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(Creating page from http://en.wikipedia.org/w/index.php?title=Darwinia_(video_game)&oldid=280262911)
 
(some changes, intro from http://en.wikipedia.org/w/index.php?title=Darwinia_(video_game)&action=history, need to do something with infobox stuff)
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|title=Darwinia
|title=Darwinia
|image=Darwinia Coverart.png
|image=Darwinia Coverart.png
|developer= [[Introversion Software]]
|developer=[[Introversion Software]]
|publisher= [[Introversion Software]] (Windows/Linux)<br />[[Ambrosia Software]] (Mac OS X)<br />[[Cinemaware Marquee]]/[[eGames]] (USA)<br />[http://www.stomp.com.au/ Stomp] (Australia)
|publisher={{co|Introversion Software|win}}{{co|Introversion Software|linux}}{{co|Ambrosia Software|mac}}{{co|Cinemaware Marquee|us}}{{co|eGames|us}}{{co|Stomp|au}}
|distributor = [[Pinnacle Software]] [http://www.pinnacle-software.co.uk/] (Windows)<br />[[Valve Corporation]] (Steam)
|distributor ={{co|Pinnacle Software|win}}{{co|Valve Corporation|steam}}
|released= ''[[Microsoft Windows]]'''<br/>
|released={{sys|win}}{{eu|2005|March 4}}
{{eu|2005|March 4}}
{{sys|mac}}{{eu|2005|March 30}}
'''[[Mac OS X]]'''<br/>
{{sys|steam}}{{rd|2005|14 December}}
{{eu|2005|March 30}}
{{-}}<div style="background-color:#eee;border-bottom:1px solid #ccc;border-top:1px solid #ddd">'''MSN Games'''</div>
'''[[Steam (content delivery)|Steam]]'''<br/>
{{rd|2005|14 December}}
'''[[MSN Games]]'''<br/>
{{rd|2007|January 31}}
{{rd|2007|January 31}}
|genre = <!-- [[Cross-genre|hybrid]] of [[Real-time tactics|RTT]] and [[Real-time strategy|RTS]] -->
|genre =[[Action]], [[Real-time strategy]]
|systems=[[Linux]], [[Mac OS X]], [[Microsoft Windows]], [[Xbox 360]]
|systems=[[Linux]], [[Mac OS X]], [[Microsoft Windows]], [[Xbox 360]]
|modes=[[Single-player]]
|modes=[[Single player]]
|ratings={{PEGI|7}} {{OFLC|PG}} {{ESRB|E}}
|ratings={{PEGI|7}} {{OFLC|PG}} {{ESRB|E}}
|series=
|series=
}}
}}
 
'''Darwinia''' does not fall into any one game genre, as it mixes elements from [[strategy]], [[action]], [[puzzle]], hacker, and God games alike. Its retro styling coupled with colourful 3D design is unlike most games on the market. The player has the ability to run several programs through the Task Manager (a reference to the Windows Task Manager), similar to units used in many real time strategy games. Research allows the player to upgrade programs and weapons, which is critical as the enemy develops. Mission Objectives are given at each location/level, as the player and the Darwinians attempt to wipe out the Virii in a Great War.
 
{{Continue Nav}}
==Story==
Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated.
Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated.


However, the player arrives in the midst of an emergency. Darwinia has been infected by a computer virus, and Dr. Sepulveda is near panic watching decades of research being corrupted and consumed. Sepulveda enlists the player to aid him in rescuing the Darwinians and drive off the virus. The player is given access to the combat programs, simple tools that originally began as mini-games, but now  are the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay - evolution.
However, the player arrives in the midst of an emergency. Darwinia has been infected by a computer virus, and Dr. Sepulveda is near panic watching decades of research being corrupted and consumed. Sepulveda enlists the player to aid him in rescuing the Darwinians and drive off the virus. The player is given access to the combat programs, simple tools that originally began as mini-games, but now  are the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay - evolution.
{{ToC}}


{{Continue Nav}}
[[Category:Xbox 360]]
{{ToC}}
[[Category:Single player]]
[[Category:RTS]]
[[Category:Action]]

Revision as of 05:16, 19 April 2009

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Template:Infobox Darwinia does not fall into any one game genre, as it mixes elements from strategy, action, puzzle, hacker, and God games alike. Its retro styling coupled with colourful 3D design is unlike most games on the market. The player has the ability to run several programs through the Task Manager (a reference to the Windows Task Manager), similar to units used in many real time strategy games. Research allows the player to upgrade programs and weapons, which is critical as the enemy develops. Mission Objectives are given at each location/level, as the player and the Darwinians attempt to wipe out the Virii in a Great War. Template:Continue Nav

Story

Darwinia was created as a digital theme world for artificially intelligent polygons by Dr. Sepulveda. Housed in a massive network of surplus Protologic 68000 machines from the 1980s, Darwinia is a world where the single-poly Darwinians, with their simple, but growing AI, can grow and evolve. Darwinia is also where the world can visit to see them frolicking in their natural, fractal habitat. Darwinians live a life, working and growing, until eventual death, which releases their digital soul to be reincarnated.

However, the player arrives in the midst of an emergency. Darwinia has been infected by a computer virus, and Dr. Sepulveda is near panic watching decades of research being corrupted and consumed. Sepulveda enlists the player to aid him in rescuing the Darwinians and drive off the virus. The player is given access to the combat programs, simple tools that originally began as mini-games, but now are the only means of attack against the virus. As the player progresses, it soon becomes clear this is not enough, and that triggers the third aspect of the gameplay - evolution.

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