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{{Header Nav|game=Drakkhen}}
{{Header Nav|game=Drakkhen}}


== Starting location ==
== Starting coordinates ==
The party starts in view of the Earth Prince's castle, just '''west''' of the castle, facing '''eastwards'''.
In all versions of ''Drakkhen'', the party starts in view of the Earth Prince's castle, but there are significant differences:
* In the '''Atari ST, Amiga, and MS-DOS''' versions, the party starts just '''west''' of the castle, facing '''eastwards'''.
* In the '''SNES port''', the party starts just '''south''' of the castle, facing '''northwards'''.


=== How to get oriented ===
=== How to get oriented ===
In the '''Atari ST, Amiga, and MS-DOS''' versions (1989-1990), you should wait for sunset. As in the real world, the sun sets in the west and rises in the east. Unlike the real world, the moon at night is fixed to the south.<ref><small> In the real world, not only the sun, but also the moon and all the stars rise in the east and set in the west, because it is the Earth itself that rotates. </small></ref> During the day it is more difficult to determine your direction.
In the '''Atari ST, Amiga, and MS-DOS''' versions (1989), you should wait for sunset. As in the real world, the sun sets in the west and rises in the east. Unlike the real world, the moon at night is fixed to the south.<ref><small> In the real world, not only the sun, but also the moon and all the stars rise in the east and set in the west, because it is the Earth itself that rotates. </small></ref> During the day it is more difficult to determine your direction.


In the '''SNES''' port (1991), simply press {{snes|select}} or {{snes|start}} to see the map of Drakkhen island with your location and a compass showing your heading.
In the '''SNES''' port (1990), simply press {{snes|select}} or {{snes|start}} to see the map of Drakkhen island with your location and a compass showing your heading.  


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<references/>
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