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{{All Game Nav|game=F-Zero GX|num=2}} | |||
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|title=F-Zero GX | |title=F-Zero GX | ||
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'''F-Zero GX''' is a futuristic [[:Category:Racing|racing game]] released for the [[:Category:GameCube|GameCube]]. | |||
F-Zero GX is a futuristic [[:Category:Racing|racing game]] released for the [[:Category:GameCube|GameCube]]. | |||
==Controls== | ==Controls== | ||
===Basics=== | ===Basics=== | ||
* {{gc|Left|Control}}/{{gc|Right|Control}}: Steer (tilt more for sharper turns) | * {{gc|Left|Control}}/{{gc|Right|Control}}: Steer (tilt more for sharper turns) | ||
* {{gc|Up|Control}}: Increase speed; decrease flight | * {{gc|Up|Control}}: Increase speed; decrease flight | ||
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===Advanced=== | ===Advanced=== | ||
*Dash Plate Extra Boost - Hit the edge rather than the middle of a dash plate to receive a double boost. | *Dash Plate Extra Boost - Hit the edge rather than the middle of a dash plate to receive a double boost. | ||
*Shift Boost - Leaving the track and returning to it a split-second later results in a speed boost. Most easily achieved by cutting the square-edged corners on Sand Ocean (Lateral Shift). | *Shift Boost - Leaving the track and returning to it a split-second later results in a speed boost. Most easily achieved by cutting the square-edged corners on Sand Ocean (Lateral Shift). | ||
== | |||
== Walkthrough== | |||
===Chapter 1 - Captain Falcon Trains=== | ===Chapter 1 - Captain Falcon Trains=== | ||
Race 3 laps around a left-bending oval collecting capsules that are littered over the track. | Race 3 laps around a left-bending oval collecting capsules that are littered over the track. | ||
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*Lightning (Thunder Road) | *Lightning (Thunder Road) | ||
*Green Plant (Spiral) | *Green Plant (Spiral) | ||
[[Category:GameCube]] | [[Category:GameCube]] | ||
[[Category:Racing]] | [[Category:Racing]] | ||
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[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Multiplayer]] | [[Category:Multiplayer]] | ||
[[Category:2003]] | |||
[[Category:July 25]] | [[Category:July 25]] | ||
[[Category:F-Zero|G]] | [[Category:F-Zero|G]] |
Revision as of 09:31, 28 August 2006
Template:All Game Nav Template:Infobox
F-Zero GX is a futuristic racing game released for the GameCube.
Controls
Basics
- /: Steer (tilt more for sharper turns)
- : Increase speed; decrease flight
- : Decrease speed; increase flight
- +: Slide-turn left (reduces speed and turns more sharply)
- ++: Drift-turn left (increases speed and turns very sharply)
- +: Slide-turn right (reduces speed and turns more sharply)
- ++: Drift-turn right (increases speed and turns very sharply)
- : Accelerate
- : Air Brake
- (while pressing ): Boost (after 1st lap, energy is exchanged for short-term speed boost)
- +/: Side attack (vehicle barges sideways slightly to bash opponents)
- +/: Spin attack (vehicle rotates to bash oppononents)
- /: Change camera angles
- : Pause and display pause screen
Advanced
- Dash Plate Extra Boost - Hit the edge rather than the middle of a dash plate to receive a double boost.
- Shift Boost - Leaving the track and returning to it a split-second later results in a speed boost. Most easily achieved by cutting the square-edged corners on Sand Ocean (Lateral Shift).
Walkthrough
Chapter 1 - Captain Falcon Trains
Race 3 laps around a left-bending oval collecting capsules that are littered over the track.
Normal
Capsules: 25
Time Limit: 80 seconds
Capsules are either on the left [L], in the middle [M] or on the right [R] of the track. LAP 1. Go straight ahead to get [M], [M], [M]. The course starts to turn to the left. Get [M], [M], [M], [M]. The course straightens. Get [R], [R]. Get [M]. Get [R], [R]. Get [M], [M]. Get [L]. The course starts to turn to the left. Get [M]. Get [L]. Get [M]. The course straightens. Get [M], [M], [M]. LAP2. The course starts to turn to the left. The course straightens. Get [L], [L], [L], [L]. Now boost to the finish and you're done.
Hard
Capsules: 30
Time Limit: 60 seconds
Very Hard
Capsules: 35
Time Limit: 60 seconds
Chapter 2 - Goroh: The Vengeful Samurai
Normal
Hard
Very Hard
Chapter 3 - High Stakes in Mute City
Normal
Hard
Very Hard
Chapter 4 - Challenge of the Bloody Chain
Normal
Hard
Very Hard
Chapter 5 - Save Jody!
Normal
Hard
Very Hard
Chapter 6 - Black Shadow's Trap
Normal
Hard
Very Hard
Chapter 7 - The F-ZERO Grand Prix
Normal
Hard
Very Hard
Chapter 8 - Secrets of the Champion Belt
Normal
Hard
Very Hard
Chapter 9 - Finale: Enter the Creators
Normal
Hard
Very Hard
Grand Prix Circuits
RUBY CUP
- Mute City (Twist Road)
- Casino Palace (Split Oval)
- Sand Ocean (Surface Slide)
- Lightning (Loop Cross)
- Aeropolis (Multiplex)
SAPPHIRE CUP
- Big Blue (Drift Highway)
- Port Town (Aero Dive)
- Green Plant (Mobius Ring)
- Port Town (Long Pipe)
- Mute City (Serial Gaps)
EMERALD CUP
- Fire Field (Cylinder Knot)
- Green Plant (Intersection)
- Casino Palace (Double Branches)
- Lightning (Half Pipe)
- Big Blue (Ordeal)
DIAMOND CUP
- Cosmo Terminal (Trident)
- Sand Ocean (Lateral Shift)
- Fire Field (Undulation)
- Aeropolis (Dragon Slope)
- Phantom Road (Slim-Line Slits)
AX CUP
- Mute City (Sonic Oval)
- Aeropolis (Screwdrive)
- Outer Space (Meteor Stream)
- Port Town (Cylinder Wave)
- Lightning (Thunder Road)
- Green Plant (Spiral)