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{{Header Nav|game=BurgerTime|num=4}}
{{Header Nav|game=BurgerTime}}
{{Infobox
{{Game
|completion=4
|image=BurgerTime flyer.jpg
|title=BurgerTime
|title=BurgerTime
|image=BurgerTime flyer.jpg
|developer=[[Data East]], [[Sakata SAS]] (NES)
|publisher=[[Data East]] (JP), [[Midway Games]] (US)
|distributor=[[GameTap]]
|japanese=バーガータイム
|japanese=バーガータイム
|genre=[[:Category:Action|Action]]
|developer=[[Data East]], [[Sakata SAS]]
|publisher=[[Data East]], [[Midway Games]]
|year=1982
|systems=[[Arcade]], [[Atari 2600]], [[Commodore 64/128]], [[Apple II]], [[MSX]], [[NES]], [[Family Computer Disk System]], [[ColecoVision]], [[Intellivision]], [[MS-DOS]], [[TI-99/4A]], [[PlayStation 4]], [[Nintendo Switch]]
|systems=[[Arcade]], [[Atari 2600]], [[Commodore 64/128]], [[Apple II]], [[MSX]], [[NES]], [[Family Computer Disk System]], [[ColecoVision]], [[Intellivision]], [[MS-DOS]], [[TI-99/4A]], [[PlayStation 4]], [[Nintendo Switch]]
|released={{rd|1982}}
|genre=[[Action]]
{{sys|ps4}}{{jp|2020|July 30}}{{na|2020|August 14}}{{eu|2020|August 15}}{{au|2020|August 15}}
{{sys|switch}}{{na|2020|July 30}}{{eu|2020|July 30}}{{jp|2020|July 30}}
|players=1-2
|players=1-2
|modes=[[Single player]], [[Multiplayer]]
}}
}}
{{marquee|BurgerTime marquee.png}}
{{marquee|BurgerTime marquee.png}}
'''BurgerTime''' was among the more successful classic arcade games of [[1982]]. Its premise was cute and clever, two winning components for arcade games during that time. You control a hamburger chef named Peter Pepper who has been transported to a world of larger-than-life burgers. Peter Pepper's goal is to assemble every layer of a hamburger by walking over the ingredients until they drop to the level below. But there are bits of food who are out to stop the chef and prevent him from serving his meals ever again. In order to defend himself, Peter Pepper can throw a dash of pepper in his enemies' faces to freeze them in place while he continues on.
'''BurgerTime''' was among the more successful classic arcade games of [[1982]]. Its premise was cute and clever, two winning components for arcade games during that time. You control a hamburger chef named Peter Pepper who has been transported to a world of larger-than-life burgers. Peter Pepper's goal is to assemble every layer of a hamburger by walking over the ingredients until they drop to the level below. But there are bits of food who are out to stop the chef and prevent him from serving his meals ever again. In order to defend himself, Peter Pepper can throw a dash of pepper in his enemies' faces to freeze them in place while he continues on.


BurgerTime's appeal never made it out of the arcade and in to pop culture like other contemporary arcade games, but it was considerably popular enough to get licensed for several home conversions. Mattel Electronics was the biggest licensee, swooping on the title in order to bring it to their [[Intellivision]] system, which was often criticized for not having enough arcade titles. In addition, they ported it to some other systems, including their own competition, the [[Atari 2600]]. They were even about to publish a version for the [[ColecoVision]], but they went backrupt, so Coleco bought and published the title themselves. Meanwhile, [[Data East]] and [[Namco]] formed a partnership that allowed Namco to publish the game for the [[NES|Famicom]] (ported by [[Sakata SAS]]) in Japan, while Data East published it for the [[NES]] in America. It inspired a [[Game Boy]] conversion, [[BurgerTime Deluxe]]. In [[2005]], developer Hamster released the game for the [[PlayStation 2]] as part of their classic game series.
BurgerTime's appeal never made it out of the arcade and in to pop culture like other contemporary arcade games, but it was considerably popular enough to get licensed for several home conversions. Mattel Electronics was the biggest licensee, swooping on the title in order to bring it to their [[Intellivision]] system, which was often criticized for not having enough arcade titles. In addition, they ported it to some other systems, including their own competition, the [[Atari 2600]]. They were even about to publish a version for the [[ColecoVision]], but they went backrupt, so Coleco bought and published the title themselves. Meanwhile, [[Data East]] and [[Namco]] formed a partnership that allowed Namco to publish the game for the [[NES|Famicom]] (ported by [[Sakata SAS]]) in Japan, while Data East published it for the [[NES]] in America. It inspired a [[Game Boy]] conversion, [[BurgerTime Deluxe]]. In [[2005]], developer Hamster released the game for the [[PlayStation 2]] as part of their classic game series.
 
{{Continue Nav|nextpage=How to play}}


==Story==
==Story==
Chef Peter Pepper has been transported to a world of living food. Hot dogs, fried eggs, and pickles are out to stop the chef from serving up his culinary delights. But Peter Pepper is determined to stomp out complete and perfect hamburgers for others to enjoy, and he won't let his diminutive size deter him. Armed with nothing more than pepper shakers, he braces himself for a showdown with the enemy food.
Chef Peter Pepper has been transported to a world of living food. Hot dogs, fried eggs, and pickles are out to stop the chef from serving up his culinary delights. But Peter Pepper is determined to stomp out complete and perfect hamburgers for others to enjoy, and he won't let his diminutive size deter him. Armed with nothing more than pepper shakers, he braces himself for a showdown with the enemy food.


{{ToC}}
{{ToC}}
==Gameplay summary==
==Gameplay summary==
* Peter Pepper must walk on every layer of hamburger in order to push them down to the floor below, until all of the hamburgers are completely assembled.
* Peter Pepper must walk on every layer of hamburger in order to push them down to the floor below, until all of the hamburgers are completely assembled.
* Once all of the hamburgers are assembled, you advance to the next round. There are six different stages that loop continuously.
* Once all of the hamburgers are assembled, you advance to the next round. There are six different stages that loop continuously.
* Peter Pepper is chased by certain types of food, such as Hot Dogs, Fried Eggs, and Pickles. Contact with any of them is lethal.
* Peter Pepper is chased by certain types of food, such as Hot Dogs, Fried Eggs, and Pickles. Contact with any of them is lethal.
* Peter Pepper's one and only weapon against the attacking food is pepper. By pressing the pepper button, Peter throws out a blast of pepper.
* Peter Pepper's one and only weapon against the attacking food is pepper. By pressing the pepper button, Peter throws out a blast of pepper.
* The enemy must be nearby in order to get struck by the pepper. If it is, it will be frozen in place for a small amount of time. Peter can safely pass through it during that time.
* The enemy must be nearby in order to get struck by the pepper. If it is, it will be frozen in place for a small amount of time. Peter can safely pass through it during that time.
* After enough layers of burger have been dropped, pepper refills show up in the center of the stage, in the form of coffee, ice cream, or French fries.
* After enough layers of burger have been dropped, pepper refills show up in the center of the stage, in the form of coffee, ice cream, or French fries.


<gallery>
<gallery>
Image:BurgerTime title.png|Title screen
File:BurgerTime title.png|Title screen
Image:BurgerTime Intro.jpg|Introduction screen
File:BurgerTime Intro.jpg|Introduction screen
</gallery>
</gallery>


[[Category:Data East]]
[[Category:SAS Sakata]]
[[Category:Midway Games]]
[[Category:Arcade]]
[[Category:Arcade]]
[[Category:MAME]]
[[Category:Atari 2600]]
[[Category:Atari 2600]]
[[Category:Intellivision]]
[[Category:Commodore 64/128]]
[[Category:ColecoVision]]
[[Category:Apple II]]
[[Category:Apple II]]
[[Category:MS-DOS]]
[[Category:MSX]]
[[Category:Commodore 64/128]]
[[Category:NES]]
[[Category:NES]]
[[Category:Family Computer Disk System]]
[[Category:Family Computer Disk System]]
[[Category:MSX]]
[[Category:ColecoVision]]
[[Category:Intellivision]]
[[Category:MS-DOS]]
[[Category:TI-99/4A]]
[[Category:TI-99/4A]]
[[Category:PlayStation 4]]
[[Category:PlayStation 4]]
[[Category:Nintendo Switch]]
[[Category:Nintendo Switch]]
[[Category:GameTap]]
[[Category:Action]]
[[Category:Action]]
[[Category:Data East]]
[[Category:Midway Games]]
[[Category:1982]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:MAME]]

Revision as of 00:51, 4 November 2021

Box artwork for BurgerTime.
Box artwork for BurgerTime.
BurgerTime
Developer(s)Data East, Sakata SAS
Publisher(s)Data East, Midway Games
Year released1982
System(s)Arcade, Atari 2600, Commodore 64/128, Apple II, MSX, NES, Family Computer Disk System, ColecoVision, Intellivision, MS-DOS, TI-99/4A, PlayStation 4, Nintendo Switch
Japanese titleバーガータイム
Genre(s)Action
Players1-2
ModesSingle player, Multiplayer
LinksBurgerTime ChannelSearchSearch
BurgerTime marquee

BurgerTime was among the more successful classic arcade games of 1982. Its premise was cute and clever, two winning components for arcade games during that time. You control a hamburger chef named Peter Pepper who has been transported to a world of larger-than-life burgers. Peter Pepper's goal is to assemble every layer of a hamburger by walking over the ingredients until they drop to the level below. But there are bits of food who are out to stop the chef and prevent him from serving his meals ever again. In order to defend himself, Peter Pepper can throw a dash of pepper in his enemies' faces to freeze them in place while he continues on.

BurgerTime's appeal never made it out of the arcade and in to pop culture like other contemporary arcade games, but it was considerably popular enough to get licensed for several home conversions. Mattel Electronics was the biggest licensee, swooping on the title in order to bring it to their Intellivision system, which was often criticized for not having enough arcade titles. In addition, they ported it to some other systems, including their own competition, the Atari 2600. They were even about to publish a version for the ColecoVision, but they went backrupt, so Coleco bought and published the title themselves. Meanwhile, Data East and Namco formed a partnership that allowed Namco to publish the game for the Famicom (ported by Sakata SAS) in Japan, while Data East published it for the NES in America. It inspired a Game Boy conversion, BurgerTime Deluxe. In 2005, developer Hamster released the game for the PlayStation 2 as part of their classic game series.

Story

Chef Peter Pepper has been transported to a world of living food. Hot dogs, fried eggs, and pickles are out to stop the chef from serving up his culinary delights. But Peter Pepper is determined to stomp out complete and perfect hamburgers for others to enjoy, and he won't let his diminutive size deter him. Armed with nothing more than pepper shakers, he braces himself for a showdown with the enemy food.

Table of Contents

edit

Gameplay summary

  • Peter Pepper must walk on every layer of hamburger in order to push them down to the floor below, until all of the hamburgers are completely assembled.
  • Once all of the hamburgers are assembled, you advance to the next round. There are six different stages that loop continuously.
  • Peter Pepper is chased by certain types of food, such as Hot Dogs, Fried Eggs, and Pickles. Contact with any of them is lethal.
  • Peter Pepper's one and only weapon against the attacking food is pepper. By pressing the pepper button, Peter throws out a blast of pepper.
  • The enemy must be nearby in order to get struck by the pepper. If it is, it will be frozen in place for a small amount of time. Peter can safely pass through it during that time.
  • After enough layers of burger have been dropped, pepper refills show up in the center of the stage, in the form of coffee, ice cream, or French fries.