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Orcs are an interesting mix of "zerg" style units and higher cost units like ogres. All of the orc style units(i.e. not goblins or wargs) come from either a labourer or marauder unit, both of which spawn from the Great Hut. To create a slayer for example you would build a slayer hut then double right click the labourer or marauder to the war hall. Then after a short time a unit of slayers will emerge in place of the labourers/marauders. To create berserkers requires a tier 2 unit such as impalers or slayers to turn into berserkers. Ogres are built straight from an ogre pen. Cavalry units are created from their walking counterparts, the slayers or impalers. Once again select a unit of impalers/slayers then double right click on the warg pen. To create orc siege gear build the armory then send a unit of labourers or marauders into it, making sure you've researched the appropriate techs | Orcs are an interesting mix of "zerg" style units and higher cost units like ogres. All of the orc style units(i.e. not goblins or wargs) come from either a labourer or marauder unit, both of which spawn from the Great Hut. To create a slayer for example you would build a slayer hut then double right click the labourer or marauder to the war hall. Then after a short time a unit of slayers will emerge in place of the labourers/marauders. To create berserkers requires a tier 2 unit such as impalers or slayers to turn into berserkers. Ogres are built straight from an ogre pen. Cavalry units are created from their walking counterparts, the slayers or impalers. Once again select a unit of impalers/slayers then double right click on the warg pen. To create orc siege gear build the armory then send a unit of labourers or marauders into it, making sure you've researched the appropriate techs | ||
there to allow for each type of siege weapon you want to create. Goblins are spawned by building goblin tents and then setting the spawn to either raiders or prowlers or no spawn. The more goblin tents you have the faster the goblins spawn. On that idea the more huts you have the more pop room you have and the faster your marauders or labourers spawn. | there to allow for each type of siege weapon you want to create. Goblins are spawned by building goblin tents and then setting the spawn to either raiders or prowlers or no spawn. The more goblin tents you have the faster the goblins spawn. On that idea the more huts you have the more pop room you have and the faster your marauders or labourers spawn. [[User:GPS51|GPS51]] 01:07, 21 December 2011 (UTC) | ||
Links to the other races units. | |||
[[Dawn of Fantasy/Human Units|Human Units]] | |||
[[Dawn of Fantasy/Elven Units|Elven Units]] | |||
== Melee Units == | == Melee Units == | ||
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'''Shaman''' - Banta Um Banta Um Grakka! A mystic in tribal society, the Shaman is capable of casting a vast array of elemental spells to turn the tides of war. Shamans often work in mysterious ways, and play a large role in the post-War Without Kings Gokkholm. This unit is awaiting the magic DLC to make an ingame appearance. It is rumored to be a strong counter to the elven mage. | '''Shaman''' - Banta Um Banta Um Grakka! A mystic in tribal society, the Shaman is capable of casting a vast array of elemental spells to turn the tides of war. Shamans often work in mysterious ways, and play a large role in the post-War Without Kings Gokkholm. This unit is awaiting the magic DLC to make an ingame appearance. It is rumored to be a strong counter to the elven mage. | ||
== Notes == | == Notes == | ||
The information about these units taken from the official media release:http://www.reverieworld.com/forums/showthread.php?t=2196. The info created by Alex Walz in his official media release "the orc army". | The information about these units taken from the official media release:http://www.reverieworld.com/forums/showthread.php?t=2196. The info created by Alex Walz in his official media release "the orc army". |