Gems
Gems are small stones that only serve to upgrade socketable equipment with certain special effects that are based on the specific gem and its quality. Each gem takes up a single item slot, and each can be upgraded to a higher grade by using Zivia's Puzzle box.
Maps
Maps are the only way to explore dungeons you've never seen before. When used, a new spot will be marked on your map as a temporary map. Temporary maps will disappear once they have been visited and exited (if you leave, you cannot come back to exactly the same instance). Since temporary maps are completely randomized, you will rarely see two exactly the same. There are two types of maps: normal and epic; each of which can have level ranges varying from 1 to 50.
Every temporary map has a Master Chest with a hidden Master Key that when found can be used to unlock the chest.
Name | Use |
---|---|
Epic Maps | Epic maps are designed for parties of five people, and so the monsters contained within are given an upgrade of overall strength. Enemies are much more common, and so epic maps contain more experience and loot to be acquired. The bosses in epic maps can often be strong enough to kill certain players in a single shot! |
Normal Maps | Primarily meant for single player use (like those of quests), normal maps are much easier than epic maps. Monsters are as strong as their base class with the level modifier applied, and are more sparse than in epic maps. The number of levels in normal maps averages at around two or three. |
Potions
Potions are consumable items that are often necessary to make your way through a dungeon with ease. Currently only three potion types exist: health, mana, and antidotes. Health and mana potions restore a certain amount of mana over a certain amount of time, and antidotes instantly cure all poison and petrification effects on you and give you temporary immunity against future poison and petrification attempts.
Antidotes
Potion Name | Effect |
---|---|
Minor Health Potion | Restores 8 Health/sec for 3 seconds. |
Health Potion | Restores 40 Health/sec for 5 seconds. |
Minor Mana Potion | Restores 20 Mana/sec for 2.5 seconds. |
Mana Potion | Restores 40 Mana/sec for 7.5 seconds. |
Antidote | Removes and makes you immune to poison and petrification for 15 seconds. |
Health
Luck
Mana
Bandages
Bandages are consumable items that heal a target over a period of time.
Bandage Name | Image | Health Restored Per Second | Duration (seconds) |
---|---|---|---|
Minor Bandage | 1 | 50 | |
Moderate Bandage | 2 | 75 | |
Bandage | 2 | 100 | |
Great Bandage | ?? | ?? | |
Perfect Bandage | ?? | ?? |
Grenades
Grenades are craftable items that can be thrown to deal massive amounts of AOE damage.
Grenade Name | Image | Fire Damage Range | Radius (meters) |
---|---|---|---|
Tinkerer's Grenade | 34-57 | 5 | |
Black Powder Grenade | 54-90 | 5 | |
Grenade | 80-133 | 5 | |
Heavy Grenade | 114-191 | 5 | |
Charged Grenade | 160-267 | 5 |
Other
Item | Image | Use |
---|---|---|
Anchorstone | Use to teleport to the last visited hub. Every character begins with an anchorstone. Anchorstones have unlimited charges, and cannot be dropped. | |
Identify Charm | Use to identify items labeled as "Unidentified." All charms are consumed upon use. | |
Recall Charm | Use to create a portal when inside a dungeon. Using the portal () will take you to the dungeon's clearing. When returning back through a portal, you'll see a list of all the portals with their creator's names next to them. If multiple people have placed portals, then they can use each others' portals. Like Diablo II, these portals will only disappear if the creator returns through their own portal - this means you can save money by using your friend's portal rather than your own. Additionally, if you use another recall charm, the last portal you created is destroyed. All charms are consumed upon use. | |
Recipes | Use to learn the crafting recipe noted in the tooltip. | |
Trapped Souls | Use to temporarily summon a monster to help you fight. This monster will stay with you until either you or it dies. Possible souls are: Fell Hound. Trapped Souls are consumed upon use. |