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{{Infobox | {{Infobox | ||
|title=Counter-Strike: Source | |title=Counter-Strike: Source | ||
|image= | |image=css box.jpg | ||
|developer=[[Valve Software]], [[Turtle Rock Studios]] | |developer=[[Valve Software]], [[Turtle Rock Studios]] | ||
|publisher=[[Valve Software]], [[Unalis]] (Taiwan) | |publisher=[[Valve Software]], [[Unalis]] (Taiwan) | ||
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|released={{us|2004|October 7}} | |released={{us|2004|October 7}} | ||
|players=2-32+ | |players=2-32+ | ||
|ESRB | |ratings={{ESRB|M}}{{PEGI|16}}{{OFLC|MA15}}{{USK|16}} | ||
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|requirements=1.2GHz CPU, 256MB RAM, DirectX 7 graphics card | |requirements=1.2GHz CPU, 256MB RAM, DirectX 7 graphics card | ||
|preceded by=[[Counter-Strike]] | |preceded by=[[Counter-Strike]] | ||
}} | }} | ||
'''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[Valve Software]], using their new Source engine. Counter-Strike: Source features highly-realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[Turtle Rock Studios]], and the rest done internally by [[ | '''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[Valve Software]], using their new Source engine. Counter-Strike: Source features highly-realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[Turtle Rock Studios]], and the rest done internally by [[Valve]] staff. | ||
{{Continue Nav|game=Counter-Strike: Source|nextpage=Gameplay strategies}} | {{Continue Nav|game=Counter-Strike: Source|nextpage=Gameplay strategies}} |
Revision as of 21:07, 30 September 2007
Counter-Strike: Source is the sequel to the popular mod for Half-Life, Counter-Strike. It was designed and created from the ground up by Valve Software, using their new Source engine. Counter-Strike: Source features highly-realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original Counter-Strike maps, but there are a few new ones. Many were mapped by Turtle Rock Studios, and the rest done internally by Valve staff.
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