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Welcome to the Capcom Character's card page. Here you will find information on all 120 Capcom Character cards. All of the backups are listed, including the SNK backups. However, if you would like to see them, you must use your mouse and highlight the backups. This is to prevent spoilers for people who do not wish to know the SNK backups until they discover them for themselves.
Card | ID | Name | Rare | BP | SP | Ability | Description | Support | Series | Origin |
---|---|---|---|---|---|---|---|---|---|---|
C001 |
Ryu | 1000 | +3 | Shinkuu Hadouken: Discard 1 AC from hand. Do 500 damage to any one character. |
|
Street Fighter Origin: Street Fighter | ||||
C002 |
Ken | 700 | +2 | Rage Wave: Keeps character out of Freeze Phase, even after attacking. |
|
Street Fighter Origin: Street Fighter | ||||
C003 |
Chun Li | 500 | +0 | Spinning Bird Kick: Uses all SP. All other characters on both sides have BP reduced to 100 |
|
Street Fighter Origin: Street Fighter II | ||||
C004 |
Guile | 700 | +4 | Somersault Kick: Neutralizes all abilities. |
|
Street Fighter Origin: Street Fighter II | ||||
C005 |
E. Honda | 500 | +1 |
|
Street Fighter Origin: Street Fighter II | |||||
C006 |
Blanka | 400 | +1 |
|
Street Fighter Origin: Street Fighter II | |||||
C007 |
Dhalsim | 400 | +3 | Enlighten-ment: View the top card of your deck; choose to put it back on top or at the bottom. |
|
Street Fighter Origin: Street Fighter II | ||||
C008 |
Zangief | 700 | +2 |
|
Street Fighter Origin: Street Fighter II | |||||
C009 |
Balrog | 600 | +0 |
|
Street Fighter Origin: Street Fighter II (first playable in Champion Edition) | |||||
C010 |
Vega | 500 | +4 |
|
Street Fighter Origin: Street Fighter II (first playable in Champion Edition) | |||||
C011 |
Sagat | 1000 | +2 | True Power: Both players reveal their hands and discard every Action card that they hold. |
|
Street Fighter Origin: Street Fighter (first playable in SF2 Champion Edition) | ||||
C012 |
M. Bison | 800 | +4 | Evil Charisma: Shuffles deck after adding one Juni card & one Juli card to your hand. |
|
Street Fighter Origin: Street Fighter II (first playable in Champion Edition) | ||||
C013 |
Dee Jay | 300 | +3 |
|
Street Fighter Origin: Super Street Fighter II | |||||
C014 |
T.Hawk | 400 | +3 |
|
Street Fighter Origin: Super Street Fighter II | |||||
C015 |
Fei Long (card is mispelled) | 400 | +3 |
|
Street Fighter Origin: Super Street Fighter II | |||||
C016 |
Cammy | 300 | +4 |
|
Street Fighter Origin: Super Street Fighter II | |||||
C017 |
Cammy (A) | 300 | +3 | Spy: See the top card of the enemy's deck and choose to put it on the bottom or not. |
|
Street Fighter Origin: Street Fighter Alpha 3 (technically, this style of Cammy first appeared in X-Men vs. Street Fighter) | ||||
C018 |
Akuma | 800 | +0 | Shun Goku Satsu: KO's 1 character other than himself upon entering. |
|
Street Fighter Origin: Super Street Fighter II Turbo | ||||
C019 |
Ryu (A) | 500 | +1 | Hadouken: Discard 1 AC from hand. Do 200 damage to any one character. |
|
Street Fighter Origin: Street Fighter Alpha | ||||
C020 |
Chun Li (A) | 500 | +2 | Sorry!: See the top 3 cards on your enemy's deck and choose 2 to discard. |
|
Street Fighter Origin: Street Fighter Alpha | ||||
C021 |
Guy | 500 | +2 | Haya-Gake: Disable enemy's counter-attack when the enemy has one or no characters in the ring. |
|
Street Fighter Origin: Final Fight | ||||
C022 |
Rose | 600 | +5 | Tarot Card: Draw 4 Cards, then discard 3 from your total hand. |
|
Street Fighter Origin: Street Fighter Alpha | ||||
C023 |
Charlie | 600 | +3 |
|
Street Fighter Origin: Street Fighter Alpha | |||||
C024 |
Sodom | 400 | +1 |
|
Street Fighter Origin: Final Fight (first playable in Street Fighter Alpha) | |||||
C025 |
Birdie | 500 | +0 |
|
Street Fighter Origin: Street Fighter (first playable in Street Fighter Alpha) | |||||
C026 |
Adon | 300 | +3 |
|
Street Fighter Origin: Street Fighter (first playable in Street Fighter Alpha) | |||||
C027 |
Dan | 500 | +2 | What Gives: Decreases your enemy's SP by 6. |
|
Street Fighter Origin: Street Fighter Alpha | ||||
C028 |
Sakura | 500 | +3 | Sakura Fight: Sakura's BP is doubled if player's life is at 1000 or less. |
|
Street Fighter Origin: Street Fighter Alpha 2 | ||||
C029 |
Gen | 400 | +0 | Changing School: Shuffle the deck after returning all discarded Action cards to it. |
|
Street Fighter Origin: Street Fighter (first playable in Street Fighter Alpha 2) | ||||
C030 |
Rolento | 300 | +2 |
|
Street Fighter Origin: Final Fight (first playable in Street Fighter Alpha 2) | |||||
C031 |
Karin | 500 | +2 | Hou-Shou: Decrease the enemy's life by 200 points when she is counterattacked. |
|
Street Fighter Origin: Street Fighter Alpha 3 | ||||
C032 |
R. Mika | 400 | +0 |
|
Street Fighter Origin: Street Fighter Alpha 3 | |||||
C033 |
Juni | 300 | +2 |
|
Street Fighter Origin: Street Fighter Alpha 3 | |||||
C034 |
Juli | 300 | +2 |
|
Street Fighter Origin: Street Fighter Alpha 3 | |||||
C035 |
Alex | 600 | +0 | Super Headbutt: When Alex hits the enemy directly, they can't use ACs their next turn. |
|
Street Fighter Origin: Street Fighter III | ||||
C036 |
Yun | 400 | +2 |
|
Street Fighter Origin: Street Fighter III | |||||
C037 |
Yang | 400 | +2 |
|
Street Fighter Origin: Street Fighter III | |||||
C038 |
Sean | 400 | +1 | Sore Loser: Pick 1 card if you have less than the opponent at the end of the turn. |
|
Street Fighter Origin: Street Fighter III | ||||
C039 |
Oro | 300 | +2 | Tengu Stone: BP increases by 100 every time the enemy adds a card to their hand. |
|
Street Fighter Origin: Street Fighter III | ||||
C040 |
Elena | 400 | +3 | Healing: Discard one Action card in your hand to recover 300 HP. |
|
Street Fighter Origin: Street Fighter III | ||||
C041 |
Ibuki | 400 | +4 |
|
Street Fighter Origin: Street Fighter III | |||||
C042 |
Necro | 400 | +0 |
|
Street Fighter Origin: Street Fighter III | |||||
C043 |
Makoto | 400 | +3 | Yell: Prevents extra damage when she counter-attacks a United attack. |
|
Street Fighter Origin: Street Fighter III: 3rd Strike | ||||
C044 |
Q | 500 | +0 |
|
Street Fighter Origin: Street Fighter III: 3rd Strike | |||||
C045 |
T.W.E.L.V.E. | 100 | +0 | X.C.O.P.Y.: When this character counters, BP becomes that of the attack. |
|
Street Fighter Origin: Street Fighter III: 3rd Strike | ||||
C046 |
Remy | 700 | +0 | Revenge: Each player lose 1 SP for each card in their hand at the start of their turn. |
|
Street Fighter Origin: Street Fighter III: 3rd Strike | ||||
C047 |
Retsu | 200 | +4 |
|
Street Fighter Origin: Street Fighter | |||||
C048 |
Lee | 200 | +3 |
|
Street Fighter Origin: Street Fighter | |||||
C049 |
Evil Ryu | 700 | +3 | Evil Energy: KO's one character in Freeze Phase. |
|
Street Fighter Origin: Street Fighter Alpha 2 | ||||
C050 |
Demitri | 500 | +4 | Midnight Bliss: KO one of your characters to draw 1 card. |
|
Darkstalkers Origin: Darkstalkers | ||||
C051 |
Morrigan | 700 | +5 | Life Sucker: Damage given directly to you enemy is added to your HP. |
|
Darkstalkers Origin: Darkstalkers | ||||
C052 |
Morrigan (P) | 700 | +5 | Goodnight Kiss: KO one of your characters and raise your SP by 8. |
|
Darkstalkers Origin: Darkstalkers (This portrait is from her Night Warriors win pose.) | ||||
C053 |
J.Talbain | 400 | +3 | Seething Blood: Randomly raise or decrease Talbain's BP by 300. |
|
Darkstalkers Origin: Darkstalkers | ||||
C054 |
L.Raptor | 400 | +2 |
|
Darkstalkers Origin: Darkstalkers | |||||
C055 |
Victor | 700 | +0 |
|
Darkstalkers Origin: Darkstalkers | |||||
C056 |
Felicia | 500 | +2 | Sidekick Art: Randomly draw 1 Action card from deck. |
|
Darkstalkers Origin: Darkstalkers | ||||
C057 |
Sasquatch | 400 | +1 |
|
Darkstalkers Origin: Darkstalkers | |||||
C058 |
Bishamon | 300 | +4 | Regretful Lop: KO all other characters in your ring. Gain 300 BP for each KO'ed character. |
|
Darkstalkers Origin: Darkstalkers | ||||
C059 |
Anakaris | 600 | +0 | Judgement of the Pharaoh: All ring characters lose their abilities, including himself. |
|
Darkstalkers Origin: Darkstalkers | ||||
C060 |
Rikuo | 400 | +4 |
|
Darkstalkers Origin: Darkstalkers | |||||
C061 |
Huitzil | 700 | +1 |
|
Darkstalkers Origin: Darkstalkers (first playable in Night Warriors) | |||||
C062 |
Pyron | 800 | +2 | Cosmo Power: +3 SP at the end of your turn if your SP is lower than your enemy's. |
|
Darkstalkers Origin: Darkstalkers (first playable in Night Warriors) | ||||
C063 |
Hsien-Ko | 400 | +5 |
|
Darkstalkers Origin: Night Warriors | |||||
C064 |
Donovan | 500 | +4 | Change Immortal: Discard the top card on deck to raise Donovan's BP by 300 pts. |
|
Darkstalkers Origin: Night Warriors | ||||
C065 |
Jedah | 500 | +4 | Prova-Dei-Cervo: Draw a card when Jadah damages the enemy directly. |
|
Darkstalkers Origin: Vampire Savior | ||||
C066 |
B.B. Hood | 500 | +3 | Apple for You: KO's one enemy character, then shuffle B.B. Hood into your deck. |
|
Darkstalkers Origin: Vampire Savior | ||||
C067 |
Q-Bee | 600 | +3 | Plus B: Put all Q-Bee cards from your deck into your hand, then shuffle the deck. |
|
Darkstalkers Origin: Vampire Savior | ||||
C068 |
Lilith | 400 | +0 | Becoming One: All discarded characters are returned to the deck and the deck is shuffled. |
|
Darkstalkers Origin: Vampire Savior | ||||
C069 |
Hayato | 700 | +1 | Ashura: Discards all AC cards in hand and gain 200 BP for every discarded card. |
|
Capcom Universe Origin: Star Gladiator | ||||
C070 |
B.Hayato | 500 | +1 |
|
Capcom Universe Origin: Plasma Sword | |||||
C071 |
June | 400 | +3 |
|
Capcom Universe Origin: Star Gladiator | |||||
C072 |
Rain | 600 | +2 | Back off!: One of your ring cards (including this one) must be returned to your hand. |
|
Capcom Universe Origin: Plasma Sword | ||||
C073 |
Jin Saotome | 800 | +4 | Saotome Dynamite: KO this character, and one enemy character. |
|
Capcom Universe Origin: Cyberbots (first playable without robot in Marvel vs. Capcom) | ||||
C074 |
Blodia | 1000 | +0 | Energy Cost: To keep this card in the ring, you must have and spend 10 SP or Blodia immediately KOs. |
|
Capcom Universe Origin: Cyberbots | ||||
C075 |
Zero Akuma | 1500 | +0 |
|
Capcom Universe Origin: Cyberbots | |||||
C076 |
Leo | 500 | +2 |
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Capcom Universe Origin: Red Earth (a.k.a. Warzard) | |||||
C077 |
Kenji | 300 | +3 |
|
Capcom Universe Origin: Red Earth (a.k.a. Warzard) | |||||
C078 |
Tessa | 300 | +2 | Solar Cane: For this turn only, the next AC card you use is free of SP cost. |
|
Capcom Universe Origin: Red Earth (a.k.a. Warzard) | ||||
C079 |
Al & Iven | 100 | +5 |
|
Capcom Universe Origin: Red Earth (a.k.a. Warzard) | |||||
C080 |
Mai Ling | 300 | +4 |
|
Capcom Universe Origin: Red Earth (a.k.a. Warzard) | |||||
C081 |
Batsu | 600 | +3 | Boiling Blood: All ring characters, including those who just entered, may use their Ability. |
|
Capcom Universe Origin: Rival Schools | ||||
C082 |
Kyosuke | 600 | +3 | Cool: Decreases AC card cost by 2 SP for both players. |
|
Capcom Universe Origin: Rival Schools | ||||
C083 |
Hinata | 300 | +2 | Go for it!: Raise 1 character's BP by 200. |
|
Capcom Universe Origin: Rival Schools | ||||
C084 |
akira | 500 | +5 | Brother Search: Look through deck for the 1st AC card, add it to hand, then discard whatever you looked through. |
|
Capcom Universe Origin: Rival Schools | ||||
C085 |
AKIRA | 400 | +3 |
|
Capcom Universe Origin: Rival Schools | |||||
C086 |
Daigo | 800 | +0 | Finish It!: BP doubles when enemy has 3 characters in their ring. |
|
Capcom Universe Origin: Rival Schools | ||||
C087 |
Kyoko | 600 | +2 | Massage: Ends Freeze phase for all characters in your ring. |
|
Capcom Universe Origin: Rival Schools | ||||
C088 |
Hideo | 500 | +3 |
|
Capcom Universe Origin: Rival Schools | |||||
C089 |
Falcom | 700 | +2 | Power Stone: Randomly discard 1 card from your hand. Select one of your ring cards to receive 300 BP. |
|
Capcom Universe Origin: Power Stone | ||||
C090 |
Ayame | 200 | +5 | Ohka-Gakura: At beginning of your next turn, she shuffles back into the deck. |
|
Capcom Universe Origin: Power Stone | ||||
C091 |
Wang Tang | 300 | +1 |
|
Capcom Universe Origin: Power Stone | |||||
C092 |
Ryoma | 400 | +2 |
|
Capcom Universe Origin: Power Stone | |||||
C093 |
Rouge | 200 | +5 |
|
Capcom Universe Origin: Power Stone | |||||
C094 |
Hiryu | 900 | +3 | Cypher: KO one character who is receiving backup. |
|
Capcom Universe Origin: Strider Hiryu | ||||
C095 |
Option | 400 | +0 | Support: Allow characters entering the ring to receive back-up, including itself. |
|
Capcom Universe Origin: Strider Hiryu | ||||
C096 |
Cody | 500 | +2 |
|
Capcom Universe Origin: Final Fight | |||||
C097 |
Haggar | 700 | +3 | Spinning Lariat: Return all character in the ring back to their decks, then shuffle. |
|
Capcom Universe Origin: Final Fight | ||||
C098 |
Damnd | 600 | +0 | Whistle: Draw a character at random from your deck and put it in your hand. |
|
Capcom Universe Origin: Final Fight (first playable in Final Fight Revenge) | ||||
C099 |
C. Commando | 700 | +4 | Captain Corridor: Freezes himself, then delivers 400 BP damage to all frozen characters, including himself. |
|
Capcom Universe Origin: Captain Commando | ||||
C100 |
G. the Ninja | 200 | +4 |
|
Capcom Universe Origin: Captain Commando | |||||
C101 |
M. the Knife | 200 | +2 |
|
Capcom Universe Origin: Captain Commando | |||||
C102 |
Baby Head | 200 | +3 |
|
Capcom Universe Origin: Captain Commando | |||||
C103 |
Leon | 600 | +2 | Confine-ment: Prevent the use of ACs during the enemy's next turn. |
|
Capcom Universe Origin: Resident Evil 2 | ||||
C104 |
Claire | 400 | +4 | Decoy: KO this character and draw 1 character randomly from deck. |
|
Capcom Universe Origin: Resident Evil 2 | ||||
C105 |
Zombie | 200 | +0 | Resident Evil: KO this character and turn another character into a Zombie card |
|
Capcom Universe Origin: Resident Evil | ||||
C106 |
Jill | 400 | +1 | Beretta: Damage one enemy character or enemy 100 pts. |
|
Capcom Universe Origin: Resident Evil | ||||
C107 |
Mega Man | 600 | +5 | Enemy Ability: Steal the ability of any one character card in the ring. |
|
Capcom Universe Origin: Mega Man | ||||
C108 |
Roll | 400 | +0 | Roll Buster: Decreases all ring characters' BP (including this one) by 200. |
|
Capcom Universe Origin: Mega Man | ||||
C109 |
Rush | 200 | +2 |
|
Capcom Universe Origin: Mega Man 3 | |||||
C110 |
Proto Man | 300 | +1 |
|
Capcom Universe Origin: Mega Man 3 | |||||
C111 |
Mega Man X | 600 | +1 | Parts Change: Discard 1 action card from hand and draw 2 cards. |
|
Capcom Universe Origin: Mega Man X | ||||
C112 |
Zero | 600 | +2 |
|
Capcom Universe Origin: Mega Man X | |||||
C113 |
Arthur | 300 | +1 |
|
Capcom Universe Origin: Ghosts 'n Goblins | |||||
C114 |
Red Arremer | 600 | +1 |
|
Capcom Universe Origin: Ghosts 'n Goblins | |||||
C115 |
Lucifer | 1000 | +0 | Sacrifice: KO 1 character in your ring. Give its BP as damage to 1 enemy card. |
|
Capcom Universe Origin: Ghouls 'n Ghosts | ||||
C116 |
Ryu (B) | 800 | +3 | Transform: Decrease all enemy's ring characters life by 100. |
|
Capcom Universe Origin: Breath of Fire | ||||
C117 |
Nina | 400 | +2 | Wings: Disable counterattacks when you hold no cards in your hand. |
|
Capcom Universe Origin: Breath of Fire | ||||
C118 |
Michelle | 300 | +5 |
|
Capcom Universe Origin: Legendary Wings | |||||
C119 |
Saki | 600 | +2 | Stand By: Select 1 character card from deck and put them on top of the deck. Then shuffle the deck. |
|
Capcom Universe Origin: Quiz Nanairo Dreams | ||||
C120 |
Mech Zangief | 1200 | +5 |
|
Capcom Universe Origin: Marvel Super Heroes vs. Street Fighter |