Jump to navigation
Jump to search
No edit summary |
|||
Line 1: | Line 1: | ||
The link gun has two uses | The link gun has two uses - offensive and building\repairing | ||
==primary fire== | ==primary fire== |
Revision as of 11:25, 4 November 2005
The link gun has two uses - offensive and building\repairing
primary fire
- Link primary shoots relatively slow moving bolts; which are very visible and usually easy to avoid in the open, but far more efffective in confined space.
secondary fire
- Link seconday shoots a line of energy -but has a medium range.
- Your teammate's secondary fire is improved over and above doubling if you link to hm
- Secondary fire is an ineffective way of attacking nodes and cores
- If you hit a target with link secondary, the line becomes less wavy and more solid.
- If the target is a player, he will be "locked down", and cannot dodge or move as well as normal
- Your teammate's secondary fire is improved over and above doubling if you link to hm
Linking to a teammate
This increases the power of his link gun
- Your teammate's primary fire will be twice as powerful
- Your teammate's secondary fire is improved over and above doubling if you link to him
- This allows you to take better cover and concentrate on dodging and not worry about aiming.
- It is particularly effective if your teammate has double dammage
Defending against the link gun
- It's just a matter of watching where your opponent is firing.
- Close the distance if using a powerful weapon, or pull back if using a more accurate weapon.
Repairing\building
- The link gun secondary fire is the only way a player can repair dammaged Vehicles and build nodes.
- Linking to the first person to arrive at a node is the etiquette of online play; and is far more effective than everbody l;inking directly to the node.
- Throwing the link gun when only 2-3 units of ammo is left; then re-stocking at a locker gives a player additional ammo.