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==Normal, cursed, enchanted or worthless?== | ==Normal, cursed, enchanted or worthless?== | ||
Almost every item in the game can be normal, cursed or enchanted, with curses and enchantments working the same way as in ''[[NetHack]]''. | Almost every item in the game can be normal, cursed or enchanted, with curses and enchantments working the same way as in ''[[NetHack]]''. Although items do not break in use, many can be broken or rusted out, and thus useless, when the player finds them. Since rings, amulets, potions, scrolls, wands and staffs are valued only for their magical effects, the non-magical '''Ring of Adornment''', '''Necklace of Adornment''', '''Distillation of Water''', '''Blank Scroll''', '''Dead Staff''' and '''Dead Wand''' are also worthless, and are the only ‘normal’ items which become ‘worthless’ (still worth 25 CP to the junk store) when they are identified. Bracers, gauntlets, cloaks and boots also decrease in value when they are identified as normal: any of the 4, when unidentified, will fetch 250 CP in the proper store, but only 60 CP for bracers or gauntlets identified as ‘normal’, and only 15 CP for a cloak identified as a ‘wool cloak’ or boots identified as ‘normal leather boots’. However, unless you plan on cheating by identifying your items and then loading an earlier saved position with the knowledge of your items that you should not have, you should generally not sell these items to shops in unidentified status because the chance they are enchanted more than offsets the loss in value resulting in them turning out to be ‘normal’ or cursed. Packs and belts are never cursed, and so if you lack these items and you press the 'get' button, because there is no risk in equipping yourself with them, they will automatically be placed in the appropriate slots in inventory for their use, even in the case of a broken pack or belt which each have zero capacity. Many items in the game can be named, so you can call your sword "Excalibur" if you wish. | ||
Although items do not break in use, many can be broken or rusted out, and thus useless, when the player finds them. Since rings, amulets, potions, scrolls, wands and staffs are valued only for their magical effects, the non-magical '''Ring of Adornment''', '''Necklace of Adornment''', '''Distillation of Water''', '''Blank Scroll''', '''Dead Staff''' and '''Dead Wand''' are also worthless, and are the only ‘normal’ items which become ‘worthless’ (still worth 25 CP to the junk store) when they are identified. Bracers, gauntlets, cloaks and boots also decrease in value when they are identified as normal: any of the 4, when unidentified, will fetch 250 CP in the proper store, but only 60 CP for bracers or gauntlets identified as ‘normal’, and only 15 CP for a cloak identified as a ‘wool cloak’ or boots identified as ‘normal leather boots’. | |||
However, unless you plan on cheating by identifying your items and then loading an earlier saved position with the knowledge of your items that you should not have, you should generally not sell these items to shops in unidentified status because the chance they are enchanted more than offsets the loss in value resulting in them turning out to be ‘normal’ or cursed. | |||
Packs and belts are never cursed, and so if you lack these items and you press the 'get' button, because there is no risk in equipping yourself with them, they will automatically be placed in the appropriate slots in inventory for their use, even in the case of a broken pack or belt which each have zero capacity. Many items in the game can be named, so you can call your sword "Excalibur" if you wish. | |||
{{Footer Nav|game=Castle of the Winds|prevpage=Monsters|nextpage=Magic}} | {{Footer Nav|game=Castle of the Winds|prevpage=Monsters|nextpage=Magic}} |