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{{Header Nav|game=Castlevania II: Simon's Quest}}
{{Header Nav|game=Castlevania II: Simon's Quest}}
{{floatingtoc}}
Only one more mansion remains, and then the final showdown in Dracula's Castle. This is also the hardest part of the game. You will be far away from a town with a church, so be extra cautious.  You will need to make sure you have no less than two Laurels for this trip.  If you don't have enough, you should travel east to [[../Dracula's Castle#Town of Doina|Town of Doina]] where you can buy Laurels and also rest up at a church.


[[Image:Castlevania SQ chapter 5.png|450px|right]]
== Bodley Lake ==
*'''Looking for''': {{CV2item|name=Dracula's Ring|type=part}}
{|
*'''Other [[Castlevania II: Simon's Quest/Items|items]]''':
|
**{{CV2item|type=consumable item|name=Garlic}}
| rowspan="2" | [[Image:Castlevania SQ map Bodley Lake.png]]
**{{CV2item|type=consumable item|name=Laurels}}
| valign="bottom" align="center" | [[../Dracula's Castle#Wicked Ditch|Wicked Ditch]]<br/><br/>→<br/><br/>
**{{CV2item|type=relic|name=Magic Cross}}
|-
**{{CV2item|type=whip|name=Flame Whip|image=whip}}
| valign="bottom" align="center" | [[#Uta Lower Road|Uta Lower Road]]<br/><br/>←<br/><br/>
*'''Important locations''':
|
**[[#Town of Aldra|Town of Aldra]]
|}
**[[#Laruba Mansion|Laruba Mansion]]


Only one more mansion awaits, and then the final showdown in Dracula's Castle. Not surprisingly, this is also the hardest part of the game. You will be a ways away from a town with a Chapel, so be extra cautious.
[[Castlevania II: Simon's Quest/Bodley Mansion#The Mansion|Bodley Mansion]] is situated next to a lake which you will find by walking left from the mansion entrance.  Just as you did at Yuba Lake, if you equip the [[Castlevania II: Simon's Quest/Items#Crystals|Red Crystal]] and kneel before the lake briefly, the water will drain and reveal a hidden path.  Descend the stairs and walk left to reach the Uta Lower Road.


== Path to Laruba Mansion ==
== Uta Lower Road ==
{|
| valign="bottom" align="center" | [[#Devious Woods|Devious Woods]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Uta Lower Road.png]]
| valign="bottom" align="center" | [[#Bodley Lake|Bodley Lake]]<br/><br/>→<br/><br/>
|}
Most of this absolutely cavernous area can be ignored.  The upper regions contain nothing but enemies and false floors for you to fall through and get hurt.  It is best to stick to the lower section.  When you first arrive, jump ''over'' the small platform and proceed along the floor until you reach the water.  You will see several sets of hovering platforms.  Although they are in groups of two, these blocks have the same jump altering properties as other do.  Jump across the gaps while the blocks are rising.  When you reach the wall to the left, use Holy Water or Dracula's Nail to open a path through the wall, and visit the man waiting inside.  As long as you purchased the [[Castlevania II: Simon's Quest/Items#Whips|Morning Star]], he'll endow your whip with magical properties and convert it to the {{CV2item|type=whip|name=Flame Whip|image=whip}}, which is the strongest whip in the game.  If you do not possess the Morning Star, he will tell you to return with more power.


You'll be heading directly to the mansion this time; no sidequests or towns to stop in. Unfortunately, that means no healing either.
Once your whip is upgraded, return across the water to the beginning of the cavern and jump along the platforms to reach the next level. Once again, break the wall down and head left across the cavern.  When you see floating skulls headed in your direction, it is best to stop and remove them before you proceed.  You will reach an exit on the far left side. There are no secrets to be found in the rest of the area.


=== Wicked Ditch ===
== Devious Woods ==
{|
|valign="bottom" align="center"| [[#Joma Marsh east|Joma Marsh east]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Debious Woods.png]]
|valign="bottom" align="center"| [[#Uta Lower Road|Uta Lower Road]]<br/><br/>→<br/><br/>
|}


From the entrance to [[Castlevania II: Simon's Quest/Bodley Mansion#The Mansion|Bodley Mansion]], head left (right will take you to Dracula's Castle, but you can't get in yet). Soon you'll come to a lake at a dead end, and you should remember what to do. Equip your [[Castlevania II: Simon's Quest/Items#Crystals|crystal]] (red in this case) and and crouch for a few seconds to reveal the hidden path. Head down and to the left to get into the Cove.
As soon as you arrive in the woods, you will be confronted by a Flameman and two skulls. Destroying the skulls should be your first priority, but watch out for the Flameman's fireballs which follow the terrain of the ground. Near the east end (point A) is a hidden Clue Book. Continue left until you encounter more hovering blocks over a lake. Once on the opposite side, continue to clear away enemies as they appear. Do not let them gang up on you or surround you. Proceed left to Joma Marsh.


=== Cove ===
{| {{prettytable}}
! Book
! Text
! Meaning
|-
! A
| "Dracula's evil knife blurs Camilla's vision."
| The original Japanese text read "[[../Enemies#Death|Death]]'s [[../Items#Weapons|golden knife]]". It's the best weapon to use against Carmilla.
|}


A large area, but the vast majority of it can be ignored. Head left along the ground for a while and you'll come to a pool with bouncing blocks. Cross over and destroy the wall at the other end to find an old man. Assuming you have the [[Castlevania II: Simon's Quest/Items#Whips|Morning Star]], he'll give you the {{CV2item|type=whip|name=Flame Whip|image=whip}}, which is the strongest whip in the game.
== Joma Marsh east ==
{|
| valign="bottom" align="center" | [[#Joma Marsh west|Joma Marsh west]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Joma Marsh east.png]]
| valign="bottom" align="center" | [[#Devious Woods|Devious Woods]]<br/><br/>→<br/><br/>
|}


Once you have it, head back to the beginning of the Cove and climb up the "stairs" to the next level. Head left and down the other side, to the exit on the left. There's nothing but enemies in the rest of the area.
Joma Marsh is the largest region of poison marsh in the land.  You will need to cross it in order to reach the mansion.  If you have three or more Laurels, you can cross is without sustaining any damage.  If you only have two, you will still be able to make it, but you will lose a bit of health along the way.  If you only have two, it is best to jump into the first portion of marsh, and cross it without using a Laurel until you reach the platform in the middle. The two Laurels you have will help you cross the remainder of the marsh.  If you have less than two Laurels, it would be better to turn around and head for the [[../Dracula's Castle#Town of Doina|Town of Doina]] to purchase Laurels, although it will eat away a considerable amount of time.


=== Yuga Path ===
== Joma Marsh west ==
{|
| valign="bottom" align="center" | [[../Rover Mansion#Carmilla Cemetery|Carmilla Cemetery]]<br/><br/>←<br/><br/>
| [[Image:Castlevania SQ map Joma Marsh west.png]]
| valign="bottom" align="center" | [[#Joma Marsh east|Joma Marsh east]]<br/><br/>→<br/><br/>
|}


When you enter you'll see a Fire Skeleton; be extra careful as they projectile cannot be blocked with your shield. Heading left, you encounter more bouncing blocks over a lake, but these are easy to get over since they are fairly close together.
Once you cross the eastern portion of the marsh, you will arrive in front of Laruba Mansion.  While you can continue to the west, there is little to no reason to do so.  The remainder of the marsh is an uninterrupted expanse of poison, and when you reach the other side, you will enter [[../Rover Mansion#Carmilla Cemetery|Carmilla Cemetery]].  If you proceed too far to the west side of the cemetery, you will be unable to return, and you will have to make your way all the way back to [[../Bodley Mansion#Deborah Cliff|Deborah Cliff]] and utilize the red crystal in order to return to this portion of the map. Do not travel any further west unless you have an odd excuse to do so.
== Laruba Mansion ==
{{Scrolling_map|Castlevania SQ map Laruba Mansion.png}}
{{sidebar|title=Mansion Features|width=160px|contents=
*{{CV2item|name=Dracula's Ring|type=part}} ('''E''')
*{{CV2item|name=Oak Stake|type=consumable item}} ('''B''')
*{{CV2item|type=consumable item|name=Laurels}} ('''C''')
'''Boss''': [[Castlevania II: Simon's Quest/Enemies#Carmilla|Carmilla]] ('''D''')
}}


In the next screen you'll encounter a very large section of marsh that will probably take three Laurels to cross over. If you only have two, you can still make it, but you'll lose a fair amount of health in the process. If you absolutely have to get more Laurels, head all the way back to [[Castlevania II: Simon's Quest/Bodley Mansion#The Mansion|Bodley Mansion]] and continue right until you get to the next town, [[Castlevania II: Simon's Quest/Dracula's Castle#Town of Fetra|Fetra]]. In any once you cross this mess, you'll be right at the entrance to the mansion.
Laruba Mansion is large, but it does not contain many of the hidden passages and false dead-ends that you've encountered in previous mansions. Walk to the right, ascend the stairs, walk back to the left and up the second set of stairs. Ignore the third set of steps and continue right.  Jump over the blocks to reach the platform that leads to location A.  


== The Mansion ==
From here, you have two choices.  You can climb up to the top or drop to the bottom.  You will need to purchase a stake, so it is best to head up the stairs and work your way to the top. You'll see the last mansion merchant selling an {{CV2item|name=Oak Stake|type=consumable item}} at location B.  From this location, you can proceed to the bottom either along the left side that you just came from, or up and around the right side. 
[[Image:Castlevania SQ mansion-bodley.png|515px|right]]
'''Important items''':
* {{CV2item|name=Dracula's Ring|type=part}}
'''Other items''':
* {{CV2item|name=Oak Stake|type=consumable item}}
* {{CV2item|type=consumable item|name=Laurels}}
* {{CV2item|type=relic|name=Magic Cross}}
'''Bosses''':
* [[Castlevania II: Simon's Quest/Enemies#Carmilla|Carmilla]]
{{-}}


A large, but ultimately straightforward mansion. Head right, up the stairs, back left and up the second set of stairs. Ignore the third set and go right, then jump over the blocks to get to the next room. Head up the stairs and work your way to the top, where you'll see the last old man selling {{CV2item|name=Oak Stake|type=consumable item}}. Buy one and head down to the bottom of the room along the right side. Be very careful as most of the Skeletons throw bones and can appear quickly as you drop down. When you reach a floor with a Skeleton and a Knight, you'll drop down to a small ledge on the left. From that ledge you can see a single block below you. Make sure you jump so you land on the ''right'' side of it - otherwise you'll have to detour around a bit. Head through the lower right door to get to Carmilla's chamber.
Either way, your goal is to return to the lower left hand corner of the mansion, at location C. You will find a man at the bottom who actually fills your supply of Laurels for no hearts at all.  If you have the Silk Bag, this means you will have a full supply of eight Laurels. On top of that, there is no limit to the number of times that you can talk to this man and continue to get a full supply.  From C, you must proceed to the right, across the spikes. If you're impatient, you can actually use a Laurel and simply walk safely across the spikes to reach the other side. Stay along the floor and proceed into the chamber marked as location D.  It is here that you will meet the second boss, Carmilla.


=== Carmilla ===
=== Carmilla ===
Carmilla is a giant mask that cries blood out of her one eye and occasionally swings around the room. The tears explode into a multi-directional projectile when they hit the ground, but can be blocked with your shield. The most effective way of defeating her is to stand still near the edge of the room while she cries, and then jump and throw [[Castlevania II: Simon's Quest/Items#Weapons|Gold Daggers]] at her. Once defeated, she drops the {{CV2item|type=relic|name=Magic Cross}}.
Carmilla takes the form of a giant mask.  Tears of blood fall from her one eye, and she occasionally circles around the room. The tears explode into multi-directional projectiles when they hit the ground, but these projectiles can be blocked by your shield. The most effective way of defeating her is to stand to one side of the room as she cries, and wait for her to circle.  When she does, jump and throw a [[Castlevania II: Simon's Quest/Items#Weapons|Gold Knife]] at her. Each time you hit, the knife will explode and do more damage.  If you don't have the Gold Knife, you can defeat her, albeit more slowly, by simply whipping her when she comes within range.  Once defeated, she drops the {{CV2item|type=relic|name=Magic Cross}}.


Like Death, she always returns but doesn't give you anything extra for defeating her repeatedly. Unlike Death, you have to defeat her because you need the Cross to get into Dracula's Castle.
Like Death, she always returns but doesn't give you anything extra for defeating her repeatedly. Unlike Death, you have to defeat her because the Cross is required to access Dracula's Castle.


=== Afterwards ===
==== Afterwards ====


Make sure you pick up the cross and then go into the next room and grab {{CV2item|name=Dracula's Ring|type=part}}. Head back into the room before Carmilla and go back up a bit, and then go left, past the Spiders. On the other side, drop down and talk to the old man. He'll give you 8 Laurels (4 if you don't have the  [[Castlevania II: Simon's Quest/Items#Relics|Silk Bag]]). Now head back around, riding the blocks across the spike pit, to get back to the top. Now, instead of going down, work your way up, past the Skeletons. Go through the door into the first area, then work your way down and out.
Collect the cross and then go into the next room.  Use the oak stake on the crystal to grab the final part, {{CV2item|name=Dracula's Ring|type=part}}. Return to the room before Carmilla and go back up a bit, and proceed left, past the Spiders. If you like, you may visit location C again to collect more Laurels, but if you have six or more in your possession, it's not necessary, and it will cause you to double back around. Ultimately, you need to climb up the left side of the mansion to return to location A.


Once outside, you can go left or right, but eventually you'll be heading to the right of [[Castlevania II: Simon's Quest/Bodley Mansion#The Mansion|Bodley Mansion]] in order to get to [[Castlevania II: Simon's Quest/Dracula's Castle|Dracula's Castle]].
From here, simply return to the bottom of the mansion along the staircases that you used originally.  Before you leave, it is worth noting that if you are currently level 4, you can increase your level, not once, but twice to level 6, and this is the best place to build your level since the day/night time is stopped while you're in the mansion. However, most players will find that Simon is sufficiently powerful at level 4, and the time and patience required to reach level 5, let alone level 6, may be prohibitive.


{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage=Bodley Mansion|nextpage=Dracula's Castle}}
{{Footer Nav|game=Castlevania II: Simon's Quest|prevpage=Bodley Mansion|nextpage=Dracula's Castle}}

Latest revision as of 23:03, 12 February 2018

Only one more mansion remains, and then the final showdown in Dracula's Castle. This is also the hardest part of the game. You will be far away from a town with a church, so be extra cautious. You will need to make sure you have no less than two Laurels for this trip. If you don't have enough, you should travel east to Town of Doina where you can buy Laurels and also rest up at a church.

Bodley Lake[edit]

Castlevania SQ map Bodley Lake.png Wicked Ditch



Uta Lower Road



Bodley Mansion is situated next to a lake which you will find by walking left from the mansion entrance. Just as you did at Yuba Lake, if you equip the Red Crystal and kneel before the lake briefly, the water will drain and reveal a hidden path. Descend the stairs and walk left to reach the Uta Lower Road.

Uta Lower Road[edit]

Devious Woods



Castlevania SQ map Uta Lower Road.png Bodley Lake



Most of this absolutely cavernous area can be ignored. The upper regions contain nothing but enemies and false floors for you to fall through and get hurt. It is best to stick to the lower section. When you first arrive, jump over the small platform and proceed along the floor until you reach the water. You will see several sets of hovering platforms. Although they are in groups of two, these blocks have the same jump altering properties as other do. Jump across the gaps while the blocks are rising. When you reach the wall to the left, use Holy Water or Dracula's Nail to open a path through the wall, and visit the man waiting inside. As long as you purchased the Morning Star, he'll endow your whip with magical properties and convert it to the Flame Whip Castlevania SQ item-whip.png, which is the strongest whip in the game. If you do not possess the Morning Star, he will tell you to return with more power.

Once your whip is upgraded, return across the water to the beginning of the cavern and jump along the platforms to reach the next level. Once again, break the wall down and head left across the cavern. When you see floating skulls headed in your direction, it is best to stop and remove them before you proceed. You will reach an exit on the far left side. There are no secrets to be found in the rest of the area.

Devious Woods[edit]

Joma Marsh east



Castlevania SQ map Debious Woods.png Uta Lower Road



As soon as you arrive in the woods, you will be confronted by a Flameman and two skulls. Destroying the skulls should be your first priority, but watch out for the Flameman's fireballs which follow the terrain of the ground. Near the east end (point A) is a hidden Clue Book. Continue left until you encounter more hovering blocks over a lake. Once on the opposite side, continue to clear away enemies as they appear. Do not let them gang up on you or surround you. Proceed left to Joma Marsh.

Book Text Meaning
A "Dracula's evil knife blurs Camilla's vision." The original Japanese text read "Death's golden knife". It's the best weapon to use against Carmilla.

Joma Marsh east[edit]

Joma Marsh west



Castlevania SQ map Joma Marsh east.png Devious Woods



Joma Marsh is the largest region of poison marsh in the land. You will need to cross it in order to reach the mansion. If you have three or more Laurels, you can cross is without sustaining any damage. If you only have two, you will still be able to make it, but you will lose a bit of health along the way. If you only have two, it is best to jump into the first portion of marsh, and cross it without using a Laurel until you reach the platform in the middle. The two Laurels you have will help you cross the remainder of the marsh. If you have less than two Laurels, it would be better to turn around and head for the Town of Doina to purchase Laurels, although it will eat away a considerable amount of time.

Joma Marsh west[edit]

Carmilla Cemetery



Castlevania SQ map Joma Marsh west.png Joma Marsh east



Once you cross the eastern portion of the marsh, you will arrive in front of Laruba Mansion. While you can continue to the west, there is little to no reason to do so. The remainder of the marsh is an uninterrupted expanse of poison, and when you reach the other side, you will enter Carmilla Cemetery. If you proceed too far to the west side of the cemetery, you will be unable to return, and you will have to make your way all the way back to Deborah Cliff and utilize the red crystal in order to return to this portion of the map. Do not travel any further west unless you have an odd excuse to do so.

Laruba Mansion[edit]

Castlevania SQ map Laruba Mansion.png
Mansion Features
Boss: Carmilla (D)

Laruba Mansion is large, but it does not contain many of the hidden passages and false dead-ends that you've encountered in previous mansions. Walk to the right, ascend the stairs, walk back to the left and up the second set of stairs. Ignore the third set of steps and continue right. Jump over the blocks to reach the platform that leads to location A.

From here, you have two choices. You can climb up to the top or drop to the bottom. You will need to purchase a stake, so it is best to head up the stairs and work your way to the top. You'll see the last mansion merchant selling an Oak Stake Castlevania SQ item-oak stake.png at location B. From this location, you can proceed to the bottom either along the left side that you just came from, or up and around the right side.

Either way, your goal is to return to the lower left hand corner of the mansion, at location C. You will find a man at the bottom who actually fills your supply of Laurels for no hearts at all. If you have the Silk Bag, this means you will have a full supply of eight Laurels. On top of that, there is no limit to the number of times that you can talk to this man and continue to get a full supply. From C, you must proceed to the right, across the spikes. If you're impatient, you can actually use a Laurel and simply walk safely across the spikes to reach the other side. Stay along the floor and proceed into the chamber marked as location D. It is here that you will meet the second boss, Carmilla.

Carmilla[edit]

Carmilla takes the form of a giant mask. Tears of blood fall from her one eye, and she occasionally circles around the room. The tears explode into multi-directional projectiles when they hit the ground, but these projectiles can be blocked by your shield. The most effective way of defeating her is to stand to one side of the room as she cries, and wait for her to circle. When she does, jump and throw a Gold Knife at her. Each time you hit, the knife will explode and do more damage. If you don't have the Gold Knife, you can defeat her, albeit more slowly, by simply whipping her when she comes within range. Once defeated, she drops the Magic Cross Castlevania SQ item-magic cross.png.

Like Death, she always returns but doesn't give you anything extra for defeating her repeatedly. Unlike Death, you have to defeat her because the Cross is required to access Dracula's Castle.

Afterwards[edit]

Collect the cross and then go into the next room. Use the oak stake on the crystal to grab the final part, Dracula's Ring Castlevania SQ item-dracula's ring.png. Return to the room before Carmilla and go back up a bit, and proceed left, past the Spiders. If you like, you may visit location C again to collect more Laurels, but if you have six or more in your possession, it's not necessary, and it will cause you to double back around. Ultimately, you need to climb up the left side of the mansion to return to location A.

From here, simply return to the bottom of the mansion along the staircases that you used originally. Before you leave, it is worth noting that if you are currently level 4, you can increase your level, not once, but twice to level 6, and this is the best place to build your level since the day/night time is stopped while you're in the mansion. However, most players will find that Simon is sufficiently powerful at level 4, and the time and patience required to reach level 5, let alone level 6, may be prohibitive.