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==Runestones==
==Runestones==
Runestones are items that allow you to access dungeons that are not directly connected to the overworld through the use of rune gates. They can have one of four colors: blue, green, yellow, and red, which corresponds to the same color rune gate. They also have one of two types: normal and epic. Each runestone will have a random dungeon name and level range. They can be purchased from Jayna the Runesmith, Kathy the Runesmith, Joanna the Runesmith, and Carry the Runesmith. Each runestone takes up one slot of inventory and are not stackable.
Runestones are items that allow you to access dungeons that are not directly connected to the overworld through the use of rune gates. They can have one of four colors: blue, green, yellow, and red, which corresponds to the same color rune gate. They also have one of two types: normal and epic. Each runestone will have a random dungeon name and level range. They can be purchased from Jayna the Runesmith, Kathy the Runesmith, Joanna the Runesmith, and Carry the Runesmith. Runestones takes up one slot of inventory.
 
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Revision as of 12:11, 4 August 2011

Gems

Gems are small stones that only serve to upgrade socketable equipment with certain special effects that are based on the specific gem and its quality. Each gem takes up a single item slot, and each can be upgraded to a higher grade by using Zivia's Puzzle Box.

Gem Name Flawed Normal Superior Perfect
Agate
Trinket: 2-3% Chance to Interrupt
Trinket: 1% Chance to Avoid Interrupt
Weapon: 2-3% Chance to Interrupt
Armor: 1% Chance to Avoid Interrupt
Trinket: 5-6% Chance to Interrupt
Trinket: 2% Chance to Avoid Interrupt
Weapon: 5-6% Chance to Interrupt
Armor: 2% Chance to Avoid Interrupt
Trinket: 11% Chance to Interrupt
Trinket: 3% Chance to Avoid Interrupt
Weapon: 11% Chance to Interrupt
Armor: 3% Chance to Avoid Interrupt
Trinket: 13% Chance to Interrupt
Trinket: 4% Chance to Avoid Interrupt
Weapon: 13% Chance to Interrupt
Armor: 4% Chance to Avoid Interrupt
Amethyst
Trinket: +4 to Vitality
Weapon: +3 to Vitality
Armor: +1 to Vitality
Trinket: +6 to Vitality
Weapon: +4 to Vitality
Armor: +2 to Vitality
Trinket: +8 to Vitality
Weapon: +5 to Vitality
Armor: +3 to Vitality
Trinket: +10 to Vitality
Weapon: +6 to Vitality
Armor: +4 to Vitality
Aquamarine
Trinket: +1 Electricity Damage
Trinket: +1% Electricity Resist
Weapon: +1 Electricity Damage
Armor: +1% Electricity Resist
Trinket: +2 Electricity Damage
Trinket: +2% Electricity Resist
Weapon: +2 Electricity Damage
Armor: +2% Electricity Resist
Trinket: +3 Electricity Damage
Trinket: +3% Electricity Resist
Weapon: +3 Electricity Damage
Armor: +3% Electricity Resist
Trinket: +4 Electricity Damage
Trinket: +4% Electricity Resist
Weapon: +4 Electricity Damage
Armor: +4% Electricity Resist
Bloodstone
Trinket: +1% Damage Mitigation
Trinket: +1 Damage Bonus
Weapon: +1 Damage Bonus
Armor: +1% Damage Mitigation
Trinket: +2% Damage Mitigation
Trinket: +2 Damage Bonus
Weapon: +2 Damage Bonus
Armor: +2% Damage Mitigation
Trinket: +3% Damage Mitigation
Trinket: +3 Damage Bonus
Weapon: +3 Damage Bonus
Armor: +3% Damage Mitigation
Trinket: +4% Damage Mitigation
Trinket: +4 Damage Bonus
Weapon: +4 Damage Bonus
Armor: +4% Damage Mitigation
Carnelian
File:Mythos Gems Carnelian.png
+7% Damage to Undead +10% Damage to Undead +13% Damage to Undead +15% Damage to Undead
Citrine
Trinket: +3 Luck
Weapon: +2 Luck
Armor: +1 Luck
Trinket: +5 Luck
Weapon: +3 Luck
Armor: +2 Luck
Trinket: +7 Luck
Weapon: +4 Luck
Armor: +3 Luck
Trinket: +9 Luck
Weapon: +5 Luck
Armor: +4 Luck
Coral
2% chance to draw 2% Health 2% chance to draw 3% Health 2% chance to draw 4% Health 3% chance to draw 5% Health
Diamond
+2 to Strength +3 to Strength +4 to Strength +5 to Strength
Emerald
+1 Ice Damage +2 Ice Damage +3 Ice Damage +4 Ice Damage
Garnet
+2 to Armor +4 to Armor +5 to Armor +6 to Armor
Jade
1% chance to stun for 2 seconds 3% chance to stun for 2 seconds 4% chance to stun for 2 seconds ?
Jasper
Minion Damage +2% Minion Damage +5% Minion Damage +7% ?
Lapis
1% improved chance of critical strike 2% improved chance of critical strike 3% improved chance of critical strike 4% improved chance of critical strike
Malachite
Adds 3% Slashing Damage Adds 4% Slashing Damage Adds 5% Slashing Damage Adds 6% Slashing Damage
Moonstone
+2 to Wisdom +3 to Wisdom +4 to Wisdom +5 to Wisdom
Opal
File:Mythos Gems Opal.png
2% chance of inflicting Bleed for 2 seconds 3% chance of inflicting Bleed for 2 seconds 4% chance of inflicting bleed for 2 seconds 5% chance of inflicting bleed for 10 seconds
Onyx
+2 Dexterity +3 Dexterity +4 to Dexterity +5 to Dexterity
Pearl
+7% Damage to Reptiles +10% Damage to Reptiles +13% Damage to Reptiles +15% Damage to Reptiles
Quartz
Adds 3% Crushing Damage Adds 4% Crushing Damage Adds 5% Crushing Damage Adds 7% Crushing Damage
Ruby
+1 Fire Damage +2 Fire Damage +3 Fire Damage +4 Fire Damage
Sapphire
2% Chance of Fireball Nova on Attack 4% Chance of Fireball Nova on Attack 6% Chance of Fireball Nova on Attack 7% Chance of Fireball Nova on Attack
Sardonyx
File:Mythos Gems Sardonyx.png
+7% Damage to Insects +10% Damage to Insects +13% Damage to Insects +15% Damage to Insects
Tigers Eye
Adds 3% Piercing Damage Adds 4% Piercing Damage Adds 5% Piercing Damage Adds 7% Piercing Damage
Topaz
File:Mythos Gems Topaz.png
2% Chance of Icebolt Nova on Attack 4% Chance of Icebolt Nova on Attack 6% Chance of Icebolt Nova on Attack 7% Chance of Icebolt Nova on Attack
Tourmaline
+2% Movement Speed +3% Movement Speed +4% Movement Speed ?
Turquoise
File:Mythos Gems Turquoise.png
+7% Damage to Beasts +10% Damage to Beasts +13% Damage to Beasts +15% Damage to Beasts

Runestones

Runestones are items that allow you to access dungeons that are not directly connected to the overworld through the use of rune gates. They can have one of four colors: blue, green, yellow, and red, which corresponds to the same color rune gate. They also have one of two types: normal and epic. Each runestone will have a random dungeon name and level range. They can be purchased from Jayna the Runesmith, Kathy the Runesmith, Joanna the Runesmith, and Carry the Runesmith. Runestones takes up one slot of inventory.

Image Name Level Range
Blue Runestone 1-13
Epic Blue Runestone
Green Runestone 13-25
Epic Green Runestone
Yellow Runestone 26-38
Epic Yellow Runestone
Red Runestone 39-50
Epic Red Runestone

Potions

Potions are consumable items that are often necessary to make your way through a dungeon with ease. Currently four potion types exist: antidotes, health, luck, and mana. Health and mana potions restore a certain amount of health or mana over a certain amount of time, antidotes instantly cure all poison and petrification effects on you and give you temporary immunity against future poison and petrification attempts, and luck potions increase your total luck stat for a period of time.

In addition to the basic potions, there are also "group" potions that when used affect everyone in your party who is close to you.

Antidotes

Image Potion Name Effect
Minor Antidote Cures poison and paralysis and grants immunity for 10 seconds.
Moderate Antidote Cures poison and paralysis and grants immunity for 15 seconds.
Antidote Cures poison and paralysis and grants immunity for 30 seconds.
Great Antidote Cures poison and paralysis and grants immunity for 60 seconds.
Perfect Antidote Cures poison and paralysis and grants immunity for ?? seconds.

Health

Image Potion Name Effect
File:Mythos Potions Minor Health Potion.png Minor Health Potion Restores 12 health/sec for 6 seconds.
File:Mythos Potions Moderate Health Potion.png Moderate Health Potion Restores 19 health/sec for 6 seconds.
Health Potion Restores 27 Health/sec for 6 seconds.
File:Mythos Potions Great Health Potion.png Great Health Potion Restores 37 health/sec for 6 seconds.
File:Mythos Potions Perfect Health Potion.png Perfect Health Potion Restores 52 health/sec for 6 seconds.

Luck

Image Potion Name Effect
Minor Luck Potion +10 Luck for 60 seconds.
Moderate Luck Potion +15 Luck for 60 seconds.
Luck Potion +20 Luck for 60 seconds.
Great Luck Potion +25 Luck for 60 seconds.
Perfect Luck Potion +30 Luck for 60 seconds.

Mana

Image Potion Name Effect
File:Mythos Potions Minor Mana Potion.png Minor Mana Potion Restores 20 Mana/sec for 2.5 seconds.
File:Mythos Potions Moderate Mana Potion.png Moderate Mana Potion Restores 15 mana/sec for 2.5 seconds.
Mana Potion Restores 25 Mana/sec for 7.5 seconds.
File:Mythos Potions Great Mana Potion.png Great Mana Potion Restores 40 mana/sec for 2.5 seconds.
File:Mythos Potions Perfect Mana Potion.png Perfect Mana Potion Restores 60 mana/sec for 2.5 seconds.

Bandages

Bandages are consumable items that heal a target over a period of time.

Bandage Name Image Health Restored Per Second Duration (seconds)
Minor Bandage 1 50
Moderate Bandage 2 75
Bandage 2 100
Great Bandage File:Mythos Bandages Great Bandage.png ?? ??
Perfect Bandage File:Mythos Bandages Perfect Bandage.png ?? ??

Grenades

Grenades are items that can be thrown to deal massive amounts of AOE damage. They can be crafted or found as loot.

Grenade Name Image Fire Damage Range Radius (meters)
Makeshift 5-8 5
Crude Grenade 21-35 5
Tinkerer's Grenade 37-62 5
Black Powder Grenade 61-102 5
Grenade 94-157 5
Heavy Grenade 114-191? 5
Charged Grenade 160-267? 5

Other

Item Image Use
Anchorstone Use to teleport to the last set anchorshrine while in the overworld or teleport to the first floor entrance while in a dungeon. Every character begins with an anchorstone. Anchorstones have unlimited charges, cannot be dropped, and have a small cool down after use.
Identify Charm Use to identify items labeled as "Unidentified." All charms are consumed upon use.
Recall Charm Use to create a portal when inside a dungeon. Using the portal (Mouse right click) will take you to Stonehill Market. When returning back through a portal, you'll see a list of all the portals with their creator's names next to them. If multiple people have placed portals, then they can use each others' portals. Like Diablo II, these portals will only disappear if the creator returns through their own portal - this means you can save money by using your friend's portal rather than your own. Additionally, if you use another recall charm, the last portal you created is destroyed. All charms are consumed upon use.
Small Key Use to open locked chests. Consumed upon use.
Master Key Use to open master chests. Consumed upon use.
Recipes Use to learn the crafting recipe noted in the tooltip.
Trapped Souls Use to temporarily summon a monster to help you fight. This monster will stay with you until either you or it dies. Possible souls are: Fell Hound. Trapped Souls are consumed upon use.
Delicious Cake +10% Maximum Life. Lasts for 16 minutes. Can be purchased from Reaga after completing the quest ?
Deepswill +10% Maximum Mana. Lasts for 16 minutes. Can be purchased from Tavernkeeper Nethwer after completing the quest ?