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Revision as of 07:45, 2 April 2008 by Notmyhandle (talk | contribs) (cleanup, added sections for potions, added some bandage and grenade info thanks to MythosArmory.com)
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Gems

Gems are small stones that only serve to upgrade socketable equipment with certain special effects that are based on the specific gem and its quality. Each gem takes up a single item slot, and each can be upgraded to a higher grade by using Zivia's Puzzle box.

Gem Name Flawed Normal Superior Perfect
Agate Minion Health +5% Minion Health +8% Minion Health +11% Minion Health +15%
Amethyst
+2 to Maximum Life +4 to Maximum Life +6 to Maximum Life +7 to Maximum Life
Aquamarine
+1 Electricity Damage +2 Electricity Damage +3 Electricity Damage +4 Electricity Damage
Bloodstone +1 Damage Bonus +2 Damage Bonus +3 Damage Bonus +4 Damage Bonus
Carnelian +7% Damage to Undead +10% Damage to Undead +13% Damage to Undead +15% Damage to Undead
Citrine
+3 Luck +5 Luck +7 Luck +8 Luck
Coral
2% chance to draw 2% Health 2% chance to draw 3% Health 2% chance to draw 4% Health 3% chance to draw 5% Health
Diamond +2 to Strength +3 to Strength +4 to Strength +5 to Strength
Emerald +1 Ice Damage +2 Ice Damage +3 Ice Damage +4 Ice Damage
Garnet +2 to Armor +4 to Armor +5 to Armor +6 to Armor
Jade
1% chance to stun for 2 seconds 3% chance to stun for 2 seconds 4% chance to stun for 2 seconds ?
Jasper Minion Damage +2% Minion Damage +5% Minion Damage +7% ?
Lapis 1% improved chance of critical strike 2% improved chance of critical strike 3% improved chance of critical strike 4% improved chance of critical strike
Malachite Adds 3% Slashing Damage Adds 4% Slashing Damage Adds 5% Slashing Damage Adds 6% Slashing Damage
Moonstone +2 to Wisdom +3 to Wisdom +4 to Wisdom +5 to Wisdom
Opal 2% chance of inflicting Bleed for 2 seconds 3% chance of inflicting Bleed for 2 seconds 4% chance of inflicting bleed for 2 seconds 5% chance of inflicting bleed for 10 seconds
Onyx +2 Dexterity +3 Dexterity +4 to Dexterity +5 to Dexterity
Pearl
+7% Damage to Reptiles +10% Damage to Reptiles +13% Damage to Reptiles +15% Damage to Reptiles
Quartz Adds 3% Crushing Damage Adds 4% Crushing Damage Adds 5% Crushing Damage Adds 7% Crushing Damage
Ruby +1 Fire Damage +2 Fire Damage +3 Fire Damage +4 Fire Damage
Sapphire
2% Chance of Fireball Nova on Attack 4% Chance of Fireball Nova on Attack 6% Chance of Fireball Nova on Attack 7% Chance of Fireball Nova on Attack
Sardonyx +7% Damage to Insects +10% Damage to Insects +13% Damage to Insects +15% Damage to Insects
Tigers Eye Adds 3% Piercing Damage Adds 4% Piercing Damage Adds 5% Piercing Damage Adds 7% Piercing Damage
Topaz 2% Chance of Icebolt Nova on Attack 4% Chance of Icebolt Nova on Attack 6% Chance of Icebolt Nova on Attack 7% Chance of Icebolt Nova on Attack
Tourmaline +2% Movement Speed +3% Movement Speed +4% Movement Speed ?
Turqoise +7% Damage to Beasts +10% Damage to Beasts +13% Damage to Beasts +15% Damage to Beasts

Maps

Maps are the only way to explore dungeons you've never seen before. When used, a new spot will be marked on your map as a temporary map. Temporary maps will disappear once they have been visited and exited (if you leave, you cannot come back to exactly the same instance). Since temporary maps are completely randomized, you will rarely see two exactly the same. There are two types of maps: normal and epic; each of which can have level ranges varying from 1 to 50.

Every temporary map has a Master Chest with a hidden Master Key that when found can be used to unlock the chest.

Name Use
Epic Maps Epic maps are designed for parties of five people, and so the monsters contained within are given an upgrade of overall strength. Enemies are much more common, and so epic maps contain more experience and loot to be acquired. The bosses in epic maps can often be strong enough to kill certain players in a single shot!
Normal Maps Primarily meant for single player use (like those of quests), normal maps are much easier than epic maps. Monsters are as strong as their base class with the level modifier applied, and are more sparse than in epic maps. The number of levels in normal maps averages at around two or three.

Potions

Potions are consumable items that are often necessary to make your way through a dungeon with ease. Currently only three potion types exist: health, mana, and antidotes. Health and mana potions restore a certain amount of mana over a certain amount of time, and antidotes instantly cure all poison and petrification effects on you and give you temporary immunity against future poison and petrification attempts.

Antidotes

Potion Name Effect
Minor Health Potion Restores 8 Health/sec for 3 seconds.
Health Potion Restores 40 Health/sec for 5 seconds.
Minor Mana Potion Restores 20 Mana/sec for 2.5 seconds.
Mana Potion Restores 40 Mana/sec for 7.5 seconds.
Antidote Removes and makes you immune to poison and petrification for 15 seconds.

Health

Luck

Mana

Bandages

Bandages are consumable items that heal a target over a period of time.

Bandage Name Image Health Restored Per Second Duration (seconds)
Minor Bandage 1 50
Moderate Bandage 2 75
Bandage 2 100
Great Bandage ?? ??
Perfect Bandage ?? ??

Grenades

Grenades are craftable items that can be thrown to deal massive amounts of AOE damage.

Grenade Name Image Fire Damage Range Radius (meters)
Tinkerer's Grenade 34-57 5
Black Powder Grenade 54-90 5
Grenade 80-133 5
Heavy Grenade 114-191 5
Charged Grenade 160-267 5

Other

Item Image Use
Anchorstone Use to teleport to the last visited hub. Every character begins with an anchorstone. Anchorstones have unlimited charges, and cannot be dropped.
Identify Charm Use to identify items labeled as "Unidentified." All charms are consumed upon use.
Recall Charm Use to create a portal when inside a dungeon. Using the portal (Mouse right click) will take you to the dungeon's clearing. When returning back through a portal, you'll see a list of all the portals with their creator's names next to them. If multiple people have placed portals, then they can use each others' portals. Like Diablo II, these portals will only disappear if the creator returns through their own portal - this means you can save money by using your friend's portal rather than your own. Additionally, if you use another recall charm, the last portal you created is destroyed. All charms are consumed upon use.
Recipes Use to learn the crafting recipe noted in the tooltip.
Trapped Souls Use to temporarily summon a monster to help you fight. This monster will stay with you until either you or it dies. Possible souls are: Fell Hound. Trapped Souls are consumed upon use.