects the amount of damage dealt by a successful attack.

  • Race: Dwarf +5;
  • Class: fighter +10 (also: Agl +10).

Stamina reduces the damage suffered, both physical and magical.

  • Race: (none)
  • Class: (none)

Mind attributes

Intelligence affects prices for purchasing items (except for spells); it also affects the amount of damage dealt by the "magic missile" spell.

  • Race: Human +5
  • Class: wizard +10 (also: spells +4)

Wisdom affects the success rate of spells; it also affects prices for purchasing spells.

  • Race: Bobbit[1] +10 (but Str -5);
  • Class: cleric +10.

Charisma affects prices when selling weapons or armors (the only items that can be sold).

  • Race: (none)
  • Class: (none)
  1. The names "Balrog" and "Hobbit" could not be used because of the copyrights on John Tolkien's works.

Other statistics

This section is a stub. Help us expand it, and you get a cookie.
  • Health points (HP)
  • Money
  • Food
  • Experience
  • Gender

Suggested characters

At the beginning of the game, you should fight monsters to increase HP and money. In order to do so, you need to fight enemies physically. Therefore, whatever character class and race you choose, it is better to start with Agility and Strength as high as possible.

In the following example, four characters were created by combining races and classes with similar bonuses.

Dwarf
fighter
Elf
thief
Bobit
cleric
Human
wizard
Strength 40 25 20 25
Agility 35 40 25 25
Stamina 10 10 10 10
Charisma 10 10 10 10
Wisdom 10 10 30 10
Intelligence 10 10 10 25
Special - Steal+ - Spells +4