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'''Beastriding Slayers''' - A warg-mounted version of the Slayer unit. | '''Beastriding Slayers''' - A warg-mounted version of the Slayer unit. | ||
''Unique Abilities:''Charge – Charges toward the enemy with increased speed and damage. | ''Unique Abilities:'' | ||
'''Charge''' – Charges toward the enemy with increased speed and damage. | |||
Available Formations: | Available Formations: | ||
Mob – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties. | '''Mob''' – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties. | ||
Stand Strong – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low. | '''Stand Strong '''– An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low. | ||
Serpent Stand - Unique to the Beastriding Slayers and Impalers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina. | '''Serpent Stand''' - Unique to the Beastriding Slayers and Impalers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina. | ||
'''Impaler, Beastriding''' - A warg-mounted version of the Impaler unit. | '''Impaler, Beastriding''' - A warg-mounted version of the Impaler unit. | ||
''Unique Abilities:''Charge – Charges toward the enemy with increased speed and damage. | ''Unique Abilities:'' | ||
''''Charge'''' – Charges toward the enemy with increased speed and damage. | |||
Available Formations: | Available Formations: | ||
Mob – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties. | ''''Mob''' – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties. | ||
Stand Strong – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low. | '''Stand Strong''' – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low. | ||
Serpent Stand - Unique to the Beastriding Impalers and Slayers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina. | '''Serpent Stand''' - Unique to the Beastriding Impalers and Slayers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina. | ||
== Siege Gear == | == Siege Gear == |