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(→‎Gem Box: The Economizer can't be traded for a gem box unfortunately)
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Protects against poison, dark, and zombie. It can be bought in the world of balance and ruin.
Protects against poison, dark, and zombie. It can be bought in the world of balance and ruin.


===Atlas Amulet===
===Atlas Armlet===


Raises fight damage. It can be found in the world of balance and bought in the world of ruin.
Raises fight damage. It can be found in the world of balance and bought in the world of ruin.

Revision as of 02:34, 12 December 2005

Final Fantasy VI -> Equipment List

Items

Items can be used by anyone. Some items can only be used in battle and some can only be used outside of battle. They affect things like status and health.

Skeans

Skeans are weapons which can be thrown by Shadow to cast particular spells.

Stars

Stars are weapons which can be thrown by Shadow. They are preferable to throwing normal weapons since they're cheaper and easier to replace.

Rare Items

These are items related to particular quests or events in the game.

Weapons

Weapons must be equipped in the weapon slot of the character. If the character is using a guantlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand.

Using the Merit Award relic makes more weapons equippable for everyone.

Dirks

Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone.

Swords

Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.

Lances

Lances are particular to Edgar and Mog, although the Imp Halberd can be used by anyone.

Knifes

Knives are particular to Cyan, who must use them for Swordtechs.

Rods

Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.

Brushes

Brushes are particular to Relm.

Special

Special weapons often behave like Boomerangs and are most often used by Locke. Damage is not affected by which row is used for these weapons.

Gambler

These weapons are particular to Setzer. Damage is not affected by row for these weapons.

Claw

Claws are particular to Sabin.

Armors

Shields

In general all characters except Umaro can equip a given shield, although there are a few exceptions.

Helmets

Helmets have a variety of status effects and are often particular to a certain set of characters.

Armors

Armors have a variety of status effects and elemental resistances and are often particular to a certain set of characters.

Tools

Tools are used by Edgar using the "tools" command.

Air Anchor

The air anchor is found in a hidden room in the Fanatic's Tower. When it works it makes a single enemy self-destruct.

Autocrossbow

Edgar begins the game with the Autocrossbow, which does a physical attack on all enemies.

Bio Blaster

This can be bought in the first visit to Figaro or South Figaro, and inflicts poison on all enemies.

Chain Saw

The most powerful tool, it randomly dispatches an enemy or deals massive damage. It can be found in the clock room in Zozo.

Debilitator

This tool creates a random weak point on an enemy. It can be purchased in the world of ruin at Figaro Castle.

Drill

The second most powerful tool in terms of attack power, it does an attack on a single enemy.

Flash

A more powerful attack than autocrossbow on all enemies, which also inflicts blind status. Unfortunately you'll never notice the blind status because the evasion stat does not affect gameplay.

NoiseBlaster

Attempts to cause confusion on all enemies, having the effect of turning them around if it works. Can provide for some amusing situations when monsters use offensive attacks on themselves and helpful skills on your party.

Relics

Relics can be equipped in one of the two relic slots for a character.

Amulet

Protects against poison, dark, and zombie. It can be bought in the world of balance and ruin.

Atlas Armlet

Raises fight damage. It can be found in the world of balance and bought in the world of ruin.

Back Guard

Prevents back attacks and pincer attacks. Can be found in the world of balance and bought in the world of ruin.

Barrier Ring

Casts Shell when HP is low. Can be bought in the world of balance and ruin.

Beads

Raises the evade stat. Because of a bug, the evade stat affects nothing and this relic is useless. It can be found in the world of balance and bought in the world of ruin.

Black Belt

A very useful relic, randomly counterattacks when attacked. Even more powerful if paired with the genji glove or offering. It can be bought in the world of balance or ruin.

Blizzard Orb

A relic which gives Umaro a special attack. It can be found in the world of ruin in the ancient castle.

Charm Bangle

Lowers the rate of random encounters. It can be found in the world of balance by performing well for the emperor, or traded for in the Colliseum.

Cherub Down

Grants permanent float status to the party member. Can be found in the world of balance and bought in the world of ruin.

Coin Toss

A relic particular to Setzer, or Gogo for that matter. Allows either one to use GP rain as an attack instead of slots.

Crystal Orb

Raises the max MP of the character by 1/2. It can be traded for in the colloseum for a muscle belt.

Cure Ring

Casts regen on the party member. Can be found in the world of balance and bought in the world of ruin.

Cursed Ring

Teaches the spell X-zone at a rate of x5 and inflicts condemned status. Can be traded for in the Colloseum for a Cursed Shield.

Czarina Ring

Casts safe and shell. Can be bought in the world of ruin.

Dragon Horn

Makes Jump continuous if DragonBoots are equipped. Can be found in the world of ruin or traded for in the Colliseum.

Dragon Boots

Changes fight into Jump, which performs similarly to Kain's jump in FFIV. Can be found in the world of balance and bought in the world of ruin.

Earrings

Can be bought in the world of balance and ruin. Raise magic damage, more powerful if paired.

Economizer

One of the best relics in the game, it reduces all casting costs to 1. Can be won in the world of ruin from Brachosaurs in the dinosaur forest (north of the veldt), stolen from Aquilas in the phoenix cave, or traded in the Colloseum for a gem box.

Exp Egg

Absolutely essential for levelling up, this doubles all experienced earned for a character. Equipping an additional Exp Egg has no effect. It can be obtained by completing a sidequest in Darril's Tomb or by betting an Elixir in the Colloseum and continuing to bet the next item until you get a Exp Egg. The last item bet in the sequence is a Tintinabar.

Fairy Ring

Protects against poison and dark. Can be bought in the world of balance and ruin.

Fake Moustache

Changes Relm's sketch command into control, which lets you pick an attack for the monster to do. Can be found in the world of ruin inside the Zone eater.

Gale Hairpin

Raises pre-emptive attack rate. Can be found in the world of balance and bought in the world of ruin.

Gauntlet

One weapon can be held in both hands for extra damage. Can be found in the world of ruin, and obtained in the world of balance if you choose to have Terra join Banon right away. Not as useful as the genji glove.

Gem Box

Allows the wearer to cast two spells in one turn. Can only be found in the fanatic's tower. Can be traded for an economizer in the colloseum.

Genji Glove

Allows the character to equip a second weapon instead of a shield. Very useful for dealing extra damage and very powerful if paired with the offering. Can be found in the world of balance and ruin and obtained if Terra refuses to join Banon at first and talks to a nearby guard.

Goggles

Prevents dark status. Since dark status doesn't do anything thanks to the evade bug, this relic is worthless. Can be bought in the world of balance and ruin.

Gold Hairpin

Halves MP consumed. Can be found in the world of ruin, traded for in the Colleseum, and obtained if you choose to sacrifice Mog in the world of balance.

Guard Ring

Casts safe. Can be bought in the world of ruin.

Hero Ring

Can be found in the world of balance and ruin, and is auctioned off in Jidoor for 50000 GP in the world of ruin.

Hyper Wrist

Raises vigor. Can be found in both worlds and bought in the world of ruin.

Jewel Ring

Protects against dark and petrify. Can be bought in both worlds.

Marvel Shoes

Casts regen, haste, safe, and shell upon your party member. Is part of the Exp Egg trading sequence, after the rename card and before the tintinabar. Continuously trade an elixir to get this.

Memento Ring

Protects against zombie, stone, death, and many fatal attacks. Relm starts with this and a second one can be found in Strago's house, second floor, on the left wall. Only Shadow and Relm can equip this, and its hinted that its because of the dead love of Relm's mother/Shadow's wife.

Merit Award

Allows any character to equip virtually any equipment. Extremely useful for powering up certain characters, allowing Gogo to use more skills, and increasing certain stats beyond normal limits. Must be found in the Colloseum by trading the cat hood.

Mithril Glove

Casts safe when HP is low. Can be bought in both worlds.

Moogle Charm

Avoids all random enemy encounters, must be equipped on Mog. Extremely useful for getting through tough areas without fighting monsters, or clearing out chests early. Found in the moogle cave where Mog stands initially in the world of ruin, in his sidequest.

Muscle Belt

Raises hp by 1/2. Stolen from Borras at Mt Zozo or won from the Skull Dragon.

Offering

Quite possibly the best relic in the game. Allows you to attack four times and never miss. Can be combined with dragon boots to jump four times, thief glove to capture four times, or genji glove to attack eight times. No critical hits or spells cast by weapons are allowed and damage is half as strong as normal. Can only be found by fighting the Katana Soul in the ancient castle.

Peace Ring

Prevents Beserk and Muddle. Can be bought in both worlds.

Pod Bracelet

Casts safe and shell. Can be traded in the Colloseum for the Hero Ring, and found in the world of ruin.

Rage Ring

Gives Umaro a special attack. Found in the cave in the veldt in the world of ruin.

Relic Ring

Gives the character the properties of undead monsters. Found in Owzer's house in the world of ruin.

Ribbon

Prevents all status ailments. Very useful for uncursing the cursed shield. Can be found in both worlds and stolen from Brachosaurs most notably.

Running Shoes

Casts haste. Can be bought in both worlds.

Safety Bit

Prevents mortal magic attacks, as well as zombie, stone, and death. Can be found in the world of ruin, or morphed from certain monsters using Ragnarok, including Lvl 60 and 90 magic.

Sneak Ring

Doubles the success rate of steal. Can be found in the world of balance and bought in the world of ruin.

Sniper Sight

100% fight hit rate. Can be bought in both worlds.

Sprint Shoes

Doubles walking speed in towns and dungeons. Can be bought everywhere.

Star Pendant

Prevents poison. Can be bought in both worlds.

Thief Glove

Changes steal into capture for Locke or Gogo. Performs steal and fight together. Attempts to steal four times when paired with the offering. Can be found in a chest in Zozo in either world.

Tintinabar

Recovers HP with each step. Is part of the exp egg sequence at the Colloseum where you keep trading the result of trading elixirs, and can be obtained by performing well for the emperor at the banquet and sending all the letters for the soldier in Mobliz, both in the world of balance.

True Knight

Protects party members with low Hp. Can be bought in both worlds.

Wall Ring

Casts rflect on that party member, which reflects most magical attacks to the opposite party. Can be useful for beating monsters with rflect by casting spells on your own party, or stopping all but unblockable magic attacks. A must have relic for the fanatic's tower. Can be bought in both worlds.

White Cape

Protects against imp and mute. Can be bought in both worlds.

Zephyr Cape

Increases evade and Mevade stats. Evade does nothing, but Mevade effects both physical and magical attacks.