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Map for Amor in the Real World
Map for Amor in the Dream World

After getting the 6th Mini Medal, you will have to talk to four specific NPC's to progress with the plot. You have to talk with the man who runs the Inn, the man inside the southwest house, the scholar inside the northeast house, and the blue NPC at the weapons shop (the one who looks like a warrior). Only then can you go inside the Church. When you do, talk to the pastor, go inside the bedroom, and talk to Evgenya so you can finally sleep inside the Church's bed.

When you do, you will suddenly find yourself in the Dream World version of Amor, with the 7th Mini Medal and other entirely new items. If you are playing the SNES version (and do not sell the Bronze Shield to do the following), you will want to buy a Steel Broadsword for Carver. Then, if you can afford it, two Iron Shields for both Rex and Carver. It is not vital that you purchase the two now however; you can wait until after the next dungeon to do so if needed. And if you are playing the remakes, you should already have two Dragon Shields.

Be sure to find the Bunny Ears as well; they will be Milly's strongest piece of headgear for a very long time. Once you have gotten that and the rest of the items, move on to the cave of Amor; it's in the exact same spot as it was in the Real World. Before you do, your party should look like the following...

Carver (Level 8-9): Steel Broadsword, Fur Cape/Platinum Mail, Iron/Dragon Shield, Hardwood Headware, Gold Bracer
Rex (Level 8-9): Boomerang, Royal Clothes/Platinum Mail, Iron/Dragon Shield, Hardwood Headware, Gold Bracer
Milly (Level 5): Thorn Whip, Silk Robe, Bunny Ears, Gold Bracer

Cave of Amor

It is recommended that you kill a Metal Slime while you are on the second floor; they give out 1350 EXP, and are much easier to kill with three party members than they are with two. Use the Lucida Shard on any Babygoyles you find, as well; You don't want their Fireballs draining your HP & MP.

When you kill a Metal Slime, Milly will skyrocket all the way up to Level 8 and become much stronger than before. Additionally, this specific floor has a 12% of catching the enemy by surprise, instead of the standard 3%.

In fact, if you wish to be truly efficient about it, you would literally run around on Floor 2, running away from every single encounter until you finally find (and kill) a Metal Slime. It sounds unorthodox, which is why the exact math will be given on the bottom of the page... But to sum up, it's faster to do that than it is to simply fight every enemy until you gain 1350 EXP. This is not mandatory however, not even in the SNES version. Skipping this opportunity just means that you may have to fight more enemies before being able to take on that one Chapter 3 boss.

Whatever you decide to do, get the 8th Mini Medal first, then the Edged Boomerang, then the 410G. Do not get any of the other treasures until you have slain the boss; all enemies in this dungeon will disappear upon the Grrrgoyle's defeat. Speaking of which...

VS. Grrrgoyle

Recommended Level: Rex Lvl 9-10, Carver Lvl 9-10, Milly Lvl 7-8
Recommended A.I. Settings for Party (Remakes Only; SNES A.I. is bad): Everyone (Focus on Healing)
HP: 380
MP: 0
Item: Iron Claw (1/64 of dropping)
Attack: 69
Defense: 72
Agility: 65
EXP: 330
Gold: 250
Attack Patterns: Slash [1.25x damage]/Fuddle Dance -> Dazzleflash/Fuddle Dance -> Slash [1.25x damage]/Attack -> Repeat the Cycle
A.I. Pecularities: Low HP Targeting (SNES only), Concentrated Targeting
Resistances: No resistance to Sap, 15% resistance to Dazzle, 30% damage reduction of Crack spells, 100% resistance to Lucida Shard and Poison Moth Knife

You will note several new aspects to this game's enemy A.I. First of all, this is the very first boss in the game to operate on a semi-fixed pattern instead of the random ones we saw before. The Grrrgoyle will always use either Slash or Fuddle Dance for it's first move. It will always use Dazzleflash or Fuddle Dance for it's second move, and then it will always use a Slash or regular Attack for it's third move. Then it will go back to the start of it's three step pattern until the end of the fight.

Secondly, this enemy has two special kinds of targeting. While some enemies have an equal chance of attacking any PC in your party, 50% or more of them (including most bosses) will attack your party based on who is in what slot in your party. This is why Carver is in the 1st slot of all of the Equipment recommendation tables listed in this guide so far.

Slot 1 (Carver) - 44% chance of being targeted

Slot 2 (Rex) - 39% chance of being targeted

Slot 3 (Milly) - 15% chance of being targeted

Slot 4 (N/A) - 1% chance of being targeted

However, some enemies will break this rule. Low HP targeting means that the Grrrgoyle will decide who it attacks based on what percentage a PC has of their maximum HP. So for example, if your party looks like this...

Carver (60/80 HP) - 75% chance of his HP

Rex (38/40 HP) - 95% of his HP

Milly (12/12 HP) - 100% of her HP

The Grrrgoyle will always target Carver. After that is where Concentrated Targeting comes in. When an enemy has Concentrated targeting, it will keep on attacking said PC until one of two things happen...

  1. The PC dies.
  2. It arrives at the start of it's semi-fixed Attack Pattern (if it has one).

Assuming that the second option is what occurs, the Grrrgoyle will then choose to attack whoever has the lowest percentage of their Max HP. So if Carver ends up at 80 HP, and Rex ends up at 20 HP, the Grrrgoyle will turn it's focus to Rex instead.

Of course, none of this matters too much as far as this fight goes, for the Grrrgoyle is relatively easy. It has no resistance to Sap, and Milly's Buff spell will utterly negate it's physical attacks if she casts them enough times on someone. This guide only mentions all of this for later on, when the bosses are not so simple.

Aftermath

Talk to Ilya and raid any chests that you skipped on the way to the boss. After that, go back to Amor, rest up at the Church, and you will find yourself back in the Real World. By the end of it all, you should have both the Agility Ring (30+ Agility) and the Moonmirror Key in your possession. So return to Somnia, and head on out to Moonmirror Tower!