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Jump onto the rope and swing over the Zinger, and then swing over another Zinger. Then you'll come upon two Zingers. Don't worry about them, they are the same as before. The timing is what matters. Land on the ledge and kill the Kritter. Jump over the hole then jump IN it. You'll show up in a small DK version of the game "Memory" where you must stare at the barrels. Whichever barrel you think the balloon is in, choose it for the extra life. If it's the right barrel, you get the second life of the game. There is also a little glitch to make it give you 3 lives. Continue to the right.The rain will start to lessen until it's quit and the sun is shining in a sunset type coloring. Watch the Army, until he stops rolling and looks around. Pounce on him then. To get your [[File:DKC Letter G SNES.png]], you'll need to be Diddy. Slap hands if he isn't leading and jump up carefully. You can walk out the door without getting it, and be one less of life. Run up the Exit hole and jump to the tree collect the [[File:DKC Letter G SNES.png]]. Hop down and run out the door. Level complete!
Jump onto the rope and swing over the Zinger, and then swing over another Zinger. Then you'll come upon two Zingers. Don't worry about them, they are the same as before. The timing is what matters. Land on the ledge and kill the Kritter. Jump over the hole then jump IN it. You'll show up in a small DK version of the game "Memory" where you must stare at the barrels. Whichever barrel you think the balloon is in, choose it for the extra life. If it's the right barrel, you get the second life of the game. There is also a little glitch to make it give you 3 lives. Continue to the right.The rain will start to lessen until it's quit and the sun is shining in a sunset type coloring. Watch the Army, until he stops rolling and looks around. Pounce on him then. To get your [[File:DKC Letter G SNES.png]], you'll need to be Diddy. Slap hands if he isn't leading and jump up carefully. You can walk out the door without getting it, and be one less of life. Run up the Exit hole and jump to the tree collect the [[File:DKC Letter G SNES.png]]. Hop down and run out the door. Level complete!


==Warp Barrel Location==
==Level Warp Location==
Enter the level and go towards the two Armies. After you have eliminated the armies(barrels are useful), run towards the edge. As soon as you reach the edge, roll and you will land in the warp barrel.
Enter the level and go towards the two Armies. After you have eliminated the armies(barrels are useful), run towards the edge. As soon as you reach the edge, roll and you will land in the warp barrel.


{{Footer Nav|game=Donkey Kong Country|prevpage=Jungle Hijinxs|nextpage=Reptile Rumble}}
{{Footer Nav|game=Donkey Kong Country|prevpage=Jungle Hijinxs|nextpage=Reptile Rumble}}
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
Cyrillic: А а Б б В в Г г   Ґ ґ Ѓ ѓ Д д Ђ ђ   Е е Ё ё Є є Ж ж   З з Ѕ ѕ И и І і   Ї ї Й й Ј ј К к   Ќ ќ Л л Љ љ М м   Н н Њ њ О о П п   Р р С с Т т Ћ ћ   У у Ў ў Ф ф Х х   Ц ц Ч ч Џ џ Ш ш   Щ щ Ъ ъ Ы ы Ь ь   Э э Ю ю Я я   ́
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