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== Party creation == | == Party creation == | ||
When you create a new party, you have to use one of each of the four classes. The characters order will remain the same through all the game. A strategic setup could be the following: | When you create a new party, you have to use one of each of the four classes. The characters order will remain the same through all the game. A strategic setup could be the following: | ||
{|{{prettytable|notwide=1|sortable=1}} | {|{{prettytable|notwide=1|sortable=1}} | ||
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Characters have no default names. | Characters have no default names. | ||
For a sense of continuity, you could use | For a sense of continuity, you could use names of aged characters from ''[[Drakkhen II]]'': | ||
* Damme, an experienced fighter | |||
* Qunos, an old wizard | |||
* Rodister, an experienced ranger | |||
* Ogma, an old cleric | |||
Since the authors of the game are the same number as the party members, you could use their first names (they are all males) for male characters and their family names for female characters. | Since the authors of the game are the same number as the party members, you could use their first names (they are all males) for male characters and their family names for female characters. | ||
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* '''Education (knowledge):''' it determines the ability of using magic. | * '''Education (knowledge):''' it determines the ability of using magic. | ||
'''Dexterity (agility)''' and '''Intelligence''' are left unexplained in every manual. From | '''Dexterity (agility)''' and '''Intelligence''' are left unexplained in every manual. | ||
* '''Dexterity (agility):''' it determines hit rate for physical attacks | |||
* ''' | |||
From <u>analogy</u> with earlier famous role-playing games, the following <u>hypotheses</u> can be <u>assumed</u>: | |||
* '''Dexterity (agility):''' it determines hit rate for physical attacks and maybe also how often the character attacks (as in {{c|Ultima}}, {{c|Dragon Quest}} and {{c|Final Fantasy}}). | |||
* '''Strength (power):''' after dexterity determined whether the attack connected, strength determines damage dealt to enemies (as in {{c|Ultima}}, {{c|Dragon Quest}} and {{c|Final Fantasy}}). | |||
* '''Luck (fortune):''' it determines evasion rate from enemy attacks (as evasion rate in {{c|Final Fantasy}}). | |||
* '''Constitution (physique):''' it determines regeneration rate of Health and Magic Points (similar to Vitality in {{c|Dragon Quest}} and {{c|Final Fantasy}}). | |||
* '''Education (knowledge):''' it determines the ability of using offensive magic (as intelligence in [[Ultima 3]] and {{c|Final Fantasy}}). | |||
* '''Intelligence:''' it determines the ability of using defensive magic (as wisdom in [[Ultima 3]] or spirit in {{c|Final Fantasy}}). | |||
=== Character creation suggestions === | === Character creation suggestions === |