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*'''Leader:''' Saladin | *'''Leader:''' Saladin | ||
*'''Color''': Dark Green | *'''Color''': Dark Green | ||
*'''Special Talent:''' The Arabs begin the game with knowledge of [[Civilization Revolution/Technologies#Religion|Religion]], and the government | *'''Special Talent:''' The Arabs begin the game with knowledge of [[Civilization Revolution/Technologies#Religion|Religion]], and the government Fundamentalism. | ||
*'''Special Units:''' ''None'' | *'''Special Units:''' ''None'' | ||
{{-}} | {{-}} | ||
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| 2% interest on Gold reserves | | 2% interest on Gold reserves | ||
|} | |} | ||
*'''Leader:''' | *'''Leader:''' Bismark | ||
*'''Color''': Gray | *'''Color''': Gray | ||
*'''Special Talent:''' [[Civilization_Revolution/Units#Experience_&_Special_Abilities|Elite]] units are upgraded instead of being rendered obsolete. <ref>For example, on discovering [[Civilization_Revolution/Technologies#Democracy|Democracy]], any ''Archer'' units of Elite-level veterancy will automatically be upgraded into ''Pikemen''.</ref> | *'''Special Talent:''' [[Civilization_Revolution/Units#Experience_&_Special_Abilities|Elite]] units are upgraded instead of being rendered obsolete. <ref>For example, on discovering [[Civilization_Revolution/Technologies#Democracy|Democracy]], any ''Archer'' units of Elite-level veterancy will automatically be upgraded into ''Pikemen''.</ref> | ||
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*'''Special Talent:''' The Romans begin the game with a Republic (Government) and [[Civilization_Revolution/Technologies#Code_of_Laws|Code of Laws]]. | *'''Special Talent:''' The Romans begin the game with a Republic (Government) and [[Civilization_Revolution/Technologies#Code_of_Laws|Code of Laws]]. | ||
*'''Special Units:''' ''Knights'' are replaced by ''Cataphracts'' | *'''Special Units:''' ''Knights'' are replaced by ''Cataphracts'' | ||
*'''Color''': Purple | |||
==Russia== | ==Russia== | ||
{|{{prettytable|notwide=true|float=right|style=width:250px}} | {|{{prettytable|notwide=true|float=right|style=width:250px}} | ||
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*'''Special Talent:''' The Russians begin with a map of the surrounding area. | *'''Special Talent:''' The Russians begin with a map of the surrounding area. | ||
*'''Special Units:''' ''Horsemen'' replaced by ''Cossack'', ''Tank'' replaced by ''T34 Tank'' | *'''Special Units:''' ''Horsemen'' replaced by ''Cossack'', ''Tank'' replaced by ''T34 Tank'' | ||
*'''Color:''' Bright Green | |||
{{-}} | {{-}} | ||
Latest revision as of 18:40, 20 July 2017
There are sixteen Civilizations to choose from at the start of each game. All civilizations have access to all units, buildings, technologies and wonders. They differ due to a variety special units and bonuses that become available at different stages of the game. Each civilization possesses:
- 1x Special Talent: A bonus that is in effect at the very beginning of the game.
- 4x Era bonuses: One extra bonus comes into effect at the advent of each age. All bonuses are cumulative.
- Several Special Units: Standard units are replaced with units historically significant to the civilization. This is a cosmetic difference as the statistics of the Special Units and their standard counterparts are the same. Note however that units of several civilizations may be more powerful as a result of an Era bonus.
America[edit]
Ancient Era | 2% interest on Gold reserves |
---|---|
Medieval Era | May Rush units at 1/2 cost |
Industrial Era | +1 Food from Plains regions |
Modern Era | Factories provide 3x Production (instead of 2x Production) |
- Leader: Lincoln
- Color: Dark Blue
- Special Talent: The Americans begin the game with a Great Person
- Special Units: Tank replaced by Sherman Tank, Bomber replaced by Flying Fortress, Fighter replaced by Mustang Fighter
Arabia[edit]
Ancient Era | +50% Caravan gold |
---|---|
Medieval Era | Automatically gain Tech: Mathematics |
Industrial Era | +1 Attack for cavalry/knight units |
Modern Era | 2% interest on Gold reserves |
- Leader: Saladin
- Color: Dark Green
- Special Talent: The Arabs begin the game with knowledge of Religion, and the government Fundamentalism.
- Special Units: None
Aztec[edit]
Ancient Era | Units heal after combat victory |
---|---|
Medieval Era | Temples provide +3 science |
Industrial Era | 1/2 cost roads |
Modern Era | +50% Gold production |
- Leader: Montezuma
- Color: Light Pink
- Special Talent: The Aztecs begin the game with a wealth of gold.
- Special Units: Warrior replaced by Jaguar Warrior
China[edit]
Ancient Era | +1 Population to new Cities |
---|---|
Medieval Era | Automatically gain tech: Literacy |
Industrial Era | 1/2 cost Library |
Modern Era | Cities not affected by Anarchy |
- Leader: Mao
- Color: Orange
- Special Talent: The Chinese begin the game with knowledge of Writing.
- Special Units: None
England[edit]
Ancient Era | +1 Defense for Longbow Archers |
---|---|
Medieval Era | +1 Naval Combat |
Industrial Era | +1 Production from Hills regions |
Modern Era | 2x Naval Support |
- Leader: Elizabeth
- Color: Red
- Special Talent: The English begin the game with knowledge of Monarchy.
- Special Units: Archer replaced by Longbow Archer, Bomber replaced by Lancaster Bomber, Fighter replaced by Spitfire Fighter
Egypt[edit]
Ancient Era | +1 Food and Trade from Desert regions |
---|---|
Medieval Era | Automatically gain Tech: Irrigation |
Industrial Era | +1 Movement for Riflemen |
Modern Era | +50% Caravan gold |
- Leader: Cleopatra
- Color: Yellow
- Special Talent: The Egyptians begin the game with an Ancient Wonder.
- Special Units: None
France[edit]
Ancient Era | Automatically gain Tech: Pottery |
---|---|
Medieval Era | 1/2 cost roads |
Industrial Era | +2 Attack for Cannon |
Modern Era | +1 Movement for Riflemen |
- Leader: Napoleon
- Color: Pale blue
- Special Talent: The French begin the game with an impressive Cathedral.
- Special Units: Catapult replaced by Trebuchet, Artillery becomes Howitzer
Germany[edit]
Ancient Era | New Warriors are veterans |
---|---|
Medieval Era | +1 Production from Forest squares |
Industrial Era | 1/2 cost Barracks |
Modern Era | 2% interest on Gold reserves |
- Leader: Bismark
- Color: Gray
- Special Talent: Elite units are upgraded instead of being rendered obsolete. [1]
- Special Units: Tank replaced by Panzer Tank, Artillery replaced by 88mm Gun, Bomber replaced by Heinkel Bomber, Fighter becomes ME109 Fighter
Greece[edit]
Ancient Era | Automatically gain Tech: Democracy |
---|---|
Medieval Era | More Great People |
Industrial Era | 1/2 cost Library |
Modern Era | +1 Food from Sea regions |
- Leader: Alexander The Great
- Color: Turquoise
- Special Talent: The Greeks begin the game with a Courthouse in the capital.
- Special Units: Galley replaced by Trireme, Pikeman replaced by Hoplite
India[edit]
Ancient Era | Cities not affected by Anarchy |
---|---|
Medieval Era | Automatically gain Tech: Religion |
Industrial Era | 1/2 cost Settlers |
Modern Era | 1/2 cost Courthouse |
- Leader: Gandhi
- Color: Burgundy
- Special Talent: The Indians begin the game with access to all Special Resources.
- Special Units: None
Japan[edit]
Ancient Era | +1 Food from Sea regions |
---|---|
Medieval Era | +1 Attack for Samurai Knight |
Industrial Era | Cities not affected by Anarchy |
Modern Era | New defensive units receive the Special Ability: Loyalty |
- Leader: Tokugawa
- Color: Red-orange
- Special Talent: The Japanese begin the game with knowledge of Ceremonial Burial.
- Special Units: Knight replaced by Samurai Knight, Pikeman replaced by Ashigaru Pikemen, Bomber replaced by Val Bomber, Fighter replaced by Zero Fighter
Mongolia[edit]
Ancient Era | Barbarian villages join you[2] |
---|---|
Medieval Era | +1 Movement for cavalry units |
Industrial Era | +2 Production from Mountain regions |
Modern Era | Automatically gain Tech: Communism |
- Leader: Genghis Khan
- Special Talent: The Mongols begin the game with +50% trade from captured cities.
- Special Units: Horsemen replaced by Keshik
Rome[edit]
Ancient Era | 1/2 cost roads |
---|---|
Medieval Era | 1/2 cost Wonders |
Industrial Era | More Great People |
Modern Era | +1 Population to new Cities |
- Leader: Caesar
- Special Talent: The Romans begin the game with a Republic (Government) and Code of Laws.
- Special Units: Knights are replaced by Cataphracts
- Color: Purple
Russia[edit]
Ancient Era | +1 Food from Plains squares |
---|---|
Medieval Era | New defensive units receive the Special Ability: Loyalty |
Industrial Era | 1/2 cost Riflemen |
Modern Era | 3/4 cost Spies |
- Leader: Catherine The Great
- Special Talent: The Russians begin with a map of the surrounding area.
- Special Units: Horsemen replaced by Cossack, Tank replaced by T34 Tank
- Color: Bright Green
Spain[edit]
Ancient Era | Gains 2x Gold from exploration* |
---|---|
Medieval Era | +1 Naval Combat |
Industrial Era | +50% Gold Production |
Modern Era | +1 Production from Hills |
* The gold reward for being the first civilization to explore a river, hill, etc.
- Leader: Isabella
- Special Talent: The Spanish begin the game with knowledge of Navigation.
- Special Units: Knight replaced by Conquistador
Zulu[edit]
Ancient Era | +1 Movement for Warriors |
---|---|
Medieval Era | Rapid city growth |
Industrial Era | +50% Gold production |
Modern Era | 1/2 cost Riflemen |
- Leader: Shaka Zulu
- Special Talent: The Zulu have an Overrun combat advantage
- Special Units: Warriors replaced by Impi Warriors