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* '''Education (knowledge):''' it determines the ability of using magic. | * '''Education (knowledge):''' it determines the ability of using magic. | ||
'''Dexterity (agility)''' and '''Intelligence''' are left unexplained in every manual. From | '''Dexterity (agility)''' and '''Intelligence''' are left unexplained in every manual. | ||
* '''Dexterity (agility):''' it determines hit rate for physical attacks | |||
* ''' | |||
From <u>analogy</u> with earlier famous role-playing games, the following <u>hypotheses</u> can be <u>assumed</u>: | |||
* '''Dexterity (agility):''' it determines hit rate for physical attacks and maybe also how often the character attacks (as in {{c|Ultima}}, {{c|Dragon Quest}} and {{c|Final Fantasy}}). | |||
* '''Strength (power):''' after dexterity determined whether the attack connected, strength determines damage dealt to enemies (as in {{c|Ultima}}, {{c|Dragon Quest}} and {{c|Final Fantasy}}). | |||
* '''Luck (fortune):''' it determines evasion rate from enemy attacks (as evasion rate in {{c|Final Fantasy}}). | |||
* '''Constitution (physique):''' it determines regeneration rate of Health and Magic Points (similar to Vitality in {{c|Dragon Quest}} and {{c|Final Fantasy}}). | |||
* '''Education (knowledge):''' it determines the ability of using offensive magic (as intelligence in [[Ultima 3]] and {{c|Final Fantasy}}). | |||
* '''Intelligence:''' it determines the ability of using defensive magic (as wisdom in [[Ultima 3]] or spirit in {{c|Final Fantasy}}). | |||
=== Character creation suggestions === | === Character creation suggestions === |