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< Act of Aggression
Revision as of 20:11, 30 January 2016 by Arrow (talk | contribs) (Added additional tips.)
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The following tips are shown in the game's loading screens.

  • In multiplayer, you can transfer resources to your teammates by ordering your tankers to drop-off their load in their buildings.
  • There is both an option in the gameplay menu and an in-game key that forces your ground units to move at the pace of the slowest unit.
  • Do not underestimate the fighting capacities of recon units that are produced in the HQ. They might just save you on the day that your base is attacked by surprise.
  • You can move again or cancel a building's construction ghost after you've placed it.
  • There's always a bank near your starting location. Don't forget to secure it quickly
  • You can give a unit successive move orders: Keep « SHIFT » pressed while giving move orders (right click).
  • Riflemen have the ability to capture enemy buildings, but only [sic] field defenses. It is often a good way of securing a position that is insufficiently defended or too exposed.
  • Tactical weapons are very powerful but expensive, and can be easily countered. Do not focus on that sole strategy - combine it with attacks from the ground or air.
  • Chimera's tankers can be upgraded with heavier armor and an autocannon, which can make a huge difference when they are attacked by a light enemy force.
  • Each faction has one building enabling it to expand its base's limits, as well as its storage capacity.
  • US Army's MG Nest is not the most powerful defense turret, but it may be upgraded for both anti-tank & anti-aircraft duty, and be built anywhere on the map. It is also an excellent way to delay enemy forces or harass enemy lines of supply.
  • Some helicopters can transport vehicles, which can transport infantry units. Remember this when you're planning a long range raid or an attack behind enemy lines.
  • If your tankers have too long a distance to travel to bring resources back to your HQ, do not hesitate to build a FOB (US) or Outpost (Chimera) nearby. You'll decrease the chances of interception and will dispose of your resources quicker.
  • There are 3 types of resources: oil, aluminum, & rare earth elements. The last one is only useful in late game, and requires dedicated researches. In early game, focus on the former ones.
  • Pre-emptively destroying a player's power supply is often the best way of ensuring a super weapon will hit its target.
  • Repair and healing units are inestimable in combat, but remember to keep them behind the troops that are at the front line or they will be targeted first.
  • Not all buildings require power, some might even be able to store it. But in any case, a building suffering power failure won't run.
  • Chimera's refinery is the only one able, through research, to drill two deposits at a time.
  • Stealth units are only revealed when they open fire or enter the field of vision of recon units.
  • Fighter jets often aren't very effective against enemy helicopters; you should favor SAM & AAA units above all others to counter them.