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'''''Carrier Command 2''''' is a sequel to the [[1988]] video game [[Carrier Command]]. Carrier Command 2, like its predecessor, is a hybrid of vehicle simulation and real time tactics. Players must operate interfaces from the bridge of their amphibious assault ship to deploy air and amphibious assets to capture islands and defeat the enemy carrier.
'''''Carrier Command 2''''' is a sequel to the [[1988]] video game [[Carrier Command]]. Carrier Command 2, like its predecessor, is a hybrid of vehicle simulation and real time tactics. Players must operate interfaces from the bridge of their amphibious assault ship to deploy air and amphibious assets. Captured islands form a logistics network that help players replace lost assets and equip various weapons. This helps form a network which culminates in a fight against the enemy carrier.  


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The game consists of both co-op and competitive multiplayer, with an option to play single player as well. A campaign takes the player and other friends on a relatively short and straightforward journey across the ocean, capturing islands.
The game consists of both co-op and competitive multiplayer, with an option to play single player as well. The single player campaign has the player launch from an orbiting space station and take command of an amphibious assault ship on an unnamed planet. The aquatic planet is host to an unmanned colony called Telos. The terrorist organization STANZA has hijacked another carrier, and is using it to try to destabilize the planet. It is up to the player to stop them.


While a single carrier can be crewed by a single person, the game truly comes into its own in multiplayer. The game's multiplayer can feature up to sixteen players on a single server - divided up into four teams - fighting for dominance of a 64 island archipelago chain. It is also possible to fight up to four AI carriers attempting to do the same thing.
The story is expressed in a series of transmissions that can be read in their entirety on the [[Carrier Command 2/Transcripts|Transcripts]] page.


For a highlight on what the carrier is capable of and its general stations, see the [[Carrier Command 2/Gameplay|Gameplay]] section.
While a single carrier can be crewed by a single person, reviewers have indicated that multiplayer is far more enjoyable. A single host can host up to sixteen players, split into up to four teams however they want. It is possible to have all sixteen players on a single carrier, though there are only nine seats on each boat. Each ship can be ideally crewed by four to six players. Multiplayer maps can have as many as 64 islands to fight over, and an additional four AI teams to fight against as well (four player teams plus four AI teams, for a total of eight teams per server).
 
Each carrier can be explored fully, from stem to stern. For a highlight on what the carrier is capable of and its general stations, see the [[Carrier Command 2/Gameplay|Gameplay]] section.
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==External Links==
*[https://www.carriercommander.com/ Carrier Commander] - an impromptu multiplayer server browser.
*[https://discord.com/invite/SKATmFPnGs Microprose - Official Discord]
*[https://discord.gg/frD4wWQw2J Carrier Commanders Fan Discord]
*[https://discord.gg/BZ7NYZBv9n Carrier Command 2 Fan PVP Discord]
[[Category:Geometa]]
[[Category:Geometa]]
[[Category:MicroProse Software]]
[[Category:MicroProse Software]]

Revision as of 15:05, 30 August 2021

File:CarrierCommandBoxArt.jpg
Box artwork for Carrier Command 2.
Carrier Command 2
Developer(s)Geometa
Publisher(s)MicroProse Software
Year released2021
System(s)Windows
SeriesCarrier Command
Genre(s)Real-time tactics
Players1-16
ModesSingle player, multiplayer
LinksCarrier Command 2 at PCGamingWikiCarrier Command 2 Channelcarriercommand2carriercommand2

Carrier Command 2 is a sequel to the 1988 video game Carrier Command. Carrier Command 2, like its predecessor, is a hybrid of vehicle simulation and real time tactics. Players must operate interfaces from the bridge of their amphibious assault ship to deploy air and amphibious assets. Captured islands form a logistics network that help players replace lost assets and equip various weapons. This helps form a network which culminates in a fight against the enemy carrier.

Template:Continue Nav The game consists of both co-op and competitive multiplayer, with an option to play single player as well. The single player campaign has the player launch from an orbiting space station and take command of an amphibious assault ship on an unnamed planet. The aquatic planet is host to an unmanned colony called Telos. The terrorist organization STANZA has hijacked another carrier, and is using it to try to destabilize the planet. It is up to the player to stop them.

The story is expressed in a series of transmissions that can be read in their entirety on the Transcripts page.

While a single carrier can be crewed by a single person, reviewers have indicated that multiplayer is far more enjoyable. A single host can host up to sixteen players, split into up to four teams however they want. It is possible to have all sixteen players on a single carrier, though there are only nine seats on each boat. Each ship can be ideally crewed by four to six players. Multiplayer maps can have as many as 64 islands to fight over, and an additional four AI teams to fight against as well (four player teams plus four AI teams, for a total of eight teams per server).

Each carrier can be explored fully, from stem to stern. For a highlight on what the carrier is capable of and its general stations, see the Gameplay section.

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