From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Removed non-graphed stuff)
Line 76: Line 76:
==Catapult==
==Catapult==
Requires the Mathematics technology.
Requires the Mathematics technology.
attack 3 defense 1 movement 1 cost 20
{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
|-
|-

Revision as of 02:06, 12 August 2008

Building units in Civilization Revolution is essential to expanding your empire and defending your existing cities.

Settler

On Warlord and above, you will start with a single Settler unit with which to found your capital city; on the Chieftain difficulty, your capital will be founded automatically at the start of the game.

Later in the game settlers are used to found new cities. A city may only produce a settler if it has a population of three or more.

Attack Defense Movement Cost Prerequisite Technology
0 0 2 20 City Population 3+

Warrior

The first attack unit you will be able to build. A Warrior unit will be available as soon as your first city is built.

Attack Defense Movement Cost Prerequisite Technology
1 1 1 10 N/A

Horsemen

Good at exploring the land in the early portion of the game.

Attack Defense Movement Cost Prerequisite Technology
2 1 2 20 Horseback Riding

Archer

Nice early defense unit.

Attack Defense Movement Cost Prerequisite Technology
1 2 1 10 Bronze Working

Catapult

Requires the Mathematics technology.

Attack Defense Movement Cost Prerequisite Technology
3 1 1 20 Mathematics

Legion

Cheap early offense unit.

Attack Defense Movement Cost Prerequisite Technology
2 1 1 10 Iron Working