From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Created page with "{{Header Nav|game=Alien Sky}} ==Primary Weapon== Your ship will have its primary weapon which consists of some sort of a blue plasma shot, this shot can be increased or upgrad...")
 
Line 17: Line 17:
*'''Flamethrower [also referred to as Green flame] (Commonly seen in Mission 8)''' - Shoots a large green spot into an enemy, causing the said enemy to be infected, any uninfected enemy that gets closer and passes to this infected enemy will get infected too and will explode after a few seconds, if the green spot is shot into a group of enemies in close quarters (little to no space between them) then many will get infected immediately.
*'''Flamethrower [also referred to as Green flame] (Commonly seen in Mission 8)''' - Shoots a large green spot into an enemy, causing the said enemy to be infected, any uninfected enemy that gets closer and passes to this infected enemy will get infected too and will explode after a few seconds, if the green spot is shot into a group of enemies in close quarters (little to no space between them) then many will get infected immediately.


*'''Chain Lightning''' - Shoots lightning that will chain up to 4 enemies at once, if the previously chained target is destroyed it will chain to a new target and destroy it, then it will repeat the process.
*'''Chain Lightning''' - Shoots lightning that will chain up to 4 enemies at once, if the previously chained target is destroyed it will chain to a new target and destroy it, then it will repeat the process, its damage is above average.


*'''Sticky Mine (Most abundant in Mission 5)''' - Launches a mine into a target, the mines can "stack" into the target and make the explosion larger if the target doesn't move around while the mine is implanted, if launched on a moving target, the explosion will be large without stacking.
*'''Sticky Mine (Most abundant in Mission 5)''' - Launches a mine into a target, the mines can "stack" into the target and make the explosion larger if the target doesn't move around while the mine is implanted, if launched on a moving target, the explosion will be large without stacking.


*'''Nuke''' (Commonly seen in Mission 7) - Launches a tiny orange missile, once the nuke explodes the level is automatically completed.
*'''Nuke''' (Commonly seen in Mission 7) - Launches a tiny orange missile, once the nuke explodes all enemies will be destroyed and the level is automatically completed.
 
*'''Laser''' (Commonly seen in Mission 6) - Shoots a laser, it cannot be panned or in other words the laser will not follow the ship's movement once its fired.


*'''Laser''' (Commonly seen in Mission 6) - Shoots a laser, it cannot be panned or in other words the laser will not follow the ship's movement once its fired, this weapon requires good aim to be able to destroy aliens properly, good against aliens who are perfectly lined up.


{{Footer Nav|game=Alien Sky|prevpage=Enemies|nextpage=Power-ups}}
{{Footer Nav|game=Alien Sky|prevpage=Enemies|nextpage=Power-ups}}

Revision as of 11:39, 30 January 2022

Primary Weapon

Your ship will have its primary weapon which consists of some sort of a blue plasma shot, this shot can be increased or upgraded with the Weapon modifier power-up and there ways to improve this shot as well, which will be given on the Strategies and Techniques page, one thing to note is that Triple shot is better in some ways, and Four shot can also be better in some ways, it is up to you if you want extra coverage or better damage per shot.

Extra Weapons

The game offers different kinds of extra weapons to use, 2 of them are intended for destroying Barriers specifically, and some of the other extra weapons will be available on later missions.

  • Straight Missile (Commonly seen Level 1) - Launches 2 Missiles that go straight up, hits barriers, kills most targets in one Missile shot
  • Homing Missile (Commonly seen Level 1) - Launches 2 Missiles that automatically lock into enemies, ignores barriers.
  • Bot Launcher - Produces 5 Bots that circle around you blocking enemy shots, and can also be launched into enemies to help destroy them, hits barriers.
  • Drill (Barrier soft counter) - Launches a drill with a tiny hitbox, which means it needs good aim, it will destroy barriers that are within its straight range until it goes to the top part of the screen.
  • Corrosion (Barrier hard counter) - Shoots a tiny pink dot, when it successfully hits a barrier, it will make the barrier explode then infect nearby barriers and make them explode as well, this will keep on going until there are no more barriers to infect and destroy.
  • Flamethrower [also referred to as Green flame] (Commonly seen in Mission 8) - Shoots a large green spot into an enemy, causing the said enemy to be infected, any uninfected enemy that gets closer and passes to this infected enemy will get infected too and will explode after a few seconds, if the green spot is shot into a group of enemies in close quarters (little to no space between them) then many will get infected immediately.
  • Chain Lightning - Shoots lightning that will chain up to 4 enemies at once, if the previously chained target is destroyed it will chain to a new target and destroy it, then it will repeat the process, its damage is above average.
  • Sticky Mine (Most abundant in Mission 5) - Launches a mine into a target, the mines can "stack" into the target and make the explosion larger if the target doesn't move around while the mine is implanted, if launched on a moving target, the explosion will be large without stacking.
  • Nuke (Commonly seen in Mission 7) - Launches a tiny orange missile, once the nuke explodes all enemies will be destroyed and the level is automatically completed.
  • Laser (Commonly seen in Mission 6) - Shoots a laser, it cannot be panned or in other words the laser will not follow the ship's movement once its fired, this weapon requires good aim to be able to destroy aliens properly, good against aliens who are perfectly lined up.