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'''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[:Category:Valve Software|Valve Software]], using their new [[Source engine]]. Counter-Strike: Source features highly realistic physics courtesy of the [[Havok physics engine]], and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[:Category:Turtle Rock Studios|Turtle Rock Studios]], and the rest done internally by [[:Category:Valve Software|Valve]] staff.
'''Counter-Strike: Source''' is the sequel to the popular mod for [[Half-Life]], [[Counter-Strike]]. It was designed and created from the ground up by [[:Category:Valve Software|Valve Software]], using their new Source engine. Counter-Strike: Source features highly realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original [[Counter-Strike]] maps, but there are a few new ones. Many were mapped by [[:Category:Turtle Rock Studios|Turtle Rock Studios]], and the rest done internally by [[:Category:Valve Software|Valve]] staff.


== The basics ==
== The basics ==

Revision as of 00:04, 7 August 2006

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Counter-Strike: Source is the sequel to the popular mod for Half-Life, Counter-Strike. It was designed and created from the ground up by Valve Software, using their new Source engine. Counter-Strike: Source features highly realistic physics courtesy of the Havok physics engine, and detailed maps and models. Official maps for Counter-Strike: Source are mostly based on the original Counter-Strike maps, but there are a few new ones. Many were mapped by Turtle Rock Studios, and the rest done internally by Valve staff.

The basics

Map strategies

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