Gems[edit | edit source]
Gems are small stones that only serve to upgrade socketable equipment with certain special effects that are based on the specific gem and its quality. Each gem takes up a single item slot, and each can be upgraded to a higher grade by using Zivia's Puzzle Box.
Gem Name | Flawed | Normal | Superior | Perfect |
---|---|---|---|---|
Agate![]() |
Trinket: 2-3% Chance to Interrupt Trinket: 1% Chance to Avoid Interrupt Weapon: 2-3% Chance to Interrupt Armor: 1% Chance to Avoid Interrupt |
Trinket: 5-6% Chance to Interrupt Trinket: 2% Chance to Avoid Interrupt Weapon: 5-6% Chance to Interrupt Armor: 2% Chance to Avoid Interrupt |
Trinket: 11% Chance to Interrupt Trinket: 3% Chance to Avoid Interrupt Weapon: 11% Chance to Interrupt Armor: 3% Chance to Avoid Interrupt |
Trinket: 13% Chance to Interrupt Trinket: 4% Chance to Avoid Interrupt Weapon: 13% Chance to Interrupt Armor: 4% Chance to Avoid Interrupt |
Amethyst![]() |
Trinket: +4 to Vitality Weapon: +3 to Vitality Armor: +1 to Vitality |
Trinket: +6 to Vitality Weapon: +4 to Vitality Armor: +2 to Vitality |
Trinket: +8 to Vitality Weapon: +5 to Vitality Armor: +3 to Vitality |
Trinket: +10 to Vitality Weapon: +6 to Vitality Armor: +4 to Vitality |
Aquamarine![]() |
Trinket: +1 Electricity Damage Trinket: +1% Electricity Resist Weapon: +1 Electricity Damage Armor: +1% Electricity Resist |
Trinket: +2 Electricity Damage Trinket: +2% Electricity Resist Weapon: +2 Electricity Damage Armor: +2% Electricity Resist |
Trinket: +3 Electricity Damage Trinket: +3% Electricity Resist Weapon: +3 Electricity Damage Armor: +3% Electricity Resist |
Trinket: +4 Electricity Damage Trinket: +4% Electricity Resist Weapon: +4 Electricity Damage Armor: +4% Electricity Resist |
Bloodstone![]() |
Trinket: +1% Damage Mitigation Trinket: +1 Damage Bonus Weapon: +1 Damage Bonus Armor: +1% Damage Mitigation |
Trinket: +2% Damage Mitigation Trinket: +2 Damage Bonus Weapon: +2 Damage Bonus Armor: +2% Damage Mitigation |
Trinket: +3% Damage Mitigation Trinket: +3 Damage Bonus Weapon: +3 Damage Bonus Armor: +3% Damage Mitigation |
Trinket: +4% Damage Mitigation Trinket: +4 Damage Bonus Weapon: +4 Damage Bonus Armor: +4% Damage Mitigation |
Carnelian File:Mythos Gems Carnelian.png |
+7% Damage to Undead | +10% Damage to Undead | +13% Damage to Undead | +15% Damage to Undead |
Citrine![]() |
Trinket: +3 Luck Weapon: +2 Luck Armor: +1 Luck |
Trinket: +5 Luck Weapon: +3 Luck Armor: +2 Luck |
Trinket: +7 Luck Weapon: +4 Luck Armor: +3 Luck |
Trinket: +9 Luck Weapon: +5 Luck Armor: +4 Luck |
Coral![]() |
2% chance to draw 2% Health | 2% chance to draw 3% Health | 2% chance to draw 4% Health | 3% chance to draw 5% Health |
Diamond![]() |
+2 to Strength | +3 to Strength | +4 to Strength | +5 to Strength |
Emerald![]() |
+1 Ice Damage | +2 Ice Damage | +3 Ice Damage | +4 Ice Damage |
Garnet![]() |
+2 to Armor | +4 to Armor | +5 to Armor | +6 to Armor |
Jade![]() |
1% chance to stun for 2 seconds | 3% chance to stun for 2 seconds | 4% chance to stun for 2 seconds | ? |
Jasper![]() |
Minion Damage +2% | Minion Damage +5% | Minion Damage +7% | ? |
Lapis![]() |
1% improved chance of critical strike | 2% improved chance of critical strike | 3% improved chance of critical strike | 4% improved chance of critical strike |
Malachite![]() |
Adds 3% Slashing Damage | Adds 4% Slashing Damage | Adds 5% Slashing Damage | Adds 6% Slashing Damage |
Moonstone![]() |
+2 to Wisdom | +3 to Wisdom | +4 to Wisdom | +5 to Wisdom |
Opal File:Mythos Gems Opal.png |
2% chance of inflicting Bleed for 2 seconds | 3% chance of inflicting Bleed for 2 seconds | 4% chance of inflicting bleed for 2 seconds | 5% chance of inflicting bleed for 10 seconds |
Onyx![]() |
+2 Dexterity | +3 Dexterity | +4 to Dexterity | +5 to Dexterity |
Pearl![]() |
+7% Damage to Reptiles | +10% Damage to Reptiles | +13% Damage to Reptiles | +15% Damage to Reptiles |
Quartz![]() |
Adds 3% Crushing Damage | Adds 4% Crushing Damage | Adds 5% Crushing Damage | Adds 7% Crushing Damage |
Ruby![]() |
+1 Fire Damage | +2 Fire Damage | +3 Fire Damage | +4 Fire Damage |
Sapphire![]() |
2% Chance of Fireball Nova on Attack | 4% Chance of Fireball Nova on Attack | 6% Chance of Fireball Nova on Attack | 7% Chance of Fireball Nova on Attack |
Sardonyx File:Mythos Gems Sardonyx.png |
+7% Damage to Insects | +10% Damage to Insects | +13% Damage to Insects | +15% Damage to Insects |
Tigers Eye![]() |
Adds 3% Piercing Damage | Adds 4% Piercing Damage | Adds 5% Piercing Damage | Adds 7% Piercing Damage |
Topaz File:Mythos Gems Topaz.png |
2% Chance of Icebolt Nova on Attack | 4% Chance of Icebolt Nova on Attack | 6% Chance of Icebolt Nova on Attack | 7% Chance of Icebolt Nova on Attack |
Tourmaline![]() |
+2% Movement Speed | +3% Movement Speed | +4% Movement Speed | ? |
Turquoise File:Mythos Gems Turquoise.png |
+7% Damage to Beasts | +10% Damage to Beasts | +13% Damage to Beasts | +15% Damage to Beasts |
Runestones[edit | edit source]
Runestones are items that allow you to access dungeons that are not directly connected to the overworld through the use of rune gates. They can have one of four colors: blue, green, yellow, and red, which corresponds to the same color rune gate. They also have one of two types: normal and epic. Each runestone will have a random dungeon name and level range. They can be purchased from Jayna the Runesmith, Kathy the Runesmith, Joanna the Runesmith, and Carry the Runesmith. Runestones takes up one slot of inventory.
Image | Name | Level Range |
---|---|---|
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Blue Runestone | 1-13 |
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Epic Blue Runestone | |
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Green Runestone | 13-25 |
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Epic Green Runestone | |
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Yellow Runestone | 26-38 |
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Epic Yellow Runestone | |
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Red Runestone | 39-50 |
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Epic Red Runestone |
Potions[edit | edit source]
Potions are consumable items that are often necessary to make your way through a dungeon with ease. Currently four potion types exist: antidotes, health, luck, and mana. Health and mana potions restore a certain amount of health or mana over a certain amount of time, antidotes instantly cure all poison and petrification effects on you and give you temporary immunity against future poison and petrification attempts, and luck potions increase your total luck stat for a period of time.
In addition to the basic potions, there are also "group" potions that when used affect everyone in your party who is close to you.
Antidotes[edit | edit source]
Health[edit | edit source]
Image | Potion Name | Effect |
---|---|---|
File:Mythos Potions Minor Health Potion.png | Minor Health Potion | Restores 12 health/sec for 6 seconds. |
File:Mythos Potions Moderate Health Potion.png | Moderate Health Potion | Restores 19 health/sec for 6 seconds. |
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Health Potion | Restores 27 Health/sec for 6 seconds. |
File:Mythos Potions Great Health Potion.png | Great Health Potion | Restores 37 health/sec for 6 seconds. |
File:Mythos Potions Perfect Health Potion.png | Perfect Health Potion | Restores 52 health/sec for 6 seconds. |
Luck[edit | edit source]
Mana[edit | edit source]
Image | Potion Name | Effect |
---|---|---|
File:Mythos Potions Minor Mana Potion.png | Minor Mana Potion | Restores 20 Mana/sec for 2.5 seconds. |
File:Mythos Potions Moderate Mana Potion.png | Moderate Mana Potion | Restores 15 mana/sec for 2.5 seconds. |
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Mana Potion | Restores 25 Mana/sec for 7.5 seconds. |
File:Mythos Potions Great Mana Potion.png | Great Mana Potion | Restores 40 mana/sec for 2.5 seconds. |
File:Mythos Potions Perfect Mana Potion.png | Perfect Mana Potion | Restores 60 mana/sec for 2.5 seconds. |
Bandages[edit | edit source]
Bandages are consumable items that heal a target over a period of time.
Bandage Name | Image | Health Restored Per Second | Duration (seconds) |
---|---|---|---|
Minor Bandage | ![]() |
1 | 50 |
Moderate Bandage | ![]() |
2 | 75 |
Bandage | ![]() |
2 | 100 |
Great Bandage | File:Mythos Bandages Great Bandage.png | ?? | ?? |
Perfect Bandage | File:Mythos Bandages Perfect Bandage.png | ?? | ?? |
Grenades[edit | edit source]
Grenades are items that can be thrown to deal massive amounts of AOE damage. They can be crafted or found as loot.
Other[edit | edit source]
Item | Image | Use |
---|---|---|
Anchorstone | ![]() |
Use to teleport to the last set anchorshrine while in the overworld or teleport to the first floor entrance while in a dungeon. Every character begins with an anchorstone. Anchorstones have unlimited charges, cannot be dropped, and have a small cool down after use. |
Identify Charm | ![]() |
Use to identify items labeled as "Unidentified." All charms are consumed upon use. |
Recall Charm | ![]() |
Use to create a portal when inside a dungeon. Using the portal (![]() |
Small Key | ![]() |
Use to open locked chests. Consumed upon use. |
Master Key | ![]() |
Use to open master chests. Consumed upon use. |
Recipes | ![]() |
Use to learn the crafting recipe noted in the tooltip. |
Trapped Souls | ![]() |
Use to temporarily summon a monster to help you fight. This monster will stay with you until either you or it dies. Possible souls are: Fell Hound. Trapped Souls are consumed upon use. |
Delicious Cake | ![]() |
+10% Maximum Life. Lasts for 16 minutes. Can be purchased from Reaga after completing the quest ? |
Deepswill | ![]() |
+10% Maximum Mana. Lasts for 16 minutes. Can be purchased from Tavernkeeper Nethwer after completing the quest ? |