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| ! <font style="font-size:15pt;">Loknar</font> <br> the Last Orion ID: #65 | | ! <font style="font-size:15pt;">Loknar</font> <br> the Last Orion ID: #65 |
| | Starting experience: 1000 (Lord Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> | | | Starting experience: 1000 (Lord Admiral) <br> Fighter Pilot* +7 (+7 to 8 per level) <br> Galactic Lore* +7 (+7 to 8 per level) <br> Helmsman* +7 (+7 to 8 per level) <br> Ordnance* +7 (+7 to 8 per level) <br> Weaponry* +7 (+7 to 8 per level) <br> |
| | Loknar will only offer to join you after you defeat the Guardian of Orion. This means he won't be available for most multiplayer games. | | | Loknar will only offer to join you after you defeat the Guardian of Orion and if you have at least one ship leader slot free. This means he won't be available for most multiplayer games. |
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| | [[File:Moo2 Mukirr.gif]] | | | [[File:Moo2 Mukirr.gif]] |
Revision as of 21:27, 4 July 2021
The lists of Colony and Ship Leaders is in alphabetical order and the following format:
- Picture and name of the Leader.
- The Leader's statistics. These normally include (where known):
- Costs.
- Starting experience. New levels are attained at 60, 150, 300, 450 and 1000 experience points.
- For each skill, how powerful that skill is and how much it improves per additional experience level. Skills marked with an asterisk will increase more per level than skills that are not.
- Comments and recommendations.
General notes
Ship leaders will, in most games, make less of a difference than colony leaders, but it depends on how you build.
Remember that abilities such as Assassin, Diplomat, Famous, Megawealth, Operations, Researcher, Spy Master and Trader works even from the officer pool, as does the map view benefit from Galactic Lore, so if you are happy just using those abilities, just recruit and forget.
Also, don't bother placing leaders on smaller ships (the only exception would be an escort ship with a Navigator leader, that retreats at first sign of trouble), and be aware that in multi-player games having a ship with a leader on it will almost certainly make the opponent prioritize that ship.
All that said, a fleet can benefit enormously from a good leader.
Ship Leaders
Picture |
Name |
Statistics |
Comments/Recommendations
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Altos the Alkari Pilot ID: #15
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Starting experience: 0 (Commander) Fighter Pilot +5 (+5 per level) Helmsman* +7 (+7 to 8 per level) Navigator +1 (+0 to 1 per level)
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Fighter Pilot is only helpful to players that research and use Fighter Bays, Fighter Garrisons and eventually Bomber Bays.
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Aquasarrious the Trilarian Navigator ID: #9
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Starting experience: 0 (Commander) Helmsman +5 (+5 per level) Navigator* +1 (+1 per level) Weaponry +5 (+5 per level)
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Caern the Tulosian Mercenary ID: #33
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Starting experience: 60 (Captain) Helmsman +5 (+5 per level) Navigator +1 (+0 to 1 per level) Ordnance +5 (+5 per level) Security +2 (+2 per level) Weaponry +5 (+5 per level)
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Cyr the Fighter Ace ID: #2
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Starting experience: 0 (Commander) Fighter Pilot +5 (+5 per level)
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Dalan the Legendary Captain ID: #61
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Starting experience: 300 (Rear Admiral) Fighter Pilot* +7 (+7 to 8 per level) Helmsman* +7 (+7 to 8 per level) Ordnance* +7 (+7 to 8 per level) Weaponry* +7 (+7 to 8 per level) Famous* -90BC (-90BC per level)
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Dantos the Bandit LordID: #58
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Starting experience: 300 (Rear Admiral) Fighter Pilot* +7 (+7 to 8 per level) Helmsman +5 (+5 per level) Weaponry* +7 (+7 to 8 per level) Famous* -90BC (-90BC per level) Megawealth +10BC
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Diablo the Cyber Marauder ID: #42
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Starting experience: 60 (Captain) Ordnance +5 (+5 per level) Weaponry +5 (+5 per level) Assassin 2% (+2% per level) Commando +2 (+2 per level) Spy Master +2% (+2% per level)
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Gizmo the Gadgeteer ID: #7
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Starting experience: 0 (Commander) Engineer 2% (+2% per level) Researcher +5 (+5 per level)
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Grak the Bulrathi Commando ID: #31
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Starting experience: 60 (Captain) Security +2 (+2 per level) Commando* +3 (+3 per level) Famous -60BC (-60BC per level) Operations +2 (+2 per level)
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Grum the Armsman ID: #3
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Starting experience: 0 (Commander) Security +2 (+2 per level) Commando +2 (+2 per level)
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Hawk the Astrogator ID: #5
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Starting experience: 0 (Commander) Helmsman +5 (+5 per level) Navigator +1 (+0 to 1 per level)
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Jarred the Explorer ID: #19
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Starting experience: 60 (Captain) Helmsman +5 (+5 per level) Navigator* +1 (+1 per level) Weaponry +5 (+5 per level) Diplomat +10 (+10 per level)
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Karg the Pirate Captain ID: #56
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Starting experience: 150 (Commodore) Galactic Lore* +7 (+7 to 8 per level) Helmsman* +7 (+7 to 8 per level) Navigator* +1 (+1 per level) Ordnance* +7 (+7 to 8 per level) Weaponry* +7 (+7 to 8 per level)
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Kher the Smuggler ID: #23
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Starting experience: 60 (Captain) Helmsman +5 (+5 per level) Navigator +1 (+0 to 1 per level) Weaponry +5 (+5 per level) Trader +10% (+10% per level)
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Kronos the Ancient Spacefarer ID: #29
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Starting experience: 150 (Commodore) Galactic Lore* +7 (+7 to 8 per level) Helmsman +5 (+5 per level) Navigator* +1 (+1 per level) Tech: Dimensional Portal
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Kytryl the Privateer ID: #46
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Starting experience: 60 (Captain) Helmsman* +7 (+7 to 8 per level) Navigator* +1 (+1 per level) Weaponry +5 (+5 per level) Famous -60BC (-60BC per level) Trader +10% (+10% per level)
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Loknar the Last Orion ID: #65
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Starting experience: 1000 (Lord Admiral) Fighter Pilot* +7 (+7 to 8 per level) Galactic Lore* +7 (+7 to 8 per level) Helmsman* +7 (+7 to 8 per level) Ordnance* +7 (+7 to 8 per level) Weaponry* +7 (+7 to 8 per level)
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Loknar will only offer to join you after you defeat the Guardian of Orion and if you have at least one ship leader slot free. This means he won't be available for most multiplayer games.
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Mukirr the Mrrshan Warrior ID: #21
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Starting experience: 60 (Captain) Weaponry* +7 (+7 to 8 per level) Commando +2 (+2 per level)
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Mystic X the Unknown ID: #52
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Starting experience: 150 (Commodore) *Random stats*
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Nhagg the Armsmaster ID: #44
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Starting experience: 60 (Captain) Ordnance* +7 (+7 to 8 per level) Weaponry +5 (+5 per level) Commando* +3 (+3 per level)
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Nile the Forsaken Warrior ID: #40
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Starting experience: 60 (Captain) Security* +3 (+3 per level) Weaponry* +7 (+7 to 8 per level) Commando* +3 (+3 per level)
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Ruola the Weapons Officer ID: #0
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Starting experience: 0 (Commander) Weaponry +5 (+5 per level)
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Skaine the Legendary Pilot ID: #54
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Starting experience: 150 (Commodore) Fighter Pilot* +7 (+7 to 8 per level) Helmsman* +7 (+7 to 8 per level) Navigator +1 (+0 to 1 per level) Weaponry +5 (+5 per level) Famous* -90BC (-90BC per level)
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Slag the Armsdealer ID: #38
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Starting experience: 60 (Captain) Helmsman +5 (+5 per level) Navigator +1 (+0 to 1 per level) Weaponry +5 (+5 per level) Megawealth +10BC Trader* +15% (+15% per level)
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Slith the Rebel Pilot ID: #27
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Starting experience: 60 (Captain) Helmsman +5 (+5 per level) Navigator +1 (+0 to 1 per level) Ordnance +5 (+5 per level) Weaponry +5 (+5 per level)
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Sparky the Meklar Cybernaut ID: #17
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Starting experience: 0 (Commander) Engineer* 3% (+3% per level) Ordnance +5 (+5 per level) Tech: Advanced Damage Control
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Tellik the Legendary Engineer ID: #59
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Starting experience: 300 (Rear Admiral) Engineer* 3% (+3% per level) Ordnance* +7 (+7 to 8 per level) Famous* -90BC (-90BC per level) Operations* +3 (+3 per level) Researcher* +7 (+7 to 8 per level)
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Tulock the Bounty Hunter ID: #48
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Starting experience: 150 (Commodore) Helmsman* +7 (+7 to 8 per level) Navigator +1 (+0 to 1 per level) Weaponry* +7 (+7 to 8 per level) Assassin 2% (+2% per level) Commando +2 (+2 per level)
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Tyranous the Sakkra Armsman ID: #11
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Starting experience: 60 (Captain) Security +2 (+2 per level) Weaponry +5 (+5 per level) Commando +2 (+2 per level)
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V'Larr the Independent Trader ID: #13
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Starting experience: 0 (Commander) Helmsman +5 (+5 per level) Navigator +1 (+0 to 1 per level) Weaponry +5 (+5 per level) Megawealth +10BC
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Xyphys the Antaran Warrior ID: #66
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Starting experience: 1000 (Admiral) Fighter Pilot* +7 (+7 to 8 per level) Helmsman* +7 (+7 to 8 per level) Ordnance* +7 (+7 to 8 per level) Security* +3 (+3 per level) Weaponry* +7 (+7 to 8 per level)
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Not recruitable. He mans the Antaran Star Fortress in the final battle.
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