The Tower of Druaga/Floor 41-50

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Revision as of 06:03, 16 November 2011 by Garrbot (talk | contribs) (fixed system name(s), replaced: Playstation → PlayStation)
Legend:
AC Arcade (the default method)
FC Famicom
GB Game Boy (original and Namco Gallery Vol. 2)
PS PlayStation (Namco Museum Vol. 3)
AT Famicom & Game Boy "Another Tower"
ATp PlayStation "Another Tower" (composed of different mazes and enemies)

If you do not see FC, GB, or PS in the table, then the method is the same as for the Arcade version.

Floor 41

Floor 41

Enemies:

Treasure: Potion of Cure
If you were foolhardy enough to pick up the Potion of Death on the previous floor, make sure you obtain this potion to undo the time speed-up effects.
AC Slay the .
AT Stand on the and block a spell cast at you by a with your shield.
ATp Destroy all of the walls in the column that you started the stage from.

Floor 42

Floor 42

Enemies:

Treasure: Sapphire Mace
This mace only serves as a trophy. It has no effect. It is NOT needed to collect the Ruby Mace.
AC Pass through a , pick up a , and then pass through a once more. - Note: it might not be just "any" ; just in case, pass through all of them.
GB The method is actually the same as the AC reveal method. It's just helpful to know that the "red" wisps are the ones with a horizontal line running through them.
AT Collect the without ever touching a single .
ATp Defeat the , pass through the , cross paths with a , open the , cross paths with a quick , and cross paths with a slow .

Floor 43

Floor 43

Enemies:

Treasure: Potion of Energy Drain
At this point, you should need no reminder to avoid this "treasure".
AC Defeat the slimes on this floor in the exact order that they are listed above.
GB Just in case you truly want to make this potion appear, the correct order is listed here. Note that there are two types of slimes, one that is round on top, and one that has a point on top. First you kill all of the round slimes in the order white, black, gray. Then you kill all of the point slimes in the order gray, white, black.
AT Simply stand on the starting point for a number of seconds. In other words, move.
ATp The deadly potion will appear without condition right from the start. You must move immediately in order to avoid collecting it.

Floor 44

Floor 44

Enemies:

Treasure: Balance
As with every balance, this one is needed to keep the Excalibur on the next floor from becoming the Evil Sword which does little or no damage to any enemy.
AC Defeat the magicians on this floor in the exact order that they are listed above (Red Knights are irrelevant).
GB The order in which you defeat the magicians does not matter.
AT First, touch the , then collect the . You must do all this without blocking a single spell.
ATp Defeat the magicians in the following order:

Floor 45

Floor 45

Enemies:

Treasure: Excalibur
The Excalibur is the best sword in the game, and this sword does in fact increase your strength. However, the treasure is locked with a magical spell. Should you attempt to open the without the Antidote, you will merely find the Death Potion. If you have not collected the Balance, the treasure will contain the Evil Sword which will decrease your strength and will have lower damage to other enemies and try not to collect it. However, you may lose it if you are Zapped to a lower floor.
Treasure: Antidote
This is the truly hidden treasure. Without revealing it, you will never be able to collect the Excalibur, which is needed to beat the game.
AC Defeat the knights as they are listed above (There is a on this floor but it isn't necessary to defeat it).
GB The order in which you defeat the knights does not matter, but you must not kill the knight which represents the red knight.
AT Repeatedly tap Start button as you work your way to collect the .
ATp Defeat the knights on this floor in the following order: . Shake your sword at the that recently appeared, this will cause the at the start point to appear. Collect the one at the start point first, then the one you shook your sword at.

Floor 46

Floor 46

Enemies:

Treasure: Blue Necklace
Possession of this necklace grants you immunity from the flame breath of dragons. Unlike the way the rings work, you will not lose protection from sorcerer's fires.
AC Head to a corner, and walk through all four corners of the floor, and return to your original corner.
GB Defeat the .
AT You must slay the only when a flame from a is on the screen.
ATp Draw your sword and keep it in contact with the for at least three seconds.

Floor 47

Floor 47

Enemies:

Treasure: Potion of Unlock
Without this potion, you will be unable to open the on Floor 49. However, since the treasure on Floor 49 is a harmful one, you may choose to skip this particular treasure.
AC Defeat a .
AT Pass through a several times (around 8) until the appears.
ATp Simply defeat the .

Floor 48

Floor 48

Enemies:

Treasure: Red Crystal Rod
Like the Green Crystal Rod, this rod is necessary to collect the greater rods to come.
AC Walk through all four corners of the floor. You are not required to return the original corner this time.
AT You must destroy all of the walls around the center posts closest to each corner (thereby leaving a 2x2 grid of open squares in each corner).
ATp Cross paths with a , and then defeat a .

Floor 49

Floor 49

Enemies:

Treasure: Potion of Energy Drain
This is the last potentially harmful treasure that you will come across.
AC Touch the without the , and then proceed to kill a .
AT Actually, there is no method to reveal this treasure.
ATp All of the slimes on this stage must die by impaling themselves on your sword. You are not allowed to move while killing them.

Floor 50

Floor 50

Enemies:

Treasure: Potion of Power
The final energy upgrade that you can collect.
AC Walk all along the outer wall of the entire floor. Use the pickax to remove any barriers in your way.
GB Exit the stage normally. Defeat the last mini-boss, a giant ghost, to receive the potion.
AT Collect the and open the , all without touching any enemies.
ATp Defeat, in order, a , a , and a