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(disagree, they should still have sections for each, but the subsections are unnecessary) |
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{{Header Nav|game=Civilization Revolution}} | {{Header Nav|game=Civilization Revolution}} | ||
{{floatingtoc}} | |||
There are sixteen ''Civilizations'' to choose from at the start of each game. All civilizations have access to all units, buildings, technologies and wonders. They differ due to a variety special units and bonuses that become available at different stages of the game. Each civilization possesses: | |||
*'''1x Special Talent''': A bonus that is in effect at the very beginning of the game. | |||
*'''4x Era bonuses''': One extra bonus comes into effect at the advent of each age. All bonuses are cumulative. | |||
*'''Several Special Units''': Standard units are replaced with units historically significant to the civilization. This is a cosmetic difference as the statistics of the Special Units and their standard counterparts are the same. Note however that units of several civilizations may be more powerful as a result of an Era bonus. | |||
{{-}} | |||
==America== | |||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
| 2% interest on Gold reserves | |||
|- | |||
! Medieval Era | |||
| May Rush units at 1/2 cost | |||
|- | |||
! Industrial Era | |||
| +1 Food from Plains regions | |||
|- | |||
! Modern Era | |||
| [[Civilization_Revolution/Buildings#Factories|Factories]] provide 3x Production (instead of 2x Production) | |||
|} | |||
*'''Leader:''' Lincoln | |||
*'''Color''': Dark Blue | |||
*'''Special Talent:''' The Americans begin the game with a Great Person | |||
*'''Special Units:''' ''Tank'' replaced by ''Sherman Tank'', ''Bomber'' replaced by ''Flying Fortress'', ''Fighter'' replaced by ''Mustang Fighter'' | |||
{{-}} | |||
==Arabia== | |||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
| +50% Caravan gold | |||
|- | |||
! Medieval Era | |||
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Mathematics|Mathematics]] | |||
|- | |||
! Industrial Era | |||
| +1 Attack for cavalry/knight units | |||
|- | |||
! Modern Era | |||
| 2% interest on Gold reserves | |||
|} | |||
*'''Leader:''' Saladin | |||
*'''Color''': Dark Green | |||
*'''Special Talent:''' The Arabs begin the game with knowledge of [[Civilization Revolution/Technologies#Religion|Religion]], and the government Fundamentalism. | |||
*'''Special Units:''' ''None'' | |||
{{-}} | |||
== | ==Aztec== | ||
*'''Leader:''' | {|{{prettytable|notwide=true|float=right|style=width:250px}} | ||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
| Units heal after combat victory | |||
|- | |||
! Medieval Era | |||
| [[Civilization_Revolution/Buildings#Temples|Temples]] provide +3 science | |||
|- | |||
! Industrial Era | |||
| 1/2 cost roads | |||
|- | |||
! Modern Era | |||
| +50% Gold production | |||
|} | |||
*'''Leader:''' Montezuma | |||
*'''Color''': Light Pink | |||
*'''Special Talent:''' The Aztecs begin the game with a wealth of gold. | |||
*'''Special Units:''' ''Warrior'' replaced by ''Jaguar Warrior'' | |||
{{-}} | |||
== | ==China== | ||
{|{{prettytable}} | {|{{prettytable|notwide=true|float=right|style=width:250px}} | ||
! Ancient Era | |+ Era Bonuses | ||
! Medieval Era | !width=85px| Ancient Era | ||
! Industrial Era | | +1 Population to new Cities | ||
|- | |||
! Medieval Era | |||
| Automatically gain tech: [[../Technologies#Literacy|Literacy]] | |||
|- | |||
! Industrial Era | |||
| 1/2 cost [[Civilization_Revolution/Buildings#Library|Library]] | |||
|- | |||
! Modern Era | ! Modern Era | ||
| Cities not affected by Anarchy | |||
|} | |||
*'''Leader:''' Mao | |||
*'''Color''': Orange | |||
*'''Special Talent:''' The Chinese begin the game with knowledge of [[Civilization_Revolution/Technologies#Writing|Writing]]. | |||
*'''Special Units:''' ''None'' | |||
{{-}} | |||
==England== | |||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
| +1 Defense for Longbow Archers | |||
|- | |- | ||
! Medieval Era | |||
| +1 Naval Combat | | +1 Naval Combat | ||
| +1 Production from Hills | |- | ||
! Industrial Era | |||
| +1 Production from Hills regions | |||
|- | |||
! Modern Era | |||
| 2x Naval Support | | 2x Naval Support | ||
|} | |} | ||
*'''Leader:''' Elizabeth | |||
*'''Color''': Red | |||
*'''Special Talent:''' The English begin the game with knowledge of [[Civilization Revolution/Technologies#Monarchy|Monarchy]]. | |||
*'''Special Units:''' ''Archer'' replaced by ''Longbow Archer'', ''Bomber'' replaced by ''Lancaster Bomber'', ''Fighter'' replaced by ''Spitfire Fighter'' | |||
{{-}} | |||
=== | ==Egypt== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
| +1 Food and Trade from Desert regions | |||
|- | |||
! Medieval Era | |||
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Irrigation|Irrigation]] | |||
|- | |||
! Industrial Era | |||
| +1 Movement for Riflemen | |||
|- | |||
! Modern Era | |||
| +50% Caravan gold | |||
|} | |||
*'''Leader:''' Cleopatra | |||
*'''Color''': Yellow | |||
*'''Special Talent:''' The Egyptians begin the game with an Ancient Wonder. | |||
*'''Special Units:''' ''None'' | |||
{{-}} | |||
==France== | |||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
== | |+ Era Bonuses | ||
!width=85px| Ancient Era | |||
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Pottery|Pottery]] | |||
|- | |||
{|{{prettytable}} | ! Medieval Era | ||
! Ancient Era | | 1/2 cost roads | ||
! Medieval Era | |- | ||
! Industrial Era | ! Industrial Era | ||
| +2 Attack for Cannon | |||
|- | |||
! Modern Era | ! Modern Era | ||
| +1 Movement for Riflemen | |||
| +1 | |||
|} | |} | ||
*'''Leader:''' Napoleon | |||
*'''Color''': Pale blue | |||
*'''Special Talent:''' The French begin the game with an impressive [[Civilization_Revolution/Buildings#Cathedral|Cathedral]]. | |||
*'''Special Units:''' ''Catapult'' replaced by ''Trebuchet'', ''Artillery'' becomes ''Howitzer'' | |||
{{-}} | |||
== | ==Germany== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
== | !width=85px| Ancient Era | ||
| New Warriors are veterans | |||
|- | |||
= | ! Medieval Era | ||
| +1 Production from Forest squares | |||
|- | |||
! Medieval Era | |||
! Industrial Era | ! Industrial Era | ||
| 1/2 cost [[Civilization_Revolution/Buildings#Barracks|Barracks]] | |||
|- | |- | ||
! Modern Era | |||
| | | 2% interest on Gold reserves | ||
|} | |} | ||
*'''Leader:''' Bismark | |||
*'''Color''': Gray | |||
*'''Special Talent:''' [[Civilization_Revolution/Units#Experience_&_Special_Abilities|Elite]] units are upgraded instead of being rendered obsolete. <ref>For example, on discovering [[Civilization_Revolution/Technologies#Democracy|Democracy]], any ''Archer'' units of Elite-level veterancy will automatically be upgraded into ''Pikemen''.</ref> | |||
*'''Special Units:''' ''Tank'' replaced by ''Panzer Tank'', ''Artillery'' replaced by ''88mm Gun'', ''Bomber'' replaced by ''Heinkel Bomber'', ''Fighter'' becomes ''ME109 Fighter'' | |||
{{-}} | |||
== | ==Greece== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
{|{{prettytable}} | | Automatically gain Tech: [[Civilization Revolution/Technologies#Democracy|Democracy]] | ||
! Ancient Era | |- | ||
! Medieval Era | ! Medieval Era | ||
| More Great People | |||
|- | |||
! Industrial Era | ! Industrial Era | ||
| 1/2 cost [[Civilization_Revolution/Buildings#Library|Library]] | |||
|- | |||
! Modern Era | ! Modern Era | ||
| | | +1 Food from Sea regions | ||
|} | |} | ||
*'''Leader:''' Alexander The Great | |||
The | *'''Color''': Turquoise | ||
*'''Special Talent:''' The Greeks begin the game with a [[Civilization_Revolution/Buildings#Courthouse|Courthouse]] in the capital. | |||
*'''Special Units:''' ''Galley'' replaced by ''Trireme'', ''Pikeman'' replaced by ''Hoplite'' | |||
{{-}} | |||
==India== | ==India== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
| Cities not affected by Anarchy | |||
|- | |||
! Medieval Era | |||
| Automatically gain Tech: [[Civilization_Revolution/Technologies#Religion|Religion]] | |||
|- | |||
! Industrial Era | |||
| 1/2 cost Settlers | |||
|- | |||
! Modern Era | |||
| 1/2 cost [[Civilization_Revolution/Buildings#Courthouse|Courthouse]] | |||
|} | |||
*'''Leader:''' Gandhi | *'''Leader:''' Gandhi | ||
*'''Color''': Burgundy | |||
*'''Special Talent:''' The Indians begin the game with access to all Special Resources. | |||
*'''Special Units:''' ''None'' | |||
{{-}} | |||
== | ==Japan== | ||
{|{{prettytable}} | {|{{prettytable|notwide=true|float=right|style=width:250px}} | ||
! Ancient Era | |+ Era Bonuses | ||
!width=85px| Ancient Era | |||
| +1 Food from Sea regions | |||
|- | |||
! Medieval Era | ! Medieval Era | ||
| +1 Attack for Samurai Knight | |||
|- | |||
! Industrial Era | ! Industrial Era | ||
| Cities not affected by Anarchy | |||
|- | |||
! Modern Era | ! Modern Era | ||
| | | New defensive units receive the Special Ability: [[Loyalty]] | ||
|} | |} | ||
*'''Leader:''' Tokugawa | |||
The | *'''Color''': Red-orange | ||
*'''Special Talent:''' The Japanese begin the game with knowledge of [[Civilization Revolution/Technologies#Ceremonial Burial|Ceremonial Burial]]. | |||
*'''Special Units:''' ''Knight'' replaced by ''Samurai Knight'', ''Pikeman'' replaced by ''Ashigaru Pikemen'', ''Bomber'' replaced by ''Val Bomber'', ''Fighter'' replaced by ''Zero Fighter'' | |||
{{-}} | |||
==Mongolia== | ==Mongolia== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
{|{{prettytable}} | | Barbarian villages join you<ref>After defeating a Barbarian village, it will necessarily become a settlement of your civilization</ref> | ||
! Ancient Era | |- | ||
! Medieval Era | ! Medieval Era | ||
| +1 Movement for cavalry units | |||
|- | |||
! Industrial Era | ! Industrial Era | ||
| +2 Production from Mountain regions | |||
|- | |||
! Modern Era | ! Modern Era | ||
| | | Automatically gain Tech: [[Civilization_Revolution/Technologies#Communism|Communism]] | ||
| | |||
|} | |} | ||
*'''Leader:''' Genghis Khan | |||
*'''Special Talent:''' The Mongols begin the game with +50% trade from captured cities. | |||
The Mongols begin the game with +50% trade from captured cities. | *'''Special Units:''' ''Horsemen'' replaced by ''Keshik'' | ||
{{-}} | |||
==Rome== | ==Rome== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
{|{{prettytable}} | | 1/2 cost roads | ||
! | |||
|- | |- | ||
! Medieval Era | |||
| 1/2 cost Wonders | | 1/2 cost Wonders | ||
|- | |||
! Industrial Era | |||
| More Great People | | More Great People | ||
| | |- | ||
! Modern Era | |||
| +1 Population to new Cities | |||
|} | |} | ||
*'''Leader:''' Caesar | |||
The Romans begin the game with a Republic. | *'''Special Talent:''' The Romans begin the game with a Republic (Government) and [[Civilization_Revolution/Technologies#Code_of_Laws|Code of Laws]]. | ||
*'''Special Units:''' ''Knights'' are replaced by ''Cataphracts'' | |||
*'''Color''': Purple | |||
== | ==Russia== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
{|{{prettytable}} | | +1 Food from Plains squares | ||
! | |||
|- | |- | ||
! Medieval Era | ! Medieval Era | ||
| New defensive units receive the Special Ability: [[Loyalty]] | |||
|- | |||
! Industrial Era | ! Industrial Era | ||
| 1/2 cost Riflemen | |||
|- | |||
! Modern Era | ! Modern Era | ||
| | | 3/4 cost Spies | ||
|} | |} | ||
*'''Leader:''' Catherine The Great | |||
The | *'''Special Talent:''' The Russians begin with a map of the surrounding area. | ||
*'''Special Units:''' ''Horsemen'' replaced by ''Cossack'', ''Tank'' replaced by ''T34 Tank'' | |||
*'''Color:''' Bright Green | |||
{{-}} | |||
== | ==Spain== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
{|{{prettytable}} | | Gains 2x Gold from exploration* | ||
! Ancient Era | |- | ||
! Medieval Era | ! Medieval Era | ||
| +1 Naval Combat | |||
|- | |||
! Industrial Era | ! Industrial Era | ||
| +50% Gold Production | |||
|- | |||
! Modern Era | ! Modern Era | ||
| +1 Production from Hills | |||
| +1 | |||
|} | |} | ||
= | <span style="font-size:smaller">* The gold reward for being the first civilization to explore a river, hill, etc.</span> | ||
The | |||
*'''Leader:''' Isabella | *'''Leader:''' Isabella | ||
*'''Special Talent:''' The Spanish begin the game with knowledge of [[Civilization Revolution/Technologies#Navigation|Navigation]]. | |||
*'''Special Units:''' ''Knight'' replaced by ''Conquistador'' | |||
*''' | {{-}} | ||
==Zulu== | ==Zulu== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | |||
|+ Era Bonuses | |||
!width=85px| Ancient Era | |||
| +1 Movement for Warriors | |||
|- | |||
! Medieval Era | |||
| Rapid city growth | |||
|- | |||
! Industrial Era | |||
| +50% Gold production | |||
|- | |||
! Modern Era | |||
| 1/2 cost Riflemen | |||
|} | |||
*'''Leader:''' Shaka Zulu | *'''Leader:''' Shaka Zulu | ||
*'''Special Talent:''' The Zulu have an Overrun combat advantage | |||
*'''Special Units:''' ''Warriors'' replaced by ''Impi Warriors'' | |||
{{-}} | |||
== | ==Notes== | ||
{{reflist}} | |||
{{Footer Nav|game=Civilization Revolution|prevpage=Walkthrough|nextpage=Cities}} | {{Footer Nav|game=Civilization Revolution|prevpage=Walkthrough|nextpage=Cities}} |
Latest revision as of 18:40, 20 July 2017
There are sixteen Civilizations to choose from at the start of each game. All civilizations have access to all units, buildings, technologies and wonders. They differ due to a variety special units and bonuses that become available at different stages of the game. Each civilization possesses:
- 1x Special Talent: A bonus that is in effect at the very beginning of the game.
- 4x Era bonuses: One extra bonus comes into effect at the advent of each age. All bonuses are cumulative.
- Several Special Units: Standard units are replaced with units historically significant to the civilization. This is a cosmetic difference as the statistics of the Special Units and their standard counterparts are the same. Note however that units of several civilizations may be more powerful as a result of an Era bonus.
America[edit]
Ancient Era | 2% interest on Gold reserves |
---|---|
Medieval Era | May Rush units at 1/2 cost |
Industrial Era | +1 Food from Plains regions |
Modern Era | Factories provide 3x Production (instead of 2x Production) |
- Leader: Lincoln
- Color: Dark Blue
- Special Talent: The Americans begin the game with a Great Person
- Special Units: Tank replaced by Sherman Tank, Bomber replaced by Flying Fortress, Fighter replaced by Mustang Fighter
Arabia[edit]
Ancient Era | +50% Caravan gold |
---|---|
Medieval Era | Automatically gain Tech: Mathematics |
Industrial Era | +1 Attack for cavalry/knight units |
Modern Era | 2% interest on Gold reserves |
- Leader: Saladin
- Color: Dark Green
- Special Talent: The Arabs begin the game with knowledge of Religion, and the government Fundamentalism.
- Special Units: None
Aztec[edit]
Ancient Era | Units heal after combat victory |
---|---|
Medieval Era | Temples provide +3 science |
Industrial Era | 1/2 cost roads |
Modern Era | +50% Gold production |
- Leader: Montezuma
- Color: Light Pink
- Special Talent: The Aztecs begin the game with a wealth of gold.
- Special Units: Warrior replaced by Jaguar Warrior
China[edit]
Ancient Era | +1 Population to new Cities |
---|---|
Medieval Era | Automatically gain tech: Literacy |
Industrial Era | 1/2 cost Library |
Modern Era | Cities not affected by Anarchy |
- Leader: Mao
- Color: Orange
- Special Talent: The Chinese begin the game with knowledge of Writing.
- Special Units: None
England[edit]
Ancient Era | +1 Defense for Longbow Archers |
---|---|
Medieval Era | +1 Naval Combat |
Industrial Era | +1 Production from Hills regions |
Modern Era | 2x Naval Support |
- Leader: Elizabeth
- Color: Red
- Special Talent: The English begin the game with knowledge of Monarchy.
- Special Units: Archer replaced by Longbow Archer, Bomber replaced by Lancaster Bomber, Fighter replaced by Spitfire Fighter
Egypt[edit]
Ancient Era | +1 Food and Trade from Desert regions |
---|---|
Medieval Era | Automatically gain Tech: Irrigation |
Industrial Era | +1 Movement for Riflemen |
Modern Era | +50% Caravan gold |
- Leader: Cleopatra
- Color: Yellow
- Special Talent: The Egyptians begin the game with an Ancient Wonder.
- Special Units: None
France[edit]
Ancient Era | Automatically gain Tech: Pottery |
---|---|
Medieval Era | 1/2 cost roads |
Industrial Era | +2 Attack for Cannon |
Modern Era | +1 Movement for Riflemen |
- Leader: Napoleon
- Color: Pale blue
- Special Talent: The French begin the game with an impressive Cathedral.
- Special Units: Catapult replaced by Trebuchet, Artillery becomes Howitzer
Germany[edit]
Ancient Era | New Warriors are veterans |
---|---|
Medieval Era | +1 Production from Forest squares |
Industrial Era | 1/2 cost Barracks |
Modern Era | 2% interest on Gold reserves |
- Leader: Bismark
- Color: Gray
- Special Talent: Elite units are upgraded instead of being rendered obsolete. [1]
- Special Units: Tank replaced by Panzer Tank, Artillery replaced by 88mm Gun, Bomber replaced by Heinkel Bomber, Fighter becomes ME109 Fighter
Greece[edit]
Ancient Era | Automatically gain Tech: Democracy |
---|---|
Medieval Era | More Great People |
Industrial Era | 1/2 cost Library |
Modern Era | +1 Food from Sea regions |
- Leader: Alexander The Great
- Color: Turquoise
- Special Talent: The Greeks begin the game with a Courthouse in the capital.
- Special Units: Galley replaced by Trireme, Pikeman replaced by Hoplite
India[edit]
Ancient Era | Cities not affected by Anarchy |
---|---|
Medieval Era | Automatically gain Tech: Religion |
Industrial Era | 1/2 cost Settlers |
Modern Era | 1/2 cost Courthouse |
- Leader: Gandhi
- Color: Burgundy
- Special Talent: The Indians begin the game with access to all Special Resources.
- Special Units: None
Japan[edit]
Ancient Era | +1 Food from Sea regions |
---|---|
Medieval Era | +1 Attack for Samurai Knight |
Industrial Era | Cities not affected by Anarchy |
Modern Era | New defensive units receive the Special Ability: Loyalty |
- Leader: Tokugawa
- Color: Red-orange
- Special Talent: The Japanese begin the game with knowledge of Ceremonial Burial.
- Special Units: Knight replaced by Samurai Knight, Pikeman replaced by Ashigaru Pikemen, Bomber replaced by Val Bomber, Fighter replaced by Zero Fighter
Mongolia[edit]
Ancient Era | Barbarian villages join you[2] |
---|---|
Medieval Era | +1 Movement for cavalry units |
Industrial Era | +2 Production from Mountain regions |
Modern Era | Automatically gain Tech: Communism |
- Leader: Genghis Khan
- Special Talent: The Mongols begin the game with +50% trade from captured cities.
- Special Units: Horsemen replaced by Keshik
Rome[edit]
Ancient Era | 1/2 cost roads |
---|---|
Medieval Era | 1/2 cost Wonders |
Industrial Era | More Great People |
Modern Era | +1 Population to new Cities |
- Leader: Caesar
- Special Talent: The Romans begin the game with a Republic (Government) and Code of Laws.
- Special Units: Knights are replaced by Cataphracts
- Color: Purple
Russia[edit]
Ancient Era | +1 Food from Plains squares |
---|---|
Medieval Era | New defensive units receive the Special Ability: Loyalty |
Industrial Era | 1/2 cost Riflemen |
Modern Era | 3/4 cost Spies |
- Leader: Catherine The Great
- Special Talent: The Russians begin with a map of the surrounding area.
- Special Units: Horsemen replaced by Cossack, Tank replaced by T34 Tank
- Color: Bright Green
Spain[edit]
Ancient Era | Gains 2x Gold from exploration* |
---|---|
Medieval Era | +1 Naval Combat |
Industrial Era | +50% Gold Production |
Modern Era | +1 Production from Hills |
* The gold reward for being the first civilization to explore a river, hill, etc.
- Leader: Isabella
- Special Talent: The Spanish begin the game with knowledge of Navigation.
- Special Units: Knight replaced by Conquistador
Zulu[edit]
Ancient Era | +1 Movement for Warriors |
---|---|
Medieval Era | Rapid city growth |
Industrial Era | +50% Gold production |
Modern Era | 1/2 cost Riflemen |
- Leader: Shaka Zulu
- Special Talent: The Zulu have an Overrun combat advantage
- Special Units: Warriors replaced by Impi Warriors