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{{Header Nav|game=Civilization Revolution}}
{{Header Nav|game=Civilization Revolution}}
{{floatingtoc}}
There are sixteen ''Civilizations'' to choose from at the start of each game. All civilizations have access to all units, buildings, technologies and wonders. They differ due to a variety special units and bonuses that become available at different stages of the game. Each civilization possesses:
*'''1x Special Talent''': A bonus that is in effect at the very beginning of the game.
*'''4x Era bonuses''': One extra bonus comes into effect at the advent of each age. All bonuses are cumulative.
*'''Several Special Units''': Standard units are replaced with units historically significant to the civilization. This is a cosmetic difference as the statistics of the Special Units and their standard counterparts are the same. Note however that units of several civilizations may be more powerful as a result of an Era bonus.
{{-}}
==America==
{|{{prettytable|notwide=true|float=right|style=width:250px}}
|+ Era Bonuses
!width=85px| Ancient Era
| 2% interest on Gold reserves
|-
! Medieval Era
| May Rush units at 1/2 cost
|-
! Industrial Era
| +1 Food from Plains regions
|-
! Modern Era
| [[Civilization_Revolution/Buildings#Factories|Factories]] provide 3x Production (instead of 2x Production)
|}
*'''Leader:''' Lincoln
*'''Color''': Dark Blue
*'''Special Talent:''' The Americans begin the game with a Great Person
*'''Special Units:''' ''Tank'' replaced by ''Sherman Tank'', ''Bomber'' replaced by ''Flying Fortress'', ''Fighter'' replaced by ''Mustang Fighter''
{{-}}


When starting your game, there are sixteen '''Civilizations''' to choose from. Each has its own strengths, and will gain additional bonuses as you progress through each Age.
==Arabia==
{|{{prettytable|notwide=true|float=right|style=width:250px}}
|+ Era Bonuses
!width=85px| Ancient Era
| +50% Caravan gold
|-
! Medieval Era
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Mathematics|Mathematics]]
|-
! Industrial Era
| +1 Attack for cavalry/knight units
|-
! Modern Era
| 2% interest on Gold reserves
|}
*'''Leader:''' Saladin
*'''Color''': Dark Green
*'''Special Talent:''' The Arabs begin the game with knowledge of [[Civilization Revolution/Technologies#Religion|Religion]], and the government Fundamentalism.
*'''Special Units:''' ''None''
{{-}}


==England==
==Aztec==
*'''Leader:''' Elizabeth
{|{{prettytable|notwide=true|float=right|style=width:250px}}
|+ Era Bonuses
!width=85px| Ancient Era
| Units heal after combat victory
|-
! Medieval Era
| [[Civilization_Revolution/Buildings#Temples|Temples]] provide +3 science
|-
! Industrial Era
| 1/2 cost roads
|-
! Modern Era
| +50% Gold production
|}
*'''Leader:''' Montezuma
*'''Color''': Light Pink
*'''Special Talent:''' The Aztecs begin the game with a wealth of gold.
*'''Special Units:''' ''Warrior'' replaced by ''Jaguar Warrior''
{{-}}


=== Era Bonuses ===
==China==
{|{{prettytable}}
{|{{prettytable|notwide=true|float=right|style=width:250px}}
! Ancient Era
|+ Era Bonuses
! Medieval Era
!width=85px| Ancient Era  
! Industrial Era
| +1 Population to new Cities
|-
! Medieval Era  
| Automatically gain tech: [[../Technologies#Literacy|Literacy]]
|-
! Industrial Era  
| 1/2 cost [[Civilization_Revolution/Buildings#Library|Library]]
|-
! Modern Era
! Modern Era
| Cities not affected by Anarchy
|}
*'''Leader:''' Mao
*'''Color''': Orange
*'''Special Talent:''' The Chinese begin the game with knowledge of [[Civilization_Revolution/Technologies#Writing|Writing]].
*'''Special Units:''' ''None''
{{-}}
==England==
{|{{prettytable|notwide=true|float=right|style=width:250px}}
|+ Era Bonuses
!width=85px| Ancient Era
| +1 Defense for Longbow Archers
|-
|-
| +1 Longbow Archer Defense
! Medieval Era
| +1 Naval Combat
| +1 Naval Combat
| +1 Production from Hills
|-
! Industrial Era
| +1 Production from Hills regions
|-
! Modern Era
| 2x Naval Support
| 2x Naval Support
|}
|}
*'''Leader:''' Elizabeth
*'''Color''': Red
*'''Special Talent:''' The English begin the game with knowledge of [[Civilization Revolution/Technologies#Monarchy|Monarchy]].
*'''Special Units:''' ''Archer'' replaced by ''Longbow Archer'', ''Bomber'' replaced by ''Lancaster Bomber'', ''Fighter'' replaced by ''Spitfire Fighter''
{{-}}


=== Special Talent ===
==Egypt==
{|{{prettytable|notwide=true|float=right|style=width:250px}}
|+ Era Bonuses
!width=85px| Ancient Era
| +1 Food and Trade from Desert regions
|-
! Medieval Era
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Irrigation|Irrigation]]
|-
! Industrial Era
| +1 Movement for Riflemen
|-
! Modern Era
| +50% Caravan gold
|}
*'''Leader:''' Cleopatra
*'''Color''': Yellow
*'''Special Talent:''' The Egyptians begin the game with an Ancient Wonder.
*'''Special Units:''' ''None''
{{-}}


The English begin the game with knowledge of [[Civilization Revolution/Technologies#Monarchy|Monarchy]].
==France==
 
{|{{prettytable|notwide=true|float=right|style=width:250px}}
==Japan==
|+ Era Bonuses
*'''Leader:''' Tokugawa
!width=85px| Ancient Era  
 
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Pottery|Pottery]]
=== Era Bonuses ===
|-
{|{{prettytable}}
! Medieval Era  
! Ancient Era
| 1/2 cost roads
! Medieval Era
|-
! Industrial Era
! Industrial Era  
| +2 Attack for Cannon
|-
! Modern Era
! Modern Era
|-
| +1 Movement for Riflemen
| +1 food from sea regions
| +1 Samurai Knight attack
| Cities not affected by Anarchy
| New defensive units receive Loyalty
|}
|}
*'''Leader:''' Napoleon
*'''Color''': Pale blue
*'''Special Talent:''' The French begin the game with an impressive [[Civilization_Revolution/Buildings#Cathedral|Cathedral]].
*'''Special Units:''' ''Catapult'' replaced by ''Trebuchet'', ''Artillery'' becomes ''Howitzer''
{{-}}


=== Special Talent ===
==Germany==
The Japanese begin the game with knowledge of [[Civilization Revolution/Technologies#Ceremonial Burial|Ceremonial Burial]].
{|{{prettytable|notwide=true|float=right|style=width:250px}}
 
|+ Era Bonuses
==Aztec==
!width=85px| Ancient Era  
*'''Leader:''' Montezuma
| New Warriors are veterans
 
|-
=== Era Bonuses ===
! Medieval Era  
{|{{prettytable}}
| +1 Production from Forest squares
! Ancient Era
|-
! Medieval Era
! Industrial Era  
! Industrial Era  
! Modern Era
| 1/2 cost [[Civilization_Revolution/Buildings#Barracks|Barracks]]
|-
|-
| Units heal after combat victory
! Modern Era
| Temple = +3 science
| 2% interest on Gold reserves
| 1/2 price roads
| +50% Gold production
|}
|}
=== Special Talent ===
*'''Leader:''' Bismark
The Aztecs begin the game with a wealth of gold.
*'''Color''': Gray
*'''Special Talent:''' [[Civilization_Revolution/Units#Experience_&_Special_Abilities|Elite]] units are upgraded instead of being rendered obsolete. <ref>For example, on discovering [[Civilization_Revolution/Technologies#Democracy|Democracy]], any ''Archer'' units of Elite-level veterancy will automatically be upgraded into ''Pikemen''.</ref>
*'''Special Units:''' ''Tank'' replaced by ''Panzer Tank'', ''Artillery'' replaced by ''88mm Gun'', ''Bomber'' replaced by ''Heinkel Bomber'', ''Fighter'' becomes ''ME109 Fighter''
{{-}}


==China==
==Greece==
*'''Leader:''' Mao
{|{{prettytable|notwide=true|float=right|style=width:250px}}
 
|+ Era Bonuses
=== Era Bonuses ===
!width=85px| Ancient Era  
{|{{prettytable}}
| Automatically gain Tech: [[Civilization Revolution/Technologies#Democracy|Democracy]]
! Ancient Era  
|-
! Medieval Era  
! Medieval Era  
| More Great People
|-
! Industrial Era  
! Industrial Era  
| 1/2 cost [[Civilization_Revolution/Buildings#Library|Library]]
|-
! Modern Era
! Modern Era
|-
| +1 Food from Sea regions
| New cities have +1 population
| Free Literacy tech
| 1/2 cost Library
| Cities not affected by Anarchy
|}
|}
=== Special Talent ===
*'''Leader:''' Alexander The Great
The Chinese begin the game with knowledge of [[Civilization Revolution/Technologies#Writing|Writing]].
*'''Color''': Turquoise
*'''Special Talent:''' The Greeks begin the game with a [[Civilization_Revolution/Buildings#Courthouse|Courthouse]] in the capital.
*'''Special Units:''' ''Galley'' replaced by ''Trireme'', ''Pikeman'' replaced by ''Hoplite''
{{-}}


==India==
==India==
{|{{prettytable|notwide=true|float=right|style=width:250px}}
|+ Era Bonuses
!width=85px| Ancient Era
| Cities not affected by Anarchy
|-
! Medieval Era
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Religion|Religion]]
|-
! Industrial Era
| 1/2 cost Settlers
|-
! Modern Era
| 1/2 cost [[Civilization_Revolution/Buildings#Courthouse|Courthouse]]
|}
*'''Leader:''' Gandhi
*'''Leader:''' Gandhi
*'''Color''': Burgundy
*'''Special Talent:''' The Indians begin the game with access to all Special Resources.
*'''Special Units:''' ''None''
{{-}}


=== Era Bonuses ===
==Japan==
{|{{prettytable}}
{|{{prettytable|notwide=true|float=right|style=width:250px}}
! Ancient Era
|+ Era Bonuses
!width=85px| Ancient Era  
| +1 Food from Sea regions
|-
! Medieval Era  
! Medieval Era  
| +1 Attack for Samurai Knight
|-
! Industrial Era  
! Industrial Era  
| Cities not affected by Anarchy
|-
! Modern Era
! Modern Era
|-
| New defensive units receive the Special Ability: [[Loyalty]]
| Cities not affected by Anarchy
| Free Religion tech
| Settlers 1/2 cost
| 1/2 cost Courthouse
|}
|}
=== Special Talent ===
*'''Leader:''' Tokugawa
The Indians begin the game with access to all resources.
*'''Color''': Red-orange
*'''Special Talent:''' The Japanese begin the game with knowledge of [[Civilization Revolution/Technologies#Ceremonial Burial|Ceremonial Burial]].
*'''Special Units:''' ''Knight'' replaced by ''Samurai Knight'', ''Pikeman'' replaced by ''Ashigaru Pikemen'', ''Bomber'' replaced by ''Val Bomber'', ''Fighter'' replaced by ''Zero Fighter''
{{-}}


==Mongolia==
==Mongolia==
*'''Leader:''' Genghis Khan
{|{{prettytable|notwide=true|float=right|style=width:250px}}
 
|+ Era Bonuses
=== Era Bonuses ===
!width=85px| Ancient Era  
{|{{prettytable}}
| Barbarian villages join you<ref>After defeating a Barbarian village, it will necessarily become a settlement of your civilization</ref>
! Ancient Era  
|-
! Medieval Era
! Medieval Era  
| +1 Movement for cavalry units
|-
! Industrial Era  
! Industrial Era  
| +2 Production from Mountain regions
|-
! Modern Era
! Modern Era
|-
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Communism|Communism]]
| Barbarian villagers join us
| Cavalry speed +1
| +2 production form Mountains
| Free Communism tech
|}
|}
 
*'''Leader:''' Genghis Khan
=== Special Talent ===
*'''Special Talent:''' The Mongols begin the game with +50% trade from captured cities.
The Mongols begin the game with +50% trade from captured cities.
*'''Special Units:''' ''Horsemen'' replaced by ''Keshik''
 
{{-}}
==Rome==
==Rome==
*'''Leader:''' Caesar
{|{{prettytable|notwide=true|float=right|style=width:250px}}
 
|+ Era Bonuses
=== Era Bonuses ===
!width=85px| Ancient Era  
{|{{prettytable}}
| 1/2 cost roads
! Ancient Era
! Medieval Era
! Industrial Era
! Modern Era
|-
|-
| 1/2 price roads
! Medieval Era
| 1/2 cost Wonders  
| 1/2 cost Wonders  
|-
! Industrial Era
| More Great People
| More Great People
| New cities have +1 population
|-
! Modern Era
| +1 Population to new Cities
|}
|}
=== Special Talent ===
*'''Leader:''' Caesar
The Romans begin the game with a Republic.
*'''Special Talent:''' The Romans begin the game with a Republic (Government) and [[Civilization_Revolution/Technologies#Code_of_Laws|Code of Laws]].
*'''Special Units:''' ''Knights'' are replaced by ''Cataphracts''
*'''Color''': Purple


==Ancient Egypt==
==Russia==
*'''Leader:''' Cleopatra
{|{{prettytable|notwide=true|float=right|style=width:250px}}
 
|+ Era Bonuses
=== Era Bonuses ===
!width=85px| Ancient Era  
{|{{prettytable}}
| +1 Food from Plains squares
! Ancient Era  
! Medieval Era
! Industrial Era
! Modern Era
|-
|-
| +1 food and trade from desert regions
| Knowledge of Irrigation
| +1 Rifleman movement
| +50% Caravan gold
|}
=== Special Talent ===
The Egyptians begin the game with an Ancient Wonder.
==France==
*'''Leader:''' Napoleon
=== Era Bonuses ===
{|{{prettytable}}
! Ancient Era
! Medieval Era  
! Medieval Era  
| New defensive units receive the Special Ability: [[Loyalty]]
|-
! Industrial Era  
! Industrial Era  
| 1/2 cost Riflemen
|-
! Modern Era
! Modern Era
|-
| 3/4 cost Spies
| Knowledge of Pottery
| 1/2 price roads
| +2 Cannon attack
| +1 Rifleman movement
|}
|}
=== Special Talent ===
*'''Leader:''' Catherine The Great
The French begin the game with an impressive Cathedral.
*'''Special Talent:''' The Russians begin with a map of the surrounding area.
*'''Special Units:''' ''Horsemen'' replaced by ''Cossack'', ''Tank'' replaced by ''T34 Tank''
*'''Color:''' Bright Green
{{-}}


==Arabia==
==Spain==
*'''Leader:''' Saladin
{|{{prettytable|notwide=true|float=right|style=width:250px}}
 
|+ Era Bonuses
=== Era Bonuses ===
!width=85px| Ancient Era  
{|{{prettytable}}
| Gains 2x Gold from exploration*
! Ancient Era  
|-
! Medieval Era  
! Medieval Era  
| +1 Naval Combat
|-
! Industrial Era  
! Industrial Era  
| +50% Gold Production
|-
! Modern Era
! Modern Era
|-
| +1 Production from Hills
| +50%  Caravan gold
| Free  Mathematics tech
| +1 Horseman/Knight attack
| 2% interest on gold reserves
|}
|}
=== Special Talent ===
<span style="font-size:smaller">* The gold reward for being the first civilization to explore a river, hill, etc.</span>
The Arabs begin the game with knowledge of [[Civilization Revolution/Technologies#Religion|Religion]].
 
==Greece==
*'''Leader:''' Alexander The Great
 
==Spain==
*'''Leader:''' Isabella
*'''Leader:''' Isabella
 
*'''Special Talent:''' The Spanish begin the game with knowledge of [[Civilization Revolution/Technologies#Navigation|Navigation]].
==Germany==
*'''Special Units:''' ''Knight'' replaced by ''Conquistador''
*'''Leader:''' Bismarck
{{-}}


==Zulu==
==Zulu==
{|{{prettytable|notwide=true|float=right|style=width:250px}}
|+ Era Bonuses
!width=85px| Ancient Era
| +1 Movement for Warriors
|-
! Medieval Era
| Rapid city growth
|-
! Industrial Era
| +50% Gold production
|-
! Modern Era
| 1/2 cost Riflemen
|}
*'''Leader:''' Shaka Zulu
*'''Leader:''' Shaka Zulu
*'''Special Talent:''' The Zulu have an Overrun combat advantage
*'''Special Units:''' ''Warriors'' replaced by ''Impi Warriors''
{{-}}


==Russia==
==Notes==
*'''Leader:''' Catherine
{{reflist}}
 
==America==
*'''Leader:''' Lincoln
 
{{Footer Nav|game=Civilization Revolution|prevpage=Walkthrough|nextpage=Cities}}
{{Footer Nav|game=Civilization Revolution|prevpage=Walkthrough|nextpage=Cities}}

Latest revision as of 18:40, 20 July 2017

There are sixteen Civilizations to choose from at the start of each game. All civilizations have access to all units, buildings, technologies and wonders. They differ due to a variety special units and bonuses that become available at different stages of the game. Each civilization possesses:

  • 1x Special Talent: A bonus that is in effect at the very beginning of the game.
  • 4x Era bonuses: One extra bonus comes into effect at the advent of each age. All bonuses are cumulative.
  • Several Special Units: Standard units are replaced with units historically significant to the civilization. This is a cosmetic difference as the statistics of the Special Units and their standard counterparts are the same. Note however that units of several civilizations may be more powerful as a result of an Era bonus.

America[edit]

Era Bonuses
Ancient Era 2% interest on Gold reserves
Medieval Era May Rush units at 1/2 cost
Industrial Era +1 Food from Plains regions
Modern Era Factories provide 3x Production (instead of 2x Production)
  • Leader: Lincoln
  • Color: Dark Blue
  • Special Talent: The Americans begin the game with a Great Person
  • Special Units: Tank replaced by Sherman Tank, Bomber replaced by Flying Fortress, Fighter replaced by Mustang Fighter

Arabia[edit]

Era Bonuses
Ancient Era +50% Caravan gold
Medieval Era Automatically gain Tech: Mathematics
Industrial Era +1 Attack for cavalry/knight units
Modern Era 2% interest on Gold reserves
  • Leader: Saladin
  • Color: Dark Green
  • Special Talent: The Arabs begin the game with knowledge of Religion, and the government Fundamentalism.
  • Special Units: None

Aztec[edit]

Era Bonuses
Ancient Era Units heal after combat victory
Medieval Era Temples provide +3 science
Industrial Era 1/2 cost roads
Modern Era +50% Gold production
  • Leader: Montezuma
  • Color: Light Pink
  • Special Talent: The Aztecs begin the game with a wealth of gold.
  • Special Units: Warrior replaced by Jaguar Warrior

China[edit]

Era Bonuses
Ancient Era +1 Population to new Cities
Medieval Era Automatically gain tech: Literacy
Industrial Era 1/2 cost Library
Modern Era Cities not affected by Anarchy
  • Leader: Mao
  • Color: Orange
  • Special Talent: The Chinese begin the game with knowledge of Writing.
  • Special Units: None

England[edit]

Era Bonuses
Ancient Era +1 Defense for Longbow Archers
Medieval Era +1 Naval Combat
Industrial Era +1 Production from Hills regions
Modern Era 2x Naval Support
  • Leader: Elizabeth
  • Color: Red
  • Special Talent: The English begin the game with knowledge of Monarchy.
  • Special Units: Archer replaced by Longbow Archer, Bomber replaced by Lancaster Bomber, Fighter replaced by Spitfire Fighter

Egypt[edit]

Era Bonuses
Ancient Era +1 Food and Trade from Desert regions
Medieval Era Automatically gain Tech: Irrigation
Industrial Era +1 Movement for Riflemen
Modern Era +50% Caravan gold
  • Leader: Cleopatra
  • Color: Yellow
  • Special Talent: The Egyptians begin the game with an Ancient Wonder.
  • Special Units: None

France[edit]

Era Bonuses
Ancient Era Automatically gain Tech: Pottery
Medieval Era 1/2 cost roads
Industrial Era +2 Attack for Cannon
Modern Era +1 Movement for Riflemen
  • Leader: Napoleon
  • Color: Pale blue
  • Special Talent: The French begin the game with an impressive Cathedral.
  • Special Units: Catapult replaced by Trebuchet, Artillery becomes Howitzer

Germany[edit]

Era Bonuses
Ancient Era New Warriors are veterans
Medieval Era +1 Production from Forest squares
Industrial Era 1/2 cost Barracks
Modern Era 2% interest on Gold reserves
  • Leader: Bismark
  • Color: Gray
  • Special Talent: Elite units are upgraded instead of being rendered obsolete. [1]
  • Special Units: Tank replaced by Panzer Tank, Artillery replaced by 88mm Gun, Bomber replaced by Heinkel Bomber, Fighter becomes ME109 Fighter

Greece[edit]

Era Bonuses
Ancient Era Automatically gain Tech: Democracy
Medieval Era More Great People
Industrial Era 1/2 cost Library
Modern Era +1 Food from Sea regions
  • Leader: Alexander The Great
  • Color: Turquoise
  • Special Talent: The Greeks begin the game with a Courthouse in the capital.
  • Special Units: Galley replaced by Trireme, Pikeman replaced by Hoplite

India[edit]

Era Bonuses
Ancient Era Cities not affected by Anarchy
Medieval Era Automatically gain Tech: Religion
Industrial Era 1/2 cost Settlers
Modern Era 1/2 cost Courthouse
  • Leader: Gandhi
  • Color: Burgundy
  • Special Talent: The Indians begin the game with access to all Special Resources.
  • Special Units: None

Japan[edit]

Era Bonuses
Ancient Era +1 Food from Sea regions
Medieval Era +1 Attack for Samurai Knight
Industrial Era Cities not affected by Anarchy
Modern Era New defensive units receive the Special Ability: Loyalty
  • Leader: Tokugawa
  • Color: Red-orange
  • Special Talent: The Japanese begin the game with knowledge of Ceremonial Burial.
  • Special Units: Knight replaced by Samurai Knight, Pikeman replaced by Ashigaru Pikemen, Bomber replaced by Val Bomber, Fighter replaced by Zero Fighter

Mongolia[edit]

Era Bonuses
Ancient Era Barbarian villages join you[2]
Medieval Era +1 Movement for cavalry units
Industrial Era +2 Production from Mountain regions
Modern Era Automatically gain Tech: Communism
  • Leader: Genghis Khan
  • Special Talent: The Mongols begin the game with +50% trade from captured cities.
  • Special Units: Horsemen replaced by Keshik

Rome[edit]

Era Bonuses
Ancient Era 1/2 cost roads
Medieval Era 1/2 cost Wonders
Industrial Era More Great People
Modern Era +1 Population to new Cities
  • Leader: Caesar
  • Special Talent: The Romans begin the game with a Republic (Government) and Code of Laws.
  • Special Units: Knights are replaced by Cataphracts
  • Color: Purple

Russia[edit]

Era Bonuses
Ancient Era +1 Food from Plains squares
Medieval Era New defensive units receive the Special Ability: Loyalty
Industrial Era 1/2 cost Riflemen
Modern Era 3/4 cost Spies
  • Leader: Catherine The Great
  • Special Talent: The Russians begin with a map of the surrounding area.
  • Special Units: Horsemen replaced by Cossack, Tank replaced by T34 Tank
  • Color: Bright Green

Spain[edit]

Era Bonuses
Ancient Era Gains 2x Gold from exploration*
Medieval Era +1 Naval Combat
Industrial Era +50% Gold Production
Modern Era +1 Production from Hills

* The gold reward for being the first civilization to explore a river, hill, etc.

  • Leader: Isabella
  • Special Talent: The Spanish begin the game with knowledge of Navigation.
  • Special Units: Knight replaced by Conquistador

Zulu[edit]

Era Bonuses
Ancient Era +1 Movement for Warriors
Medieval Era Rapid city growth
Industrial Era +50% Gold production
Modern Era 1/2 cost Riflemen
  • Leader: Shaka Zulu
  • Special Talent: The Zulu have an Overrun combat advantage
  • Special Units: Warriors replaced by Impi Warriors

Notes[edit]

  1. For example, on discovering Democracy, any Archer units of Elite-level veterancy will automatically be upgraded into Pikemen.
  2. After defeating a Barbarian village, it will necessarily become a settlement of your civilization