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<div class="headerimage" style="background: #000;">[[File:Donkey Kong Junior header.png]]</div> | <div class="headerimage" style="background: #000;">[[File:Donkey Kong Junior header.png]]</div> | ||
{{Header Nav|game=Donkey Kong Jr.}} | |||
{{ | {{Header Nav|game=Donkey Kong Jr.|num=4}} | ||
{{Infobox | |||
|title=Donkey Kong Jr. | |title=Donkey Kong Jr. | ||
| | |image=DKJ Flyer.png | ||
|developer=[[Nintendo]] | |developer=[[Nintendo]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |distributor=[[Wii Virtual Console]], [[3DS Virtual Console]], [[Wii U Virtual Console]] | ||
|systems={{ | |japanese=ドンキーコングJr. | ||
|genre=[[:category:Action|Action]] | |||
|systems=[[Arcade]], [[Atari 8-bit]], [[Atari 2600]], [[Atari 7800]], [[ColecoVision]], [[Intellivision]], [[Family Computer Disk System]], [[NES]], [[e-Reader]], [[Wii]], [[Nintendo 3DS]], [[Wii U]] | |||
|released={{collapsible list|title=1982–2013| | |||
{{sys|Arcade}}{{us|1982}}{{sys|nes}}{{jp|1983|July 15}}{{us|1986|June}}{{eu|1987|June 15}} | |||
{{sys|fds}}{{jp|1988|July 19}} | |||
{{sys|vc}}{{jp|2006|December 2}}{{us|2006|December 4}}{{eu|2006|December 22}}{{au|2006|December 22}} | |||
{{sys|3DS}}{{jp|2012|April 18}}{{us|2012|June 14}}{{eu|2012|August 23}}{{au|2012|August 23}} | |||
{{sys|wii u}}{{us|2013|April 26}}{{eu|2013|April 27}}{{au|2013|April 27}}}} | |||
|players=1-2 | |||
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}} | |ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{OFLC|G}} | ||
|preceded by=[[Donkey Kong]] | |preceded by=[[Donkey Kong]] | ||
|followed by=[[Donkey Kong 3]] | |followed by=[[Donkey Kong 3]] | ||
|series=Donkey Kong | |series=Donkey Kong | ||
}} | }} | ||
{{marquee|DKJ Marquee.png}} | {{marquee|DKJ Marquee.png}} | ||
When '''Donkey Kong Jr.''' showed up in the arcades in [[1982]], it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way. | When '''Donkey Kong Jr.''' showed up in the arcades in [[1982]], it demonstrated Shigeru Miyamoto's ability to not only create a sequel in terms of game play, but a spiritual successor in terms of story. Donkey Kong Jr. wasn't a traditional follow up to other popular arcade games that featured the same play with some enhancements. Jr. told the next chapter in the ongoing saga between Mario and [[Donkey Kong]], and introduced Kong's son as the new hero. With four new diverse settings, Donkey Kong Jr. expanded the Mario universe in a harmonious way. | ||
Junior never went on to achieve the same levels of fame that his father did, due to increased competition at the arcades, but it was enjoyed by many and ported to a number of systems. Coleco again scored the home cartridge rights while Atari grabbed the rights for the computer diskette version. Before Nintendo produced the Famicom, Junior was a frequent star in many Game & Watch handheld games such as Donkey Kong Jr. wide screen, Donkey Kong II multi-screen, and the Donkey Kong Jr. table top. | Junior never went on to achieve the same levels of fame that his father did, due to increased competition at the arcades, but it was enjoyed by many and ported to a number of systems. Coleco again scored the home cartridge rights while Atari grabbed the rights for the computer diskette version. Before Nintendo produced the Famicom, Junior was a frequent star in many Game & Watch handheld games such as Donkey Kong Jr. wide screen, Donkey Kong II multi-screen, and the Donkey Kong Jr. table top. | ||
When the [[Famicom]] launched in [[1983]], Nintendo provided their three biggest arcade hits as launch titles. Donkey Kong Jr. was launched side by side with his father. The Famicom conversion is an accurate port of the original game with only minimally altered graphics. Unlike his father, all four of Junior's stages made it intact in the NES version. | When the [[Famicom]] launched in [[1983]], Nintendo provided their three biggest arcade hits as launch titles. Donkey Kong Jr. was launched side by side with his father. The Famicom conversion is an accurate port of the original game with only minimally altered graphics. Unlike his father, all four of Junior's stages made it intact in the NES version. | ||
{{Continue Nav}} | |||
==Story== | ==Story== | ||
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<gallery> | <gallery> | ||
File:DKJR Title.png|Title screen | |||
File:DKJR Title.png|Title screen | File:DKJR Arcade.png|Intermission | ||
File:DKJR Arcade.png|Intermission | File:DKJr end.png|Ending sequence | ||
File:DKJr end.png|Ending sequence | |||
</gallery> | </gallery> | ||
{{ToC}} | {{ToC}} | ||
{{Donkey Kong}} | {{Donkey Kong}} | ||
[[Category:Action]] | |||
[[Category:Atari 2600]] | |||
[[Category:Atari 7800]] | |||
[[Category:Atari 8-bit]] | |||
[[Category:ColecoVision]] | |||
[[Category:e-Reader]] | |||
[[Category:Intellivision]] | |||
[[Category:MAME]] | |||
[[Category:Nintendo]] | [[Category:Nintendo]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category: | [[Category:Wii]] | ||
[[Category:3DS Virtual Console]] | |||
[[Category:Wii U Virtual Console]] |