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Chimera's units are also extremely expensive, oftentimes requiring aluminum in addition to credits. Unlike the US Army, Chimera depends greatly on aluminum to both expand the base and to produce their most powerful units. Denying Chimera their aluminum fields is key to stopping them from building momentum.
Chimera's units are also extremely expensive, oftentimes requiring aluminum in addition to credits. Unlike the US Army, Chimera depends greatly on aluminum to both expand the base and to produce their most powerful units. Denying Chimera their aluminum fields is key to stopping them from building momentum.
==Infantry==
==Infantry==
===FÉLIN===
===FÉLIN===
{{AoA Unit|image=[[File:AOA FELIN.png|250px]]|role=Anti-infantry|HP=7|cost={{AOAResource|Credits|250}}|produced=Barracks|upgrades=CQC Training, Breaching Training|notes=Can capture prisoners, can enter neutral buildings}}
{{AoA Unit
[[Image:AOA FELINIcon.png|left]] FÉLIN (Fantassin à Équipement et Liaisons Intégrés, or Integrated Infantryman Equipment and Communications) is a French infantry combat system and is the main infantry unit of Chimera. The FÉLIN is equipped with a rifle that makes them extremely dangerous at longer ranges than their US and Cartel counterparts. While their short range abilities are not as strong, they can receive their CQC Training upgrade at the Barracks to improve this.
|image=[[File:AOA FELIN.png|250px|FÉLIN]]
|role=Anti-infantry
|HP=7
|cost={{AOAResource|Credits|250}}
|produced=Barracks
|upgrades=CQC Training, Breaching Training
|notes=Can capture prisoners, can enter neutral buildings
}}
[[File:AOA FELINIcon.png|left|FÉLIN icon]]
FÉLIN (Fantassin à Équipement et Liaisons Intégrés, or Integrated Infantryman Equipment and Communications) is a French infantry combat system and is the main infantry unit of Chimera. The FÉLIN is equipped with a rifle that makes them extremely dangerous at longer ranges than their US and Cartel counterparts. While their short range abilities are not as strong, they can receive their CQC Training upgrade at the Barracks to improve this.


FÉLINs are also capable of capturing enemy structures. Capturing enemy structures is often faster than destroying them, and gives the player something to sell afterwards. Refineries in particular are easy capture targets, as they are often far away from defences and store a lot of resources.
FÉLINs are also capable of capturing enemy structures. Capturing enemy structures is often faster than destroying them, and gives the player something to sell afterwards. Refineries in particular are easy capture targets, as they are often far away from defences and store a lot of resources.
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{{-}}
===SAS===
===SAS===
{{AoA Unit|image=[[File:AOA SAS.png|250px]]|role=Multirole sniper|HP=4|cost={{AOAResource|Credits|650}}|produced=Barracks|upgrades=DU Rounds, Breaching Training|notes=Can capture prisoners, can enter neutral buildings}}
{{AoA Unit
[[Image:AOA SASIcon.png|left]] The British SAS are snipers that serve many roles in the Chimera task force. Unlike US Army snipers, SAS units are not stealthed and have considerably shorter range.
|image=[[File:AOA SAS.png|250px|SAS]]
|role=Multirole sniper
|HP=4
|cost={{AOAResource|Credits|650}}
|produced=Barracks
|upgrades=DU Rounds, Breaching Training
|notes=Can capture prisoners, can enter neutral buildings
}}
[[File:AOA SASIcon.png|left|SAS icon]]
The British SAS are snipers that serve many roles in the Chimera task force.  


SAS snipers, however, are powerful enough to act as the anti-vehicle and anti-helicopter units of Chimera in addition to being powerful anti-infantry units. The DU Rounds upgrade is relatively cheap and can improve SAS units significantly in their anti-vehicle capacity. In groups of four or more, they can eliminate light vehicles and can considerably damage heavier units.
Known for their versatility, the SAS easily matches the US Army Sniper and Cartel Jackal in effectiveness, ignoring cover bonuses and eliminating infantry. While they lack range/stealth and cannot target fixed-wing aircraft, they can deal heavy damage to ground vehicles (especially with DU Rounds) and helicopters. In large groups, they can easily deny many vehicular assaults. Their slow fire rate and high cost however leaves much to be desired.
 
As snipers, they ignore the cover bonuses infantry gain when fortified in a structure, and can eliminate them quickly. To eliminate SAS units quickly, either attack them from out of range or try to swarm them with multiple fast-moving anti-infantry vehicles to capitalize on their slow rate of fire.
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===Grenadier===
===Grenadier===
{{AoA Unit|image=[[File:AOA Grenadier.png|250px]]|role=Artillery infantry|HP=18|cost={{AOAResource|Credits|400}}{{AOAResource|Aluminum|200}}|produced=Barracks|upgrades=NLOS System|notes=}}
{{AoA Unit
[[Image:AOA GrenadierIcon.png|left]] The indirect fire unit of choice for the Chimera, the Grenadier is equipped with an automatic grenade launcher similar to that of the Fennek and the US Army's Mk 19-equipped Humvee. Grenadiers fire in four round bursts and cause the ground that their grenades hit to burn. Their range and accuracy, however, is suspect and they cannot fire indirectly at enemies they cannot see themselves.
|image=[[File:AOA Grenadier.png|250px|Grenadier]]
|role=Artillery infantry
|HP=18
|cost={{AOAResource|Credits|400}}{{AOAResource|Aluminum|200}}
|produced=Barracks
|upgrades=NLOS System
|notes=
}}
[[File:AOA GrenadierIcon.png|left|Grenadier icon]]
Chimera's fire support team of choice, Grenadiers launch their incendiary munitions in four-round bursts, and can be garrisoned in buildings, but are rather defenseless in close quarters and can't reach targets beyond their short sight range.


The NLOS System upgrade changes all of this by doubling the Grenadier's range, allowing them to attack indirectly, and also improves their accuracy by a significant margin. While far from helpless in a close quarters position, they are far from effective and will easily fall if unsupported by FÉLINs. The NLOS System upgrade is all but mandatory for effective Grenadier use.
With the NLOS System upgrade, Grenadiers gain a substantial boost to their accuracy, range and can perform indirect fire. Nevertheless, they often require support to deliver maximum impact.
{{-}}


{{-}}
===Exosoldier===
===Exosoldier===
{{AoA Unit|image=[[File:AOA Exosoldier.png|250px]]|role=Special forces|HP=14|cost={{AOAResource|Credits|250}}{{AOAResource|Aluminum|400}}|produced=Barracks|upgrades=Autorepair, Intelligent Suspension, Breaching Training|notes=Can capture prisoners, can enter neutral buildings}}
{{AoA Unit
[[Image:AOA ExosoldierIcon.png|left]] Chimera's answer to the US Delta Force and Cartel Vanguard is the Exosoldier. Exemplifying the versatility and flexibility of Chimera, the Exosoldier is equipped with a heavy machine gun that causes considerable damage to both infantry and vehicles. Their primary weakness is their lack of range (which is compensated by their fast movement speed) and their relatively high cost.
|image=[[File:AOA Exosoldier.png|250px|Exosoldier]]
|role=Special forces
|HP=14
|cost={{AOAResource|Credits|250}}{{AOAResource|Aluminum|400}}
|produced=Barracks
|upgrades=Autorepair, Intelligent Suspension, Breaching Training
|notes=Can capture prisoners, can enter neutral buildings
}}
[[File:AOA ExosoldierIcon.png|left|Exosoldier icon]]
Chimera's answer to the US Delta Force and Cartel Vanguard is the Exosoldier. Exemplifying the versatility and flexibility of Chimera, the Exosoldier is equipped with a heavy machine gun that causes considerable damage to both infantry and vehicles. Their primary weakness is their lack of range (which is compensated by their fast movement speed) and their relatively high cost.


Their autorepair upgrade lets them heal themselves away from Medical Namers, while their intelligent suspension upgrade lets them outrun most vehicles. Combined with the natural ability of all infantry to scale cliffs, the Exosoldier is a highly dangerous adversary when inserted behind enemy lines.
Their autorepair upgrade lets them heal themselves away from Medical Namers, while their intelligent suspension upgrade lets them outrun most vehicles. Combined with the natural ability of all infantry to scale cliffs, the Exosoldier is a highly dangerous adversary when inserted behind enemy lines.
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==Vehicles==
==Vehicles==
===Recon UGV===
===Recon UGV===
{{AoA Unit|image=[[File:AOA ReconUGV.png|250px]]|role=Reconnaissance, resource location|HP=4|cost={{AOAResource|Credits|1000}}|produced=Headquarters|upgrades=|notes=Can locate resource fields.}}
{{AoA Unit
[[Image:AOA ReconUGVIcon.png|left]] This Metal Storm variant is specifically designed for initial scouting on enemy positions and is the only Chimera unit that can locate resources. Other units can scout, but resource fields will remain invisible. Out of all the equivalent scout units, the Recon UGV is the hardest-hitting, with a rapid fire grenade launcher. It can easily eliminate the Cartel's Recon K-MAX and will defeat the American Recon Team if it does not have its Long Range Recon Team upgrade. Once the American Recon Team is upgraded, however, it becomes a more formidable opponent.
|image=[[File:AOA ReconUGV.png|250px|Recon UGV]]
|role=Reconnaissance, resource location
|HP=4
|cost={{AOAResource|Credits|1000}}
|produced=Headquarters
|upgrades=Autorepair
|notes=Can locate resource fields and detect stealth units.
}}
[[File:AOA ReconUGVIcon.png|left|Recon UGV icon]]
This Metal Storm variant is specifically designed for initial scouting on enemy positions and is the only Chimera unit that can locate resources. Other units can scout, but resource fields will remain invisible.


The Recon UGV lacks durability and range, but is perhaps the cheapest of them all, and its powerful grenade launcher packs a huge punch. It can easily eliminate the Cartel's unarmed Recon K-MAX and can shred the American Recon Team, though their matchup becomes risky one the American Recon Team is upgraded.
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{{-}}


===Kodiak===
===Kodiak===
{{AoA Unit|image=[[File:AOA Kodiak.png|250px]]|role=Base construction|produced=Headquarters|upgrades=Engineer Field Kit|notes=Not directly controlled by the player.}}
{{AoA Unit
[[Image:AOA KodiakIcon.png|left|78px]] The Kodiak AEV3 is a construction unit automatically deployed from the HQ to construct buildings. Once the HQ receives an order to build, it begins deducting resources from the player's stockpiles. Once the resources are spent, the Shredder is deployed and will automatically drive to the structure's site and build it in a few seconds.  
|image=[[File:AOA Kodiak.png|250px|Kodiak]]
|role=Base construction
|produced=Headquarters
|upgrades=Engineer Field Kit
|notes=Not directly controlled by the player.
}}
[[File:AOA KodiakIcon.png|left|78px|Kodiak icon]]
The Kodiak AEV3 is a construction unit automatically deployed from the HQ to construct buildings. Once the HQ receives an order to build, it begins deducting resources from the player's stockpiles. Once the resources are spent, the Kodiak is deployed and will automatically drive to the structure's site and build it in a few seconds.


The Kodiak can be upgraded with stealth and a defensive automatic grenade launcher to protect itself. Kodiak drivers will only use the grenade launcher if spotted and will not break stealth to fire the grenade launcher.
After researching both the SHIELD and SWORD Protocols, the Kodiak can be upgraded with the Engineer Field Kit, which grants it stealth and a grenade launcher for defense. Kodiaks will only use the grenade launcher if they've been spotted or are already under fire.
<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA KodiakUpgraded.png|With Engineer Field Kit
File:AOA KodiakUpgraded.png|With Engineer Field Kit
</gallery>
</gallery>
{{-}}
{{-}}


===Crusher===
===Crusher===
{{AoA Unit|image=[[File:AOA Crusher.png|250px]]|role=Resource ferry|HP=5|cost={{AOAResource|Credits|350}}|produced=Refinery|upgrades=Supply Field Kit|notes=Carries 300 units of resources.}}
{{AoA Unit
[[Image:AOA CrusherIcon.png|left]] While neither the fastest nor the heaviest of the resource ferries, the Crusher is nonetheless a good resource carrier. Able to carry 300 units of resources, the Crusher drone is middle of the road in terms of resource carriers.
|image=[[File:AOA Crusher.png|250px|Crusher]]
|role=Resource ferry
|HP=5
|cost={{AOAResource|Credits|350}}
|produced=Refinery
|upgrades=Supply Field Kit
|notes=Carries 300 units of resources.
}}
[[File:AOA CrusherIcon.png|left|Crusher icon]]
While neither the fastest nor the heaviest of the resource ferries, the Crusher is nonetheless a good resource carrier. Able to carry 300 units of resources, the Crusher drone is middle of the road in terms of resource carriers.


Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. Building a massive fleet of Crushers does not guarantee the player large amounts of resources.
Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. Building a massive fleet of Crushers does not guarantee the player large amounts of resources.
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<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA CrusherOil.png|With oil
File:AOA CrusherOil.png|With oil
Image:AOA CrusherAluminum.png|With aluminum
File:AOA CrusherAluminum.png|With aluminum
Image:AOA CrusherRareEarth.png|With rare earth
File:AOA CrusherRareEarth.png|With rare earth
Image:AOA CrusherUpgraded.png|With Supply Field Kit
File:AOA CrusherUpgraded.png|With Supply Field Kit
Image:AOA CrusherUpgradedOil.png|With Supply Field Kit and oil
File:AOA CrusherUpgradedOil.png|With Supply Field Kit and oil
Image:AOA CrusherUpgradedAluminum.png|With Supply Field Kit and aluminum
File:AOA CrusherUpgradedAluminum.png|With Supply Field Kit and aluminum
Image:AOA CrusherUpgradedRareEarth.png|With Supply Field Kit and rare earth
File:AOA CrusherUpgradedRareEarth.png|With Supply Field Kit and rare earth
</gallery>
</gallery>
{{-}}
{{-}}


===Puma===
===Puma===
{{AoA Unit|image=[[File:AOA Puma.png|250px]]|role=Light tank, anti helicopter|HP=8|cost={{AOAResource|Credits|1100}}|produced=SPEAR Vehicles Bay|upgrades=Passenger Accommodation, SPIKE-LR Missiles|notes=}}
{{AoA Unit
[[Image:AOA PumaIcon.png|left]] The German Schützenpanzer Puma is well equipped with an autocannon that can easily defeat enemy infantry. It also is able to eliminate enemy helicopters, though helicopters often out-range it with their missiles. While it is not as strong as the American Stryker MC or the Scorpio, Pumas are capable of engaging helicopters and can carry four infantry after obtaining the Passenger Accommodation upgrade. It is considerably more powerful and more expensive than the American Humvee, which is the other unit Chimera players may see early game.
|image=[[File:AOA Puma.png|250px|Puma]]
|role=Light tank, anti helicopter
|HP=8
|cost={{AOAResource|Credits|1100}}
|produced=SPEAR Vehicles Bay
|upgrades=Passenger Accommodation, SPIKE-LR Missiles
|notes=
}}
[[File:AOA PumaIcon.png|left|Puma icon]]
The German Schützenpanzer Puma is equipped with an autocannon that can easily defeat enemy infantry and deal considerable damage to helicopters, though its short range, low health and high cost often limit its utility.


The Puma shares infantry transport abilities with the Namer. The Namer is the superior transport, but the Puma is better at fighting. Use Pumas to provide infantry with assistance in eliminating larger forces. Players who decide to build Namers will most likely avoid the Passenger Accommodation upgrade. Having both, however, makes it extremely easy to withdraw your pilots from the battle.
The Passenger Accommodation upgrade increases Puma's health and grants it shares infantry transport abilities. The Namer is the superior transport, with a higher capacity, much more health, limited defense against missiles and a healing aura, but the Puma is better at dealing direct damage as its autocannon is more destructive than the Namer's machine gun.


Later on the Puma's primary purpose shifts from being an offensive unit to a support one. Once it obtains its Spike-LR missiles, the Puma is most at home transporting infantry and firing missiles into the fray from long range.
Later on the Puma's primary purpose shifts from being an offensive unit to a support one. Once upgraded with Spike-LR missiles, the Puma is most at home transporting infantry and firing missiles into the fray from long range.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA PumaMissiles.png|With SPIKE-LR Missiles.
File:AOA PumaMissiles.png|With SPIKE-LR Missiles.
</gallery>
</gallery>
{{-}}
{{-}}


===Pantsir===
===Pantsir===
{{AoA Unit|image=[[File:AOA Pantsir.png|250px]]|role=Anti aircraft|HP=15|cost={{AOAResource|Credits|1700}}|produced=SPEAR Vehicles Bay|upgrades=57E6-E Missiles|notes=}}
{{AoA Unit
[[Image:AOA PantsirIcon.png|left]] The Pantsir is the anti-aircraft and anti-missile defence unit employed by Chimera. The Pantsir is equipped with a pair of autocannons not unlike those found on the Puma. The Pantsir's autocannons, however, can engage enemy missiles.
|image=[[File:AOA Pantsir.png|250px|Pantsir]]
|role=Anti aircraft
|HP=15
|cost={{AOAResource|Credits|1700}}
|produced=SPEAR Vehicles Bay
|upgrades=57E6-E Missiles
|notes=
}}
[[File:AOA PantsirIcon.png|left|Pantsir icon]]
The Pantsir is an anti-aircraft unit employed by Chimera. The Pantsir is equipped with a pair of autocannons not unlike those found on the Puma, though it can also engage enemy missiles.


Another showcase of Chimera's versatility, the Pantsir is capable of engaging ground targets and air targets with equal effectiveness. Its 57E6-E Missile upgrade adds dual-purpose missiles to its arsenal, allowing it to attack both enemy aircraft and enemy tanks at range. While it can be replaced by other units that gain anti-aircraft abilities later, Pantsirs remain effective even in the late game for their missile defence abilities.
Another showcase of Chimera's versatility, the Pantsir is capable of engaging ground targets and air targets with equal effectiveness. Its 57E6-E Missile upgrade adds dual-purpose missiles to its arsenal, allowing it to attack both enemy aircraft and enemy tanks at range. While it can be replaced by other units that gain anti-aircraft abilities later, Pantsirs remain effective even in the late game for their missile defense abilities.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA PantsirUpgraded.png|With 57E6-E Missiles. The autocannons remain in between the launchers.
File:AOA PantsirUpgraded.png|With 57E6-E Missiles. The autocannons remain in between the launchers.
</gallery>
</gallery>
{{-}}
{{-}}


===Rhino===
===Rhino===
{{AoA Unit|image=[[File:AOA Rhino.png|250px]]|role=Artillery|HP=10|cost={{AOAResource|Credits|2500}}|produced=SPEAR Vehicles Bay|upgrades=Weapon Tracking Radar, V-LAP Shells|notes=}}
{{AoA Unit
[[Image:AOA RhinoIcon.png|left]] This South African artillery unit, while not as powerful as the American N-LOS, has several advantages that allow it to shine. Most notably, the G6 Rhino's Weapon Tracking Radar upgrade automatically reveals enemy artillery units in a large radius around it. This makes the Rhino unparalleled in counter-battery fire.
|image=[[File:AOA Rhino.png|250px|Rhino]]
|role=Artillery
|HP=10
|cost={{AOAResource|Credits|2500}}
|produced=SPEAR Vehicles Bay
|upgrades=Weapon Tracking Radar, V-LAP Shells
|notes=
}}
[[File:AOA RhinoIcon.png|left|Rhino icon]]
This fragile South African artillery lacks the brawn of most artillery units, but is rather versatile. Its exceptional mobility stems from its high speed, rate of fire, and the ability to attack on the move, which is further augmented by V-LAP shells. It also excels at performing counter-battery fire with the Weapon Tracking Radar upgrade, which reveals enemy artillery units for itself within its massive detection range for itself other units to hit.


As with all artillery units, Rhinos best attack enemy structures from range. While their range is not at all impressive without the V-LAP Shells upgrade, they remain a powerful force multiplier and can help suppress enemies in both offensive and defensive situations.
As with all artillery units, Rhinos are best at attacking enemy structures from range, but can find use in almost any situation.
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<gallery width=120 height=120>
Image:
</gallery>
{{-}}
===Namer===
===Namer===
{{AoA Unit|image=[[File:AOA Namer.png|250px]]|role=Medical vehicle, transport|HP=40|cost={{AOAResource|Credits|800}}{{AOAResource|Aluminum|200}}|produced=Support Bay|upgrades=Medical Namer, Iron Fist|notes=Transports ten infantry.}}
{{AoA Unit
[[Image:AOA NamerIcon.png|left]] The Israeli Nagmesh Merkava, shortened to the Namer, is the premier infantry ground transport. It is able to transport 10 infantry, is able to defend itself with a light machine gun, and can be upgraded to heal infantry around it.
|image=[[File:AOA Namer.png|250px|Namer]]
 
|role=Medical vehicle, transport
While both the Puma and the Namer are both armoured personnel carriers, the Puma is better at fighting than the Namer, which is superior in the transport role. There is considerable overlap between the two.
|HP=40
|cost={{AOAResource|Credits|800}}{{AOAResource|Aluminum|200}}
|produced=Support Bay
|upgrades=Medical Namer, Iron Fist
|notes=Transports ten infantry.
}}
[[File:AOA NamerIcon.png|left|Namer icon]]
The Israeli Nagmesh Merkava, shortened to the Namer, is the premier infantry ground transport. It is able to transport 10 infantry, defend itself with a light machine gun, and can be upgraded to heal infantry around it. The Iron Fist APS provides limited protection against enemy missiles.


Namers can also be outfitted with the Iron Fist APS, which provides limited protection against enemy missiles. As Medical Namers are often targeted, getting it helps protect your investment.
As a transport vehicle, the Namer is support-oriented due to its healing and transport capabilities meshing well with its very high health, while the Puma excels at providing short-ranged firepower. Nevertheless, both can be used to great effect for inserting infantry units anywhere, especially when combined with the Valor.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA MedicalNamer.png|With Medical Namer upgrade
File:AOA MedicalNamer.png|With Medical Namer upgrade
Image:AOA IronFistNamer.png|With Iron Fist upgrade
File:AOA IronFistNamer.png|With Iron Fist upgrade
Image:AOA NamerUpgraded.png|Fully upgraded
File:AOA NamerUpgraded.png|Fully upgraded
</gallery>
</gallery>
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{{-}}


===Metal Storm===
===Metal Storm===
{{AoA Unit|image=[[File:AOA Metal Storm.png|250px]]|role=Harassment|HP=10|cost={{AOAResource|Aluminum|400}}|produced=Support Bay|upgrades=Autorepair, Intelligent Suspension|notes=Stealthed.}}
{{AoA Unit
[[Image:AOA MetalStormIcon.png|left]] An Australian stealthed drone equipped with a grenade launcher, the Metal Storm is primarily a harassment or ambush unit. The grenade launcher is extremely powerful and rapid firing, and like all stealth units it receives a damage bonus when it breaks stealth.
|image=[[File:AOA Metal Storm.png|250px|Metal Storm]]
|role=Harassment
|HP=10
|cost={{AOAResource|Aluminum|400}}
|produced=Support Bay
|upgrades=Autorepair, Intelligent Suspension
|notes=Stealthed.
}}
[[File:AOA MetalStormIcon.png|left|Metal Storm icon]]
An Australian stealthed drone equipped with four grenade launchers, the Metal Storm is primarily a harassment or ambush unit. As with many stealth units, it receives a damage bonus when it breaks stealth to fire. Much like the Recon UGV, the unit's sheer destructive power can even hit helicopters, being chiefly limited by its low range.


While not entirely necessary to the Chimera's strategy, Metal Storms are highly effective at attacking enemy refineries and then hiding. The Autorepair ability adds to the effectiveness of this strategy, allowing them to repair themselves without retreating to friendly territory. The Intelligent Suspension upgrade further emphasizes this by improving their speed by a considerable margin. Finally, as the Metal Storm is unmanned, it will never spawn a pilot that the enemy can capture if it is destroyed.
While not entirely necessary to the Chimera's strategy, Metal Storms are highly effective at attacking poorly defended enemy positions and can take them by surprise. The Autorepair ability adds to the effectiveness of this strategy, allowing them to repair themselves without retreating to friendly territory. The Intelligent Suspension upgrade further emphasizes this by improving their speed by a considerable margin. Finally, as the Metal Storm is unmanned, it will never spawn a pilot that the enemy can capture if it is destroyed.


As a stealthed unit, Metal Storms are also decent scouts, though Chimera has a better one - the Ninja.
As a stealth unit, Metal Storms are also decent scouts, though Chimera has a better one - the Ninja.
{{-}}


<gallery width=120 height=120>
Image:
</gallery>
{{-}}
===ADS===
===ADS===
{{AoA Unit|image=[[File:AOA ADS.png|250px]]|role=Support (debuffer)|HP=5|cost={{AOAResource|Aluminum|500}}{{AOAResource|RareEarth|250}}|produced=Support Bay|upgrades=Improved ADS|notes=}}
{{AoA Unit
[[Image:AOA ADSIcon.png|left]] The American-developed ADS isn't able to attack, but instead can blind and slow all enemy units within its AOE by dramatically reducing their FOV and movement speed. By default it affects infantry, but can be upgraded to affect all ground targets and helicopters.
|image=[[File:AOA ADS.png|250px|ADS]]
|role=Support (debuffer)
|HP=5
|cost={{AOAResource|Aluminum|500}}{{AOAResource|RareEarth|250}}
|produced=Support Bay
|upgrades=Improved ADS
|notes=
}}
[[File:AOA ADSIcon.png|left|ADS icon]]
The American-developed ADS isn't able to attack, but instead can blind and slow all enemy units within its AOE by dramatically reducing their FOV and movement speed. By default it affects infantry, but can be upgraded to affect all ground targets and helicopters.


Players will typically not need a large number of these units, but including a few of them with an attacking force can help blind the units that are closest to the fight, preventing them from spotting for artillery. Their range is short and the unit is fragile, so keep it protected.
Players will typically not need a large number of these units, but including a few of them with an attacking force can help blind the units that are closest to the fight, preventing them from spotting for artillery. Their range is short and the unit is fragile, so keep it protected.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA ADSImprovedADS.png|With Improved ADS
File:AOA ADSImprovedADS.png|With Improved ADS
</gallery>
</gallery>
{{-}}
{{-}}


===Fennek===
===Fennek===
{{AoA Unit|image=[[File:AOA Fennek.png|250px]]|role=Stealth transport|HP=8|cost={{AOAResource|Credits|500}}{{AOAResource|Aluminum|250}}|produced=SWORD Vehicle Bay|upgrades=Mast-Mounted Sight, Stinger Missiles|notes=Fires smoke grenades. Stealthed. Carries four infantry units.}}
{{AoA Unit
[[Image:AOA FennekIcon.png|left]] A stealthed ground transport, the German Fennek is capable of carrying four infantry units behind enemy lines. Its automatic grenade launcher is not particularly powerful, but when upgraded it gains anti aircraft missiles that help against helicopters - particularly useful as Chimera does not have a dedicated anti aircraft infantry unit. When combined with Metal Storms, Fenneks can insert infantry to support the Metal Storms before withdrawing. Its smoke grenades can help infantry either close the gap with opponents or withdraw from the battle.
|image=[[File:AOA Fennek.png|250px|Fennek]]
|role=Stealth transport
|HP=8
|cost={{AOAResource|Credits|500}}{{AOAResource|Aluminum|250}}
|produced=SWORD Vehicle Bay
|upgrades=Mast-Mounted Sight, Stinger Missiles
|notes=Fires smoke grenades. Stealthed. Carries four infantry units.
}}
[[File:AOA FennekIcon.png|left|Fennek icon]]
A stealthed ground transport, the German Fennek is capable of carrying four infantry units behind enemy lines. Its automatic grenade launcher is not particularly powerful, but when upgraded it gains anti aircraft missiles that help against helicopters - particularly useful as Chimera does not have a dedicated anti aircraft infantry unit. When combined with Metal Storms, Fenneks can insert infantry to support the Metal Storms before withdrawing. Its smoke grenades can help infantry either close the gap with opponents or withdraw from the battle.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA FennekStingers.png|With Stinger missiles
File:AOA FennekStingers.png|With Stinger missiles
</gallery>
</gallery>
{{-}}
{{-}}
===Terminator===
===Terminator===
{{AoA Unit|image=[[File:AOA Terminator.png|250px]]|role=Main Battle Tank|HP=40|cost={{AOAResource|Aluminum|1000}}|produced=SWORD Vehicle Bay|upgrades=Igla Missiles, Ataka Missiles, AGS-30|notes=}}
{{AoA Unit
[[Image:AOA TerminatorIcon.png|left]] Versatility incarnate, the Terminator is one of the strongest units in the game and competes with the M1A2 Abrams as a frontline fighter. While its health is considerably stronger than that of the Abrams until the Abrams applies TUSK, the Terminator's firepower lags behind the Abrams until it receives upgrades. The Igla Missiles upgrade let it attack aircraft while the Ataka Missiles upgrade let it take on the strongest enemy vehicles. Finally, the AGS-30 automatic grenade launcher upgrade rounds out the Terminator with a powerful close-quarters anti-infantry weapon that can also damage structures. The grenade launcher requires researching both the Ataka and Igla missiles to be applied.
|image=[[File:AOA Terminator.png|250px|Terminator]]
|role=Main Battle Tank
|HP=40
|cost={{AOAResource|Aluminum|1000}}
|produced=SWORD Vehicle Bay
|upgrades=Igla Missiles, Ataka Missiles, AGS-30
|notes=
}}
[[File:AOA TerminatorIcon.png|left|Terminator icon]]
Versatility incarnate, the Terminator is one of the strongest units in the game and competes with the M1A2 Abrams as a frontline fighter. While its health is considerably stronger than that of the Abrams until the Abrams applies TUSK, the Terminator's firepower lags behind the Abrams until it receives upgrades. The Igla Missiles upgrade let it attack aircraft while the Ataka Missiles upgrade let it take on the strongest enemy vehicles. Finally, the AGS-30 automatic grenade launcher upgrade rounds out the Terminator with a powerful close-quarters anti-infantry weapon that can also damage structures. The grenade launcher requires researching both the Ataka and Igla missiles.


Out of all the units in the game, the Terminator is easily the most versatile. A Chimera who amasses a large number of these units can easily become unstoppable, as Terminators become equally effective against infantry, helicopters, and tanks.  
Out of all the units in the game, the Terminator is easily the most versatile. A Chimera player who amasses a large number of these units can easily become unstoppable, as Terminators become equally effective against infantry, helicopters, and tanks.


This unit is the reason why denying Chimera their aluminum fields is key, as the aluminum cost is extraordinarily high. While Chimera has a structure that lets them create aluminum - the SynTech Lab - this structure requires power to operate, which can only come from the Outpost structure - which costs 1500 aluminum. This forces Chimera to spend aluminum in order to create aluminum. Solely denying Chimera their aluminum, however, is not enough to defeat them. They can still field other units without it.
The Terminator's only weakness is its high aluminum cost. While Chimera can produce Aluminum through SynTech Labs, their power drain and credit cost are also much higher. The only two Chimera structures that generate power eat large amounts of aluminum and directly compete with Terminator production, so it takes quite a bit of setup before they become fully sustainable. Solely denying Chimera aluminum, however, is not enough to defeat them, as they can still field other units without it.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA TerminatorAtaka.png|With Ataka Missiles
File:AOA TerminatorAtaka.png|With Ataka Missiles
Image:AOA TerminatorIgla.png|With Igla Missiles
File:AOA TerminatorIgla.png|With Igla Missiles
Image:AOA TerminatorMissiles.png|With Ataka and Igla Missiles
File:AOA TerminatorMissiles.png|With Ataka and Igla Missiles
Image:AOA TerminatorGrenadeLauncher.png|With AGS-30 (fully upgraded)
File:AOA TerminatorGrenadeLauncher.png|With AGS-30 (fully upgraded)
</gallery>
</gallery>
{{-}}
{{-}}


===Buratino===
===Buratino===
{{AoA Unit|image=[[File:AOA Buratino.png|250px]]|role=Rocket artillery|HP=35|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|750}}{{AOAResource|RareEarth|250}}|produced=SWORD Vehicle Bay|upgrades=NURS Rockets|notes=}}
{{AoA Unit
[[Image:AOA BuratinoIcon.png|left]] The Russian TOS-1 Buratino, nicknamed by some as the "Burrito", is the Chimera's rocket artillery of choice. The Buratino fires a salvo of incendiary rockets that cause significant damage. The rockets will also set their impact sites ablaze, causing additional damage to units that pass through it. Extremely costly and the only Chimera unit requiring all three resources, ensure Buratinos remain safe, especially from air attack.
|image=[[File:AOA Buratino.png|250px|Buratino]]
|role=Rocket artillery
|HP=35
|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|750}}{{AOAResource|RareEarth|250}}
|produced=SWORD Vehicle Bay
|upgrades=NURS Rockets
|notes=
}}
[[File:AOA BuratinoIcon.png|left|Buratino icon]]
The Russian TOS-1 Buratino, nicknamed by some as the "Burrito", is the Chimera's rocket artillery of choice. The Buratino fires a salvo of incendiary rockets that cause significant damage. The rockets will also set their impact sites ablaze, causing additional damage to units that pass through it. Extremely costly and the only Chimera unit requiring all three resources, Buratinos must be protected with care.
{{-}}
{{-}}
===Antey 2500===
{{AoA Unit|image=[[File:AOA Antey2500Setup.png|250px]]|role=Anti-aircraft, anti-super weapon|HP=20|cost={{AOAResource|Credits|1000}}{{AOAResource|RareEarth|500}}|produced=Anti-Ballistic Center|upgrades=Advanced Software, Launchers Expansion|notes=Detects stealthed aircraft.}}
[[Image:AOA Antey2500Icon.png|left]] A must-have unit, the Antey 2500 protects the region surrounding it from incoming superweapons. Like the American Patriot Missile System and the Cartel's Skyguard turret, the Antey must be manually loaded with anti-superweapon missiles in order for it to be effective.


Like its American and Cartel counterparts, the Antey is also effective at engaging enemy aircraft, and will not expend its anti-superweapon missiles doing so. Its range as an anti aircraft weapon is extremely impressive, and can lock down large portions of the map from bombers.
===Antey-2500===
{{AoA Unit
|image=[[File:AOA Antey2500Setup.png|250px|Antey-2500]]
|role=Anti-aircraft, anti-super weapon
|HP=20
|cost={{AOAResource|Credits|1000}}{{AOAResource|RareEarth|500}}
|produced=Anti-Ballistic Center
|upgrades=Advanced Software, Launchers Expansion
|notes=Detects stealthed aircraft.
}}
[[File:AOA Antey2500Icon.png|left|Antey-2500 icon]]
A must-have unit, the Antey-2500 protects the region surrounding it from incoming superweapons. Like the American Patriot and the Cartel's Skyguard turret, the Antey-2500 must be manually loaded with anti-superweapon missiles in order for it to be effective. Additionally, it can only intercept superweapons when stationary.
 
Like its American and Cartel counterparts, the Antey is also effective at engaging enemy aircraft, and will not expend its anti-superweapon missiles doing so. Though its sight range is rather limited, its engagement range against enemy aircraft is extremely impressive, and can lock down large portions of the map from bombers.


Chimera pays more overall for anti-superweapon coverage, as the Anti-Ballistic Center must be built first before any Anteys can be used. However, Chimera has several advantages to offset the increased cost. Firstly, Anteys are mobile and, with proper micromanagement, can cover the entire base if moved around. Secondly, they can protect your mobile forces from having a superweapon dropped on them. Perhaps most significantly, however, is that Anteys are not connected to the player's power grid: they cannot be shut down even if the base undergoes a power failure.
Chimera pays more overall for anti-superweapon coverage, as the Anti-Ballistic Center (which costs 3 electricity as opposed to its other equivalents) must be built first before any Anteys can be used, and they have a lower capacity of 2 by default. However, Chimera has several advantages to offset the increased cost. Since Anteys are mobile units, with proper micromanagement they can be repositioned to protect mobile forces or to cover different sections of a base, and cannot be shut down by a power shortage. Furthermore, while their interceptor missiles are rather expensive, they only cost credits to refill.


The Antey can be upgraded with Advanced Software to increase its range, and Launchers Expansion which doubles the number of anti-superweapon missiles the Antey can have stocked at once.
The Antey can be upgraded with Advanced Softwares to increase its range, and Launchers Expansion which allows it to hold four anti-superweapon missiles.
<gallery width=120px height=120px>
<gallery width=120px height=120px>
Image:AOA Antey2500.png|While moving
File:AOA Antey2500.png|While moving
Image:AOA Antey2500Upgraded.png|Moving, with Launchers Expansion
File:AOA Antey2500Upgraded.png|Moving, with Launchers Expansion
Image:AOA Antey2500UpgradedSetup.png|Stationary, with Launchers Expansion
File:AOA Antey2500UpgradedSetup.png|Stationary, with Launchers Expansion
</gallery>
</gallery>


==Helicopters==
==Helicopters==
===Ninja===
===Ninja===
{{AoA Unit|image=[[File:AOA Ninja.png|250px]]|role=Scout helicopter, anti-aircraft|HP=10|cost={{AOAResource|Credits|600}}{{AOAResource|Aluminum|300}}|produced=Support Bay|upgrades=Type 91 Missiles|notes=Stealthed. Can detect stealthed units.}}
{{AoA Unit
[[Image:AOA NinjaIcon.png|left]] The Japanese OH-1, known in-game as the Ninja, is an extremely powerful and versatile stealth recon helicopter. It is the only unit that is both stealthed and able to spot other stealthed units. This makes it particularly useful as an artillery spotter, especially for the Buratino's incendiary rockets.
|image=[[File:AOA Ninja.png|250px|Ninja]]
|role=Scout helicopter, anti-aircraft
|HP=10
|cost={{AOAResource|Credits|600}}{{AOAResource|Aluminum|300}}
|produced=Support Bay
|upgrades=Type 91 Missiles
|notes=Stealthed. Can detect stealthed units.
}}
[[File:AOA NinjaIcon.png|left|Ninja icon]]
The Japanese OH-1, known in-game as the Ninja, is an extremely powerful and versatile stealth recon helicopter. It is the only unit that is both stealthed and able to spot other stealthed units. This makes it particularly useful as an artillery spotter, especially for the Buratino's incendiary rockets.


When granted the Type 91 Missile upgrade, the Ninja helicopter gets a significant bite in the form of an anti-aircraft attack. As with all stealth units, it gains an attack bonus when it drops its stealth to fire. This lets it easily ambush slower, more heavily armoured helicopters like the Cartel's SuperHind.  
When granted the Type 91 Missile upgrade, the Ninja helicopter gets a significant bite in the form of an anti-aircraft attack. As with all stealth units, it gains an attack bonus when it drops its stealth to fire. This lets it easily ambush slower, more heavily armoured helicopters like the Cartel's SuperHind.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA NinjaMissiles.png|With Type 91 Missiles
File:AOA NinjaMissiles.png|With Type 91 Missiles
</gallery>
</gallery>
{{-}}
{{-}}
===Tigre===
===Tigre===
{{AoA Unit|image=[[File:AOA Tigre.png|250px]]|role=Attack helicopter|HP=15|cost={{AOAResource|Credits|2500}}|produced=Helipad|upgrades=Mast-Mounted Sight, Mistral Missiles, TRIGAT-LR Missiles|notes=}}
{{AoA Unit
[[Image:AOA TigreIcon.png|left]] The Eurocopter Tiger, referred to in France and Spain as the Tigre, is a highly flexible attack helicopter similar to the American Guardian. It is initially equipped with incendiary rockets and an autocannon, making it effective against structures and small groups of infantry.
|image=[[File:AOA Tigre.png|250px|Tigre]]
|role=Attack helicopter
|HP=15
|cost={{AOAResource|Credits|2500}}
|produced=Helipad
|upgrades=Mast-Mounted Sight, Mistral Missiles, TRIGAT-LR Missiles
|notes=
}}
[[File:AOA TigreIcon.png|left|Tigre icon]]
The Eurocopter Tiger, referred to in France and Spain as the Tigre, is a highly flexible attack helicopter similar to the American Guardian. It is initially equipped with incendiary rockets and an autocannon, making it effective against structures and small groups of infantry. It also comes with flares to divert enemy missiles from itself.


Once upgraded, however, the Tigre easily matches the Terminator for versatility despite costing only credits. While not as durable as the Terminator, the Tigre's TRIGAT-LR Missile upgrades give it the power to punch through enemy armour while the Mistral Missiles upgrade give it an edge against enemy helicopters and jets.
Once upgraded, however, the Tigre easily matches the Terminator for versatility despite costing only credits. While not as durable as the Terminator or even the Guardian, the Tigre's TRIGAT-LR Missile upgrades give it the power to punch through enemy armor while the Mistral Missiles upgrade give it an edge against enemy helicopters and jets.


The Mast-Mounted Sight upgrade is particularly helpful to the Tigre once it has its TRIGAT-LR and Mistral Missiles upgrades, as this allows it to fire the missiles indirectly. Unlike the Terminator, the Tigre can be upgraded to spot stealthed enemies.
The Mast-Mounted Sight upgrade is particularly helpful to the Tigre once it has its TRIGAT-LR and Mistral Missiles upgrades, as this allows it to fire the missiles indirectly. Unlike the Terminator, the Tigre can be upgraded to spot stealthed enemies.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA TigreMistral.png|With Mistral Missiles
File:AOA TigreMistral.png|With Mistral Missiles
Image:AOA TigreTRIGAT-LR.png|With TRIGAT-LR Missiles
File:AOA TigreTRIGAT-LR.png|With TRIGAT-LR Missiles
Image:AOA TigreUpgraded.png|Fully upgraded
File:AOA TigreUpgraded.png|Fully upgraded
</gallery>
</gallery>
{{-}}
{{-}}
===Valor===
===Valor===
{{AoA Unit|image=[[File:AOA Valor.png|250px]]|role=Transport helicopter|HP=20|cost={{AOAResource|Credits|1000}}{{AOAResource|Aluminum|500}}|produced=Helipad|upgrades=Stinger Missiles, Hellfire Missiles|notes=Can carry vehicles and infantry. Has 10 transport slots.}}
{{AoA Unit
[[Image:AOA ValorIcon.png|left]] One of two heavy-lift helicopters in the game, the Valor is capable of carrying infantry and vehicles to the front lines, or behind enemy lines. Easily outmatching the American Osprey for firepower, the Valor is equipped with rocket pods by default and can be upgraded to have anti tank and even anti aircraft abilities. These can be used to clear the Valor's landing zone, or to support your main force from afar once it has dropped off its reinforcements. The Valor is cheaper than the American Osprey, but requires aluminum to field.
|image=[[File:AOA Valor.png|250px|Valor]]
|role=Transport helicopter
|HP=20
|cost={{AOAResource|Credits|1000}}{{AOAResource|Aluminum|500}}
|produced=Helipad
|upgrades=Stinger Missiles, Hellfire Missiles
|notes=Can carry vehicles and infantry. Has 10 transport slots.
}}
[[File:AOA ValorIcon.png|left|Valor icon]]
One of two heavy-lift helicopters in the game, the Valor is capable of carrying infantry and vehicles to the front lines, or behind enemy lines. It comes with slow-firing, inaccurate rocket pods by default that engage at extreme range, and can be equipped with anti-tank/aircraft missiles to target specific types of threats, as well as flares to redirect missiles. The rockets can be used to clear the Valor's landing zone, or to support your main force from afar once it has dropped off its reinforcements. The Valor is cheaper than the American Osprey and Cartel Superhind in credits, but requires some aluminum to field.


Remember that vehicles like the Namer can transport infantry units, and Namers can fit into Valors. This nested transport method with transports carrying transports can let you insert a massive army of Exosoldiers and SAS units in the back of an enemy base, complete with healing abilities. Doing this with Pumas give the landing force some additional firepower instead.
Remember that vehicles like the Namer can transport infantry units, and Namers can fit into Valors. This nested transport method with transports carrying transports can let you insert a massive army of Exosoldiers and SAS units in the back of an enemy base, complete with healing abilities. Doing this with Pumas or Fenneks give the landing force some additional firepower instead.


<gallery width=120 height=120>
<gallery width=120 height=120>
Image:AOA ValorHellfire.png|With Hellfire Missiles
File:AOA ValorHellfire.png|With Hellfire Missiles
Image:AOA ValorStinger.png|With Stinger Missiles
File:AOA ValorStinger.png|With Stinger Missiles
Image:AOA ValorUpgraded.png|Fully upgraded
File:AOA ValorUpgraded.png|Fully upgraded
</gallery>
</gallery>
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Line 226: Line 401:
==Aircraft==
==Aircraft==
===Corax===
===Corax===
{{AoA Unit|image=[[File:AOA Corax.png|250px]]|role=Scout aircraft|HP=15|cost={{AOAResource|Credits|1000}}|produced=Air Control Center|upgrades=|notes=Stealthed. Unarmed.}}
{{AoA Unit
[[Image:AOA CoraxIcon.png|left]] A dedicated recon aircraft, the Corax is designed to fly into and observe your opponent. Unlike other games, aircraft are called in from off-screen. Once ordered to enter the battle zone, the Corax will fly in along the course you set for it. It will circle the area specified by the player until it runs out of fuel, and will then automatically withdraw.
|image=[[File:AOA Corax.png|250px|Corax]]
|role=Scout aircraft
|HP=15
|cost={{AOAResource|Credits|1000}}
|produced=Air Control Center
|upgrades=
|notes=Stealthed. Unarmed.
}}
[[File:AOA CoraxIcon.png|left|Corax icon]]
A dedicated recon aircraft, the Corax is designed to fly into and observe your opponent. Unlike other games, aircraft are called in from off-screen. Once ordered to enter the battle zone, the Corax will fly in along the course you set for it. It will circle the area specified by the player until it runs out of fuel, and will then automatically withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.


The Corax has no weapons, but has a lot of anti-missile defences. Unlike other scout aircraft like the Ninja, the Corax is completely unmanned and will never spawn a pilot the enemy can capture if it is shot down.
The Corax is unarmed, but can detect enemy stealth units, and is particularly difficult to take down earlier on due to its countermeasures easily throwing off any missiles. However, large amounts of dedicated anti-air units can overwhelm it easily, and as such careful deployment is often necessary to maximize its capabilities.
 
The Corax's anti-missile defences are completely ineffective against autocannons and guns, making it a risky proposition to send into areas protected by anti-aircraft vehicles like the Pantsir, Blazer, and Otomatic. Using the Corax effectively involves making it withdraw the moment it is spotted. Keep an eye on its stealth animation and withdraw the drone when it stops flickering.
 
The Corax cannot detect stealth units, making its effectiveness against the Cartel suspect at best.
 
<gallery width=120 height=120>
Image:
</gallery>
{{-}}
{{-}}


===PAK FA===
===PAK FA===
{{AoA Unit|image=[[File:AOA PAK FA.png|250px]]|role=Air superiority fighter|HP=25|cost={{AOAResource|Credits|2800}}{{AOAResource|Aluminum|250}}|produced=Air Control Center|upgrades=SPECTRA, X-38 Stealth Missiles|notes=Stealthed.}}
{{AoA Unit
[[Image:AOA PAKFAIcon.png|left]] The Sukhoi PAK FA is another sign of Chimera's versatility. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and circle the area. It will automatically engage enemy aircraft when they approach.
|image=[[File:AOA PAK FA.png|250px|PAK FA]]
|role=Air superiority fighter
|HP=25
|cost={{AOAResource|Credits|2800}}{{AOAResource|Aluminum|250}}
|produced=Air Control Center
|upgrades=SPECTRA, X-38 Stealth Missiles
|notes=Stealthed.
}}
[[File:AOA PAKFAIcon.png|left|PAK FA icon]]
The Sukhoi PAK FA is another sign of Chimera's versatility. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and circle the area. It will automatically engage enemy aircraft when they approach. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.


On its own, the PAK FA is an air superiority fighter similar to the American Raptor. However, once upgraded, the PAK FA gains air-to-ground missiles that can be used at a considerable range. In addition, the PAK FA does not break its stealth when firing these missiles.
On its own, the PAK FA is an air superiority fighter similar to the American Raptor and Cartel Berkut. It can later be upgraded with air-to-ground missiles that fire slowly and attack at extreme range without breaking stealth to serve as a ground attack aircraft. Despite its versatility, PAK FAs must still be used well as it isn't the best at both roles and is rather expensive.
{{-}}


Using these missiles regularly, however, is generally a poor idea. The PAK FA's rate of fire with these missiles is slow, and the longer the PAK FA remains, the higher the chance of it being shot down by an F-22, Berkut, or another PAK FA. Ensure it remains safe, as the PAK FA is a considerable investment of credits.
<gallery width=120 height=120>
Image:
</gallery>
{{-}}
===nEUROn===
===nEUROn===
{{AoA Unit|image=[[File:AOA nEUROn.png|250px]]|role=Bomber|HP=10|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|500}}|produced=Air Control Center|upgrades=MICA Missiles|notes=Stealthed.}}
{{AoA Unit
[[Image:AOA nEUROnIcon.png|left]] The nEUROn is a drone that is equipped with a series of bombs it can drop of enemies. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and drop its bombs there. It will then attempt to withdraw.  
|image=[[File:AOA nEUROn.png|250px|nEUROn]]
 
|role=Bomber
Extremely cheap for an aircraft, the nEUROn is overall the better choice in attacking enemy vehicles than the PAK FA. Unlike the bombers of the Cartel and the Americans, the nEUROn does not drop its bombs in a predictable, straight line. Instead, it drops its bombs in a large circle around the target area.
|HP=10
|cost={{AOAResource|Credits|750}}{{AOAResource|Aluminum|500}}
|produced=Air Control Center
|upgrades=MICA Missiles
|notes=Stealthed.
}}
[[File:AOA nEUROnIcon.png|left|nEUROn icon]]
The nEUROn is a drone that is equipped with a series of bombs it can drop of enemies. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and drop its bombs there. It will then attempt to withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.


What the nEUROn lacks in firepower, it makes up for in defence. Once upgraded, the nEUROn will engage enemy aircraft that try to intercept it with a series of missiles. While most air superiority fighters will get the drop on and destroy the nEUROn, the MICA missiles will heavily damage it. Engaging groups of nEUROns with air superiority fighters can result in a few nasty surprises.
Extremely cheap for an aircraft, the nEUROn is overall the better choice in attacking enemy vehicles than the PAK FA due to having bombs. Unlike the Cartel Valkyrie and American B-2 Spirit, the nEUROn drops its payload in in a large circle around the target area, rather than a predictable, straight line. Its main weakness is that it lacks the punch said bombers have, as well as speed and durability which dramatically limits its utility.


<gallery width=120 height=120>
What the nEUROn lacks in firepower, it makes up for in defense. Once upgraded, the nEUROn gains air-to-air missiles to engage enemy aircraft. While most air superiority fighters will get the drop on and destroy the nEUROn, the missiles can still cause considerable damage if their targets aren't taken down outright. Engaging groups of nEUROns with air superiority fighters can result in a few nasty surprises.
Image:
</gallery>
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{{Footer Nav|game=Act of Aggression|prevpage=USA Structures|nextpage=Chimera Structures}}
{{Footer Nav|game=Act of Aggression|prevpage=USA Structures|nextpage=Chimera Structures}}

Latest revision as of 14:07, 5 March 2024

Units deployed by the Chimera task force are extremely powerful and versatile. Most of their units pull double-duty in some way, and can often serve in roles outside their designated one. Unlike the US Army, which will usually combine unit types, Chimera players can often afford to use one or two units for everything. En masse, Chimera's units are all but unstoppable. Chimera also has far more stealth options than the US Army does.

Chimera's units are also extremely expensive, oftentimes requiring aluminum in addition to credits. Unlike the US Army, Chimera depends greatly on aluminum to both expand the base and to produce their most powerful units. Denying Chimera their aluminum fields is key to stopping them from building momentum.

Infantry[edit]

FÉLIN[edit]

FÉLIN
RoleAnti-infantry
HP7
CostCredits 250
Produced ByBarracks
UpgradesCQC Training, Breaching Training
Special NotesCan capture prisoners, can enter neutral buildings
FÉLIN icon
FÉLIN icon

FÉLIN (Fantassin à Équipement et Liaisons Intégrés, or Integrated Infantryman Equipment and Communications) is a French infantry combat system and is the main infantry unit of Chimera. The FÉLIN is equipped with a rifle that makes them extremely dangerous at longer ranges than their US and Cartel counterparts. While their short range abilities are not as strong, they can receive their CQC Training upgrade at the Barracks to improve this.

FÉLINs are also capable of capturing enemy structures. Capturing enemy structures is often faster than destroying them, and gives the player something to sell afterwards. Refineries in particular are easy capture targets, as they are often far away from defences and store a lot of resources.

SAS[edit]

SAS
RoleMultirole sniper
HP4
CostCredits 650
Produced ByBarracks
UpgradesDU Rounds, Breaching Training
Special NotesCan capture prisoners, can enter neutral buildings
SAS icon
SAS icon

The British SAS are snipers that serve many roles in the Chimera task force.

Known for their versatility, the SAS easily matches the US Army Sniper and Cartel Jackal in effectiveness, ignoring cover bonuses and eliminating infantry. While they lack range/stealth and cannot target fixed-wing aircraft, they can deal heavy damage to ground vehicles (especially with DU Rounds) and helicopters. In large groups, they can easily deny many vehicular assaults. Their slow fire rate and high cost however leaves much to be desired.

Grenadier[edit]

Grenadier
RoleArtillery infantry
HP18
CostCredits 400 Aluminum 200
Produced ByBarracks
UpgradesNLOS System
Grenadier icon
Grenadier icon

Chimera's fire support team of choice, Grenadiers launch their incendiary munitions in four-round bursts, and can be garrisoned in buildings, but are rather defenseless in close quarters and can't reach targets beyond their short sight range.

With the NLOS System upgrade, Grenadiers gain a substantial boost to their accuracy, range and can perform indirect fire. Nevertheless, they often require support to deliver maximum impact.

Exosoldier[edit]

Exosoldier
RoleSpecial forces
HP14
CostCredits 250 Aluminum 400
Produced ByBarracks
UpgradesAutorepair, Intelligent Suspension, Breaching Training
Special NotesCan capture prisoners, can enter neutral buildings
Exosoldier icon
Exosoldier icon

Chimera's answer to the US Delta Force and Cartel Vanguard is the Exosoldier. Exemplifying the versatility and flexibility of Chimera, the Exosoldier is equipped with a heavy machine gun that causes considerable damage to both infantry and vehicles. Their primary weakness is their lack of range (which is compensated by their fast movement speed) and their relatively high cost.

Their autorepair upgrade lets them heal themselves away from Medical Namers, while their intelligent suspension upgrade lets them outrun most vehicles. Combined with the natural ability of all infantry to scale cliffs, the Exosoldier is a highly dangerous adversary when inserted behind enemy lines.

Vehicles[edit]

Recon UGV[edit]

Recon UGV
RoleReconnaissance, resource location
HP4
CostCredits 1000
Produced ByHeadquarters
UpgradesAutorepair
Special NotesCan locate resource fields and detect stealth units.
Recon UGV icon
Recon UGV icon

This Metal Storm variant is specifically designed for initial scouting on enemy positions and is the only Chimera unit that can locate resources. Other units can scout, but resource fields will remain invisible.

The Recon UGV lacks durability and range, but is perhaps the cheapest of them all, and its powerful grenade launcher packs a huge punch. It can easily eliminate the Cartel's unarmed Recon K-MAX and can shred the American Recon Team, though their matchup becomes risky one the American Recon Team is upgraded.

Kodiak[edit]

Kodiak
RoleBase construction
Produced ByHeadquarters
UpgradesEngineer Field Kit
Special NotesNot directly controlled by the player.
Kodiak icon
Kodiak icon

The Kodiak AEV3 is a construction unit automatically deployed from the HQ to construct buildings. Once the HQ receives an order to build, it begins deducting resources from the player's stockpiles. Once the resources are spent, the Kodiak is deployed and will automatically drive to the structure's site and build it in a few seconds.

After researching both the SHIELD and SWORD Protocols, the Kodiak can be upgraded with the Engineer Field Kit, which grants it stealth and a grenade launcher for defense. Kodiaks will only use the grenade launcher if they've been spotted or are already under fire.

Crusher[edit]

Crusher
RoleResource ferry
HP5
CostCredits 350
Produced ByRefinery
UpgradesSupply Field Kit
Special NotesCarries 300 units of resources.
File:AOA CrusherIcon.png
Crusher icon

While neither the fastest nor the heaviest of the resource ferries, the Crusher is nonetheless a good resource carrier. Able to carry 300 units of resources, the Crusher drone is middle of the road in terms of resource carriers.

Unlike resource gatherers from other games, the carrier does not actively mine the resources: the refinery does. Building a massive fleet of Crushers does not guarantee the player large amounts of resources.

Nonetheless, having three to four Crushers per refinery is generally a good idea, as Chimera refineries can be upgraded to extract from two resource nodes at once. This increased resource gain is exclusive to Chimera, making the double refinery strategy unnecessary.

The Crusher is also unique in that it can be equipped with a machine gun with which to defend itself. This upgrade also increases their HP from 5 to 8. Although like all resource units they can be returned to base and sold when resources run dry, Chimera players have the option instead to include Crushers as part of their attacking force. As Chimera players build large quantities of Crushers throughout the game, they can typically overwhelm enemy infantry, or act as a home guard while your real task force does its work. As their machine gun is inadequate against armour, however, they are little more than cannon fodder for heavily armoured tanks.

Puma[edit]

Puma
RoleLight tank, anti helicopter
HP8
CostCredits 1100
Produced BySPEAR Vehicles Bay
UpgradesPassenger Accommodation, SPIKE-LR Missiles
File:AOA PumaIcon.png
Puma icon

The German Schützenpanzer Puma is equipped with an autocannon that can easily defeat enemy infantry and deal considerable damage to helicopters, though its short range, low health and high cost often limit its utility.

The Passenger Accommodation upgrade increases Puma's health and grants it shares infantry transport abilities. The Namer is the superior transport, with a higher capacity, much more health, limited defense against missiles and a healing aura, but the Puma is better at dealing direct damage as its autocannon is more destructive than the Namer's machine gun.

Later on the Puma's primary purpose shifts from being an offensive unit to a support one. Once upgraded with Spike-LR missiles, the Puma is most at home transporting infantry and firing missiles into the fray from long range.

Pantsir[edit]

Pantsir
RoleAnti aircraft
HP15
CostCredits 1700
Produced BySPEAR Vehicles Bay
Upgrades57E6-E Missiles
Pantsir icon
Pantsir icon

The Pantsir is an anti-aircraft unit employed by Chimera. The Pantsir is equipped with a pair of autocannons not unlike those found on the Puma, though it can also engage enemy missiles.

Another showcase of Chimera's versatility, the Pantsir is capable of engaging ground targets and air targets with equal effectiveness. Its 57E6-E Missile upgrade adds dual-purpose missiles to its arsenal, allowing it to attack both enemy aircraft and enemy tanks at range. While it can be replaced by other units that gain anti-aircraft abilities later, Pantsirs remain effective even in the late game for their missile defense abilities.

Rhino[edit]

Rhino
RoleArtillery
HP10
CostCredits 2500
Produced BySPEAR Vehicles Bay
UpgradesWeapon Tracking Radar, V-LAP Shells
Rhino icon
Rhino icon

This fragile South African artillery lacks the brawn of most artillery units, but is rather versatile. Its exceptional mobility stems from its high speed, rate of fire, and the ability to attack on the move, which is further augmented by V-LAP shells. It also excels at performing counter-battery fire with the Weapon Tracking Radar upgrade, which reveals enemy artillery units for itself within its massive detection range for itself other units to hit.

As with all artillery units, Rhinos are best at attacking enemy structures from range, but can find use in almost any situation.

Namer[edit]

Namer
RoleMedical vehicle, transport
HP40
CostCredits 800 Aluminum 200
Produced BySupport Bay
UpgradesMedical Namer, Iron Fist
Special NotesTransports ten infantry.
Namer icon
Namer icon

The Israeli Nagmesh Merkava, shortened to the Namer, is the premier infantry ground transport. It is able to transport 10 infantry, defend itself with a light machine gun, and can be upgraded to heal infantry around it. The Iron Fist APS provides limited protection against enemy missiles.

As a transport vehicle, the Namer is support-oriented due to its healing and transport capabilities meshing well with its very high health, while the Puma excels at providing short-ranged firepower. Nevertheless, both can be used to great effect for inserting infantry units anywhere, especially when combined with the Valor.

Metal Storm[edit]

Metal Storm
RoleHarassment
HP10
CostAluminum 400
Produced BySupport Bay
UpgradesAutorepair, Intelligent Suspension
Special NotesStealthed.
Metal Storm icon
Metal Storm icon

An Australian stealthed drone equipped with four grenade launchers, the Metal Storm is primarily a harassment or ambush unit. As with many stealth units, it receives a damage bonus when it breaks stealth to fire. Much like the Recon UGV, the unit's sheer destructive power can even hit helicopters, being chiefly limited by its low range.

While not entirely necessary to the Chimera's strategy, Metal Storms are highly effective at attacking poorly defended enemy positions and can take them by surprise. The Autorepair ability adds to the effectiveness of this strategy, allowing them to repair themselves without retreating to friendly territory. The Intelligent Suspension upgrade further emphasizes this by improving their speed by a considerable margin. Finally, as the Metal Storm is unmanned, it will never spawn a pilot that the enemy can capture if it is destroyed.

As a stealth unit, Metal Storms are also decent scouts, though Chimera has a better one - the Ninja.

ADS[edit]

ADS
RoleSupport (debuffer)
HP5
CostAluminum 500 RareEarth 250
Produced BySupport Bay
UpgradesImproved ADS
ADS icon
ADS icon

The American-developed ADS isn't able to attack, but instead can blind and slow all enemy units within its AOE by dramatically reducing their FOV and movement speed. By default it affects infantry, but can be upgraded to affect all ground targets and helicopters.

Players will typically not need a large number of these units, but including a few of them with an attacking force can help blind the units that are closest to the fight, preventing them from spotting for artillery. Their range is short and the unit is fragile, so keep it protected.

Fennek[edit]

Fennek
RoleStealth transport
HP8
CostCredits 500 Aluminum 250
Produced BySWORD Vehicle Bay
UpgradesMast-Mounted Sight, Stinger Missiles
Special NotesFires smoke grenades. Stealthed. Carries four infantry units.
Fennek icon
Fennek icon

A stealthed ground transport, the German Fennek is capable of carrying four infantry units behind enemy lines. Its automatic grenade launcher is not particularly powerful, but when upgraded it gains anti aircraft missiles that help against helicopters - particularly useful as Chimera does not have a dedicated anti aircraft infantry unit. When combined with Metal Storms, Fenneks can insert infantry to support the Metal Storms before withdrawing. Its smoke grenades can help infantry either close the gap with opponents or withdraw from the battle.

Terminator[edit]

Terminator
RoleMain Battle Tank
HP40
CostAluminum 1000
Produced BySWORD Vehicle Bay
UpgradesIgla Missiles, Ataka Missiles, AGS-30
Terminator icon
Terminator icon

Versatility incarnate, the Terminator is one of the strongest units in the game and competes with the M1A2 Abrams as a frontline fighter. While its health is considerably stronger than that of the Abrams until the Abrams applies TUSK, the Terminator's firepower lags behind the Abrams until it receives upgrades. The Igla Missiles upgrade let it attack aircraft while the Ataka Missiles upgrade let it take on the strongest enemy vehicles. Finally, the AGS-30 automatic grenade launcher upgrade rounds out the Terminator with a powerful close-quarters anti-infantry weapon that can also damage structures. The grenade launcher requires researching both the Ataka and Igla missiles.

Out of all the units in the game, the Terminator is easily the most versatile. A Chimera player who amasses a large number of these units can easily become unstoppable, as Terminators become equally effective against infantry, helicopters, and tanks.

The Terminator's only weakness is its high aluminum cost. While Chimera can produce Aluminum through SynTech Labs, their power drain and credit cost are also much higher. The only two Chimera structures that generate power eat large amounts of aluminum and directly compete with Terminator production, so it takes quite a bit of setup before they become fully sustainable. Solely denying Chimera aluminum, however, is not enough to defeat them, as they can still field other units without it.

Buratino[edit]

Buratino
RoleRocket artillery
HP35
CostCredits 750 Aluminum 750 RareEarth 250
Produced BySWORD Vehicle Bay
UpgradesNURS Rockets
Buratino icon
Buratino icon

The Russian TOS-1 Buratino, nicknamed by some as the "Burrito", is the Chimera's rocket artillery of choice. The Buratino fires a salvo of incendiary rockets that cause significant damage. The rockets will also set their impact sites ablaze, causing additional damage to units that pass through it. Extremely costly and the only Chimera unit requiring all three resources, Buratinos must be protected with care.

Antey-2500[edit]

Antey-2500
RoleAnti-aircraft, anti-super weapon
HP20
CostCredits 1000 RareEarth 500
Produced ByAnti-Ballistic Center
UpgradesAdvanced Software, Launchers Expansion
Special NotesDetects stealthed aircraft.
Antey-2500 icon
Antey-2500 icon

A must-have unit, the Antey-2500 protects the region surrounding it from incoming superweapons. Like the American Patriot and the Cartel's Skyguard turret, the Antey-2500 must be manually loaded with anti-superweapon missiles in order for it to be effective. Additionally, it can only intercept superweapons when stationary.

Like its American and Cartel counterparts, the Antey is also effective at engaging enemy aircraft, and will not expend its anti-superweapon missiles doing so. Though its sight range is rather limited, its engagement range against enemy aircraft is extremely impressive, and can lock down large portions of the map from bombers.

Chimera pays more overall for anti-superweapon coverage, as the Anti-Ballistic Center (which costs 3 electricity as opposed to its other equivalents) must be built first before any Anteys can be used, and they have a lower capacity of 2 by default. However, Chimera has several advantages to offset the increased cost. Since Anteys are mobile units, with proper micromanagement they can be repositioned to protect mobile forces or to cover different sections of a base, and cannot be shut down by a power shortage. Furthermore, while their interceptor missiles are rather expensive, they only cost credits to refill.

The Antey can be upgraded with Advanced Softwares to increase its range, and Launchers Expansion which allows it to hold four anti-superweapon missiles.

Helicopters[edit]

Ninja[edit]

Ninja
RoleScout helicopter, anti-aircraft
HP10
CostCredits 600 Aluminum 300
Produced BySupport Bay
UpgradesType 91 Missiles
Special NotesStealthed. Can detect stealthed units.
Ninja icon
Ninja icon

The Japanese OH-1, known in-game as the Ninja, is an extremely powerful and versatile stealth recon helicopter. It is the only unit that is both stealthed and able to spot other stealthed units. This makes it particularly useful as an artillery spotter, especially for the Buratino's incendiary rockets.

When granted the Type 91 Missile upgrade, the Ninja helicopter gets a significant bite in the form of an anti-aircraft attack. As with all stealth units, it gains an attack bonus when it drops its stealth to fire. This lets it easily ambush slower, more heavily armoured helicopters like the Cartel's SuperHind.

Tigre[edit]

Tigre
RoleAttack helicopter
HP15
CostCredits 2500
Produced ByHelipad
UpgradesMast-Mounted Sight, Mistral Missiles, TRIGAT-LR Missiles
Tigre icon
Tigre icon

The Eurocopter Tiger, referred to in France and Spain as the Tigre, is a highly flexible attack helicopter similar to the American Guardian. It is initially equipped with incendiary rockets and an autocannon, making it effective against structures and small groups of infantry. It also comes with flares to divert enemy missiles from itself.

Once upgraded, however, the Tigre easily matches the Terminator for versatility despite costing only credits. While not as durable as the Terminator or even the Guardian, the Tigre's TRIGAT-LR Missile upgrades give it the power to punch through enemy armor while the Mistral Missiles upgrade give it an edge against enemy helicopters and jets.

The Mast-Mounted Sight upgrade is particularly helpful to the Tigre once it has its TRIGAT-LR and Mistral Missiles upgrades, as this allows it to fire the missiles indirectly. Unlike the Terminator, the Tigre can be upgraded to spot stealthed enemies.

Valor[edit]

Valor
RoleTransport helicopter
HP20
CostCredits 1000 Aluminum 500
Produced ByHelipad
UpgradesStinger Missiles, Hellfire Missiles
Special NotesCan carry vehicles and infantry. Has 10 transport slots.
Valor icon
Valor icon

One of two heavy-lift helicopters in the game, the Valor is capable of carrying infantry and vehicles to the front lines, or behind enemy lines. It comes with slow-firing, inaccurate rocket pods by default that engage at extreme range, and can be equipped with anti-tank/aircraft missiles to target specific types of threats, as well as flares to redirect missiles. The rockets can be used to clear the Valor's landing zone, or to support your main force from afar once it has dropped off its reinforcements. The Valor is cheaper than the American Osprey and Cartel Superhind in credits, but requires some aluminum to field.

Remember that vehicles like the Namer can transport infantry units, and Namers can fit into Valors. This nested transport method with transports carrying transports can let you insert a massive army of Exosoldiers and SAS units in the back of an enemy base, complete with healing abilities. Doing this with Pumas or Fenneks give the landing force some additional firepower instead.

Aircraft[edit]

Corax[edit]

Corax
RoleScout aircraft
HP15
CostCredits 1000
Produced ByAir Control Center
Special NotesStealthed. Unarmed.
Corax icon
Corax icon

A dedicated recon aircraft, the Corax is designed to fly into and observe your opponent. Unlike other games, aircraft are called in from off-screen. Once ordered to enter the battle zone, the Corax will fly in along the course you set for it. It will circle the area specified by the player until it runs out of fuel, and will then automatically withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.

The Corax is unarmed, but can detect enemy stealth units, and is particularly difficult to take down earlier on due to its countermeasures easily throwing off any missiles. However, large amounts of dedicated anti-air units can overwhelm it easily, and as such careful deployment is often necessary to maximize its capabilities.

PAK FA[edit]

PAK FA
RoleAir superiority fighter
HP25
CostCredits 2800 Aluminum 250
Produced ByAir Control Center
UpgradesSPECTRA, X-38 Stealth Missiles
Special NotesStealthed.
PAK FA icon
PAK FA icon

The Sukhoi PAK FA is another sign of Chimera's versatility. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and circle the area. It will automatically engage enemy aircraft when they approach. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.

On its own, the PAK FA is an air superiority fighter similar to the American Raptor and Cartel Berkut. It can later be upgraded with air-to-ground missiles that fire slowly and attack at extreme range without breaking stealth to serve as a ground attack aircraft. Despite its versatility, PAK FAs must still be used well as it isn't the best at both roles and is rather expensive.

nEUROn[edit]

nEUROn
RoleBomber
HP10
CostCredits 750 Aluminum 500
Produced ByAir Control Center
UpgradesMICA Missiles
Special NotesStealthed.
nEUROn icon
nEUROn icon

The nEUROn is a drone that is equipped with a series of bombs it can drop of enemies. Unlike other games where aircraft can fly and hover, all aircraft are instead called in from off-map. The nEUROn will enter the combat zone, fly to where the player has clicked, and drop its bombs there. It will then attempt to withdraw. As with all other fixed-wing aircraft, it will never spawn a pilot when destroyed.

Extremely cheap for an aircraft, the nEUROn is overall the better choice in attacking enemy vehicles than the PAK FA due to having bombs. Unlike the Cartel Valkyrie and American B-2 Spirit, the nEUROn drops its payload in in a large circle around the target area, rather than a predictable, straight line. Its main weakness is that it lacks the punch said bombers have, as well as speed and durability which dramatically limits its utility.

What the nEUROn lacks in firepower, it makes up for in defense. Once upgraded, the nEUROn gains air-to-air missiles to engage enemy aircraft. While most air superiority fighters will get the drop on and destroy the nEUROn, the missiles can still cause considerable damage if their targets aren't taken down outright. Engaging groups of nEUROns with air superiority fighters can result in a few nasty surprises.