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{{game disambig||the [[NES]] conversion of this game|[[Contra (NES)]]|the [[Game Boy]] game called Contra in Japan|[[Operation C]]}} | {{game disambig||the [[NES]] conversion of this game|[[Contra (NES)]]|the [[Game Boy]] game called Contra in Japan|[[Operation C]]}} | ||
{{nihongo|'''Contra''' | {{nihongo|'''Contra'''|魂斗羅|Kontora}}, known as '''Gryzor''' in Europe and Oceania, is a run and gun [[action]] game developed and published by [[Konami]], originally released in the [[arcade]]s on February 20, [[1987]]. In Japanese, the title is spelled with the kanji characters 魂斗羅 or ''Kontora''. This is a form of ateji, in which the characters are used for their phonetic pronunciations rather than any inherent meaning they may have. The main character is equipped with a rifle with an unlimited amount of ammunition. The player can also jump, move and fire in eight directions, as well as move or jump simultaneously while firing. A single hit from any enemy, bullet, or other hazard will instantly kill the player character and discard the current weapon. | ||
There are a total of over 10 areas in the game. There are two types of stages in ''Contra''. In addition to the standard side view stages, ''Contra'' also features stages in which the player character is seen from behind and must move towards the background in order to proceed. Each of these "3D maze" stages are set inside the corridor of an enemy base in which the player must fight through the base's defenses in order to reach the core of the base. During the 3D maze stages, the upper screen will display a map of the base along with a time limit. Each maze stage is followed by a "3D fixed" stage set at the core of the base, in which the player must destroy a series of flashing sensors to expose an even larger sensor and destroy it. | There are a total of over 10 areas in the game. There are two types of stages in ''Contra''. In addition to the standard side view stages, ''Contra'' also features stages in which the player character is seen from behind and must move towards the background in order to proceed. Each of these "3D maze" stages are set inside the corridor of an enemy base in which the player must fight through the base's defenses in order to reach the core of the base. During the 3D maze stages, the upper screen will display a map of the base along with a time limit. Each maze stage is followed by a "3D fixed" stage set at the core of the base, in which the player must destroy a series of flashing sensors to expose an even larger sensor and destroy it. |