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[[ Image:UT2007 Rocket Launcher.jpg]] | [[ Image:UT2007 Rocket Launcher.jpg]] | ||
=Basic use= | =Basic use (how it works for ut2004)= | ||
*primary fire fires a single shot | *primary fire fires a single shot | ||
*secondary fire draws 3 rockets into the firing chamber | *secondary fire draws 3 rockets into the firing chamber | ||
**once the chamber is full, or alt fire is released, the rockets are launched | **once the chamber is full, or alt fire is released, the rockets are launched | ||
**Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread. | **Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread. | ||
=what might be diferent= | |||
*One rumour is that rockets are heat seeking in UT2007 | *One rumour is that rockets are heat seeking in UT2007 | ||
*A change is that the rocket launcher will be able to fire grenades. | |||
=Tactical uses of the rocket launcher in Onslaught= | =Tactical uses of the rocket launcher in Onslaught= |
Revision as of 13:19, 8 May 2006
Basic use (how it works for ut2004)
- primary fire fires a single shot
- secondary fire draws 3 rockets into the firing chamber
- once the chamber is full, or alt fire is released, the rockets are launched
- Pressing primary fire after alt fire sends the three rockets in a tight spiral rather than a fide, fan-like spread.
what might be diferent
- One rumour is that rockets are heat seeking in UT2007
- A change is that the rocket launcher will be able to fire grenades.
Tactical uses of the rocket launcher in Onslaught
- If a player is broadcasting his position - i.e. you know where he is by seeing his shots; but can't see him; load up 3 rockets and time it so that the rockets fly as you come face to face.
- They are very useful against scorpions. The momentum stops a scorpion in it's tracks; causing a spin and disorientation in your opponents. 3 rockets will give you a frag as well
- The prefered medium range weapon vs a goliath. Dodging in front; releasing a rocket, and dodging again for cover works well. Making the initial attack a 3 rocket attack will take a big dent out of his health before he knows he is being attacked.
- Rockets fly very straight and are ideal to attack nodes or turrets at a distance. Lining up a long shot with a sniper rifle; and staying motionless is a risky but handy strategy.
- Rockets are rarely useful against mantas or raptors; unless they are pinned down by a shock core or turret.
Tactical uses of the rocket launcher in Deathmatch
- the rocket launcher causes your opponent to leave the floor; preventing him from dodging. Good players can predict where the player will land, and another rocket will meet the player as he lands
- Hitting the ground by a player's feet is easier than hitting a player. Launching the rocket from the top of a jump or dodge gives you a better angle to target your opponent's feet than shooting from standing.