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[[Final Fantasy VI]] -> '''Equipment List'''
{{Header Nav|game=Final Fantasy VI}}


==Items==
{{floatingtoc}}
Each character can equip up to two relics.


Items can be used by anyone. Some items can only be used in battle and some can only be used outside of battle. They affect things like status and health. A few items are purely offensive.
== Character specific ==
The vast majority of relics can be equipped by any character. The following ones are exceptions.
{|{{prettytable|sortable=1}}
!width="110"| Name !! User !! Effect !! Location (price)
|-
| '''Berserker ring'''      || Umaro  || Umaro randomly attacks by throwing an ally at opponents, this attack is unblockable and cures the thrown ally of Confuse. || Found in the cave on the veldt in the world of ruin.
|-
| '''Blizzard orb'''  || Umaro  || Umaro randomly casts '''Snowstorm'''. || It can be found in the world of ruin in the [[Final Fantasy VI/SQ: Edgar|ancient castle]].
|-
| '''Bone wrist'''        || Umaro  || Increases all attributes and makes physical attacks unblockable and ignore defense. || (GBA only) In the Dragons' Den treasure room.
|-
| '''Molulu's Charm'''  || Mog    || Avoids all random enemy encounters, must be equipped on Mog. Extremely useful for getting through tough areas without fighting monsters, or clearing out chests early. || Found in the moogle cave where Mog stands initially in the world of ruin, in his [[Final Fantasy VI/SQ: Mog|sidequest]].
|-
| '''Thief's Bracer''' (Sneak ring)    || Locke, Gogo  || Doubles the success rate of Locke's '''Steal command'''. || Can be found in the world of balance and bought in the world of ruin.
|-
| '''Brigand's glove'''    || Locke, Gogo  || Changes Locke's '''Steal command''' into Mug/Capture. Performs stealing and attacking together. Attempts to steal four times when paired with the Master's Scroll/Offering. || Can be found in a chest in Zozo in either world. Can also be won by betting a Thief's Bracer in the Colosseum.
|-
| '''Heiji's Jitte''' (Coin toss)      || Setzer, Gogo || Changes Setzer's '''Slots command''' into Gil Toss (GP Rain in the SNES version). ||
|-
| '''Fake moustache''' || Relm, Gogo  || Changes Relm's '''Sketch command''' into Control, which lets you pick an attack for the monster to do. Fails on bosses and misses sometimes. || Can be found in the world of ruin inside the [[Final Fantasy VI/SQ: Gogo|Zone eater]].
|-
| '''Memento ring'''  || Relm, Shadow || Protects against zombie, stone, and death. Only Shadow and Relm can equip this, and it's hinted that it's because of the dead love of Relm's mother/Shadow's wife. || Relm starts with this and a second one can be found in Strago's house, second floor, on the left wall.  
|-
| '''Princess/Czarina ring''' || Relm, Terra, Celes || Doubles physical and magical defense when Health Points are low. ||
|}


===Antidote===
== Field effect ==
The effect of these relics is activated outside battles only.
{|{{prettytable|sortable=1}}
!width="110"| Name !! Effect !! Location (price)
|-
! Sprint Shoes
| Double walking speed in towns and dungeons. || Can be bought everywhere.
|-
! Tintinnabulum
| Recovers HP with each step. || Is part of the growth egg sequence at the Coliseum where you keep trading the result of trading elixirs, and can be obtained by performing well for the emperor at the banquet and sending all the letters for the soldier in Mobliz, both in the world of balance.
|-
! Ward Bangle
| Lowers the rate of random encounters. || It can be found in the world of balance by performing well for the emperor, or traded for in the Coliseum.
|}


Dispels Poison status.
== Preventing status ailments ==
All these relics permanently grant the wearer immunity to some status ailments.
{|{{prettytable|sortable=1}}
!width="110"| Name !! Effect !! Location (price)
|-
! Star Pendant
| Prevents poison. || Can be bought in both worlds.
|-
! Silver Spectacles
| Prevents dark/blind (in the SNES version, this status does nothing). || Can be bought in both worlds.
|-
! Jeweled Ring
| Prevents petrify (it doesn't prevent dark/blind). || Can be bought in both worlds.
|-
! Fairy Ring
| Prevents poison and dark/blind. || Can be bought in both worlds.
|-
! Peace Ring
| Prevents berserk and confusion. || Can be bought in both worlds.
|-
! Amulet
| Prevents poison, dark/blind, and zombie. || Can be bought in both worlds.
|-
! White Cape
| Prevents imp/kappa and silence; Def. +5, M.Def. +5, M.Evade +10%. || Can be bought in both worlds.
|-
! Safety Bit
| Prevents instant-death, Zombie, Petrification, and Doom. || Can be found in the world of ruin, or morphed from certain monsters using Ragnarok, including Lvl 60 and 90 magics in the Cultists' Tower.
|-
! Ribbon
| Prevents all status ailments except for Stop and Freeze. Very useful for uncursing the [[../Armor|cursed shield]]. || Can be found in both worlds.
|}


===Dried Meat===
== Improving status ==
All these relics permanently grant one beneficial status to the wearer.
{|{{prettytable|sortable=1}}
!width="110"| Name !! Effect !! Location (price)
|-
! Mythril Glove
| Casts Protect when HP is low. || Can be bought in both worlds.
|-
! Protect Ring
| Automatic Protect status (increases physical defense). || Can be bought in the world of ruin.
|-
! Barrier Ring
| Casts Shell when HP is low (increase M.Defense). || Can be bought in the world of balance and ruin.
|-
! Reflect Ring (Wall Ring)
| Automatic reflect status (reflects most magical attacks to the opposite party). <br/> Can be useful for beating monsters with reflect by casting spells on your own party, or stopping all but unblockable magic attacks. A must have relic for the fanatic's tower. || Can be bought in both worlds.
|-
! Angel Wings (Cherub Down)
| Float status (immunity from some spells such as Meltdown and Quake). || Can be found in the world of balance and bought at the Auction House in the world of ruin.
|-
! Hermes Sandals (Running Shoes)
| Haste status (increased battle speed). || Can be bought in both worlds.
|-
! Angel Ring
| Regen status (progressively restores HP in battle). || Can be found in the world of balance and bought at the Auction House in the world of ruin.
|-
! Lich Ring (Relic Ring)
| Undead status (healed by instant-defeat and drain spells; hurt by cure spells). || Found in Owzer's house in the world of ruin.
|-
! Guard Bracelet (Pod Bracelet)
| Protect and shell statuses (increase defense and magic defense). || Can be traded in the Coliseum for the Hero Ring, and dropped by Wrexsoul and won at the Auction House in the World of Ruin.
|-
! Miracle Shoes (Marvel Shoes)
| Regen, haste, protect and shell statuses. || Is part of the Growth Egg trading sequence, after the rename card and before the tintinabar. Continuously trade an elixir to get this.
|}


Heals 150 HP. Used initially to bait Gau on the Veldt.
== Affecting attributes ==
All these relics increase one or more attributes of the wearer.
{|{{prettytable|sortable=1}}
!width="110"| Name !! Effect !! Location (price)
|-
! Prayer Beads
| Evade +20% <br/> (in the SNES version the evade attribute affects nothing). || It can be found in the world of balance and bought in the world of ruin.
|-
! Zephyr Cloak
| Evade +10%, M.Evade +10%. ||
|-
! Muscle Belt
| Max HP +50%. || Stolen from Glasya Labolas at Mt Zozo or won from the Skull Dragon in Kefka's Tower.
|-
! Hyper Wrist
| Strength +50. || Can be found in both worlds and bought in the world of ruin.
|-
! Sniper Eye
| Hit rate = 100%. <br/> It makes killing Cactuars easy work. || Can be bought in both worlds.
|-
! Gigas Glove
| Physical damage +50%. <br/> Does not stack. || It can be found in the world of balance and bought in the world of ruin.
|-
! Gauntlet
| Increases physical damage (holding a weapon with two hands). Not as useful as the genji glove. || Can be found in the world of ruin, and obtained in the world of balance if you choose to have Terra join Banon right away.
|-
! Genji Glove
| Increases physical damage by equipping a second weapon instead of a shield. Very useful for dealing extra damage and very powerful if paired with the offering. <br/> Cannot be used by Umaro. || The first can be found very early on: have Terra refuse to help Banon repeatedly until the game takes over.
|-
! Hero's Ring
| Magic damage +25%, physical damage +25%. <br/> Magic damage stacks. || Can be found in the world of balance and ruin, and is auctioned off in Jidoor for 50000 GP in the world of ruin.
|-
! Earrings
| Magic damage +25%; can be stacked. || Can be bought in the world of balance and ruin.
|-
! Crystal Orb
| Max MP +50%. || It can be traded for in the coliseum for a muscle belt.
|-
! Gold Hairpin
| Halves MP consumed (same as if Max MP +100%). || Can be found in the world of ruin, traded for in the Coliseum, and obtained if you choose to sacrifice Mog in the world of balance (not wise: the Water Harmony is only available before the cataclysm in the older versions. In the GBA version, Leviathan offers one last chance to obtain the dance.
|-
! Celestriad (Economizer)
| It reduces all spellcasting costs to 1. <br/> Cannot be used by Umaro. || Can be won in the world of ruin from Brachiosaurs in the dinosaur forest (north of the veldt), stolen from Galypdes (Aquila) in the phoenix cave, or by betting a Soul of Thamasa (Gem Box) in the Coliseum (It's best not to do this, as Souls of Thamasa can only be obtained once in the SNES version. Red Glutturns have them in infinite supply in the GBA version. This is dangerous due to their use of Heartless Angel and Ultima.) 
|-
! Growth Egg (EXP Egg)
| Doubles experienced earned by the character. Does not stack. || It can be obtained by completing a sidequest in [[Final Fantasy VI/Chapter 11: From Cid's Island to Darill's Tomb|Darril's Tomb]], by betting an Elixir in the Coliseum and continuing to bet the next item until you get one (the last item bet in the sequence is a Tintinnabulum [Tintinnabar],) or by morphing  the Chimera monsters found on the Thamasa island in the World of Ruin (usually Ragnarok will display "I dub thee Potion!" but occasionally it will show "I dub thee Growth Egg!"). The last works best if the Chimera is low on health. It can be dropped by the Gargantua boss in the Dragon's Den in the GBA version.
|}


===Echo Screen===
== Affecting battle commands and actions ==
All these relics allow the wearer to perform extra actions in battle, or prevent opponents from performing some actions (alarm earring/back guard).
{|{{prettytable|sortable=1}}
!width="110"| Name !! Effect !! Location (price)
|-
! Alarm Earring
| Prevents back attacks and pincer attacks. || Can be found in the world of balance and bought in the world of ruin.
|-
! Gale Hairpin
| Raises pre-emptive attack rate. || Can be found in the world of balance and bought in the world of ruin.
|-
! Black Belt
| Randomly counterattacks when attacked. Even more powerful if paired with the genji glove or offering. || It can be bought in the world of balance or ruin.
|-
! Merit Award
| Allows any character to equip virtually any equipment. Extremely useful for powering up certain characters, allowing Gogo to use more skills, and increasing certain attributes beyond normal limits. <br/> Cannot be used by Umaro, Gau, Gogo. || Must be found in the Colosseum by trading the cat hood or excalipoor (GBA exclusive), which can be bought at the auction house for 500000 gil.
|-
! Soul of Thamasa (Gem Box)
| Allows the wearer to cast two spells in one turn. <br/> Cannot be used by Umaro. || Can only be found in the [[Final Fantasy VI/SQ: Fanatic's Tower|Cultists' tower]]. Can be traded for a celestriad/economizer in the coliseum, which certainly doesn't mean that you should. Can be stolen from Red Glutturns in the Soul Shrine which is highly dangerous due to them casting Ultima every turn unless Runic is used.
|-
! Dragoon Boots
| Changes fight into Jump, which performs similarly to Kain's jump in FF4. <br/> Cannot be used by Umaro. || Can be found in the world of balance and bought in the world of ruin.
|-
! Dragon Horn
| When character jumps (through either Dragoon Boots or Quetzalli's Sonic Dive), he/she attacks randomly 2-4 times when landing. <br/> Cannot be used by Umaro. || Can be found in the world of ruin or traded for in the Coliseum.
|-
! Master's Scroll (Offering)
| Allows to attack four times and never miss. It can be combined with Genji Glove to attack eight times, or with Thief Glove to attempt to steal four times (you will lose whatever item after your first successful steal). No critical hits or spells cast by weapons are allowed and damage is half as strong as normal. Special exceptions: Fixed Dice, Dice's damage are not cut in half, Kazekiri's wind slash still works and doesn't have its damage cut in half, Ultima Weapon's damage is not halved. || Can be found by fighting the Samurai Soul in the [[Final Fantasy VI/SQ: Edgar|ancient castle]] or by stealing from a Yellow Glutturn in the Soul Shrine if the player can brave its status attacks such as Diabolic Whistle and Disaster.
|-
! Knight's Code (True Knight)
| Covers party members with low HP. || Can be bought in both worlds.
|-
! Cursed Ring
| Teaches the spell X-zone/Banish at a rate of 5, but inflicts Doom. || Can be gotten from the coliseum by trading the cursed shield or found in Narshe in the World of Ruin.
|}


Dispels Muted status.


===Edge===
{{Footer Nav|game=Final Fantasy VI|prevpage=Rages|nextpage=Dragon's Neck Coliseum}}
 
Edges are weapons which can be thrown by Shadow to cast particular spells. In general, they're not worth the money.
 
===Elixer===
 
Fully restores a living character's HP/MP.
 
===Ether===
 
Recovers 150 MP.
 
===Eyedrop===
 
Dispels Blind status.
 
===Fenix Down===
 
Revives a fallen character. Instantly slays undead characters/enemies (including some bosses).
 
===Green Cherry===
 
Reverses Imp status. Drives Umaro wild(er).
 
===Magicite===
 
Summons a random esper into Battle.
 
===Megalixer===
 
Fully restores all living party members' HP/MP. Can be infinitely stolen from "stopped" EarthGuards on the Solitary Island, stolen from Kefka, and one is found in Kefka's Tower.
 
===Remedy===
 
Dispels Poisoned, Imp, Blind, Petrified, Muted, Berserk and Zombified status.
 
===Rename Card=== 
 
Allows you to change a character's name. Traded for in the Colliseum. Why? I don't know.
 
===Revivify===
 
Returns Zombified characters to living status (with very low HP). Instantly slays undead enemies (including some bosses).
 
===Skean===
 
Skeans are weapons which can be thrown by Shadow to cast particular spells. In general, they're not worth the money.
 
===Sleeping Bag===
 
Completely restores a character's HP/MP and status. May only be used on the world map and at save spots.
 
===Smoke Bomb===
 
Escape from almost any battle (including some boss battles).
 
===Soft===
 
Dispels Petrified status.
 
===[Throwing] Star===
 
Stars are weapons which can be thrown by Shadow. They are preferable to throwing normal weapons since they're cheaper and easier to replace.
 
===Super Ball===
 
Like Shadow's Stars, but can be thrown by any character (except Umaro) for boringly mediocre damage. Money well spent (if you're a flat-out idiot).
 
===Tent===
 
Fully restores HP/MP and status to entire party. May only be used on the world map or at save spots. Tent will look different depending upon your leading character.
 
===Tincture===
 
Restores 50 MP to a character. Try to rely more upon "Osmose," as Tinctures are disproportionately expensive.
 
===Tonic===
 
Recovers 50 HP to a character. Poor little Tonic... so pathetic.
 
===Warp Stone===
 
Casts "Warp" in-or-out of battle. Allows you to leave a dungeon or escape from most battles.
 
===X-Ether===
 
Fully restores a character's MP.
 
===X-Potion===
 
Fully restores a character's HP.
 
==Rare Items==
 
These are items related to particular quests or events in the game. These items have no use outside of the storyline.
 
==Weapons==
 
Weapons must be equipped in the weapon slot of the character. If the character is using a guantlet one weapon can be used with both hands for extra damage, and if the character is using a genji glove one weapon can be placed in each hand.
 
Using the Merit Award relic makes more weapons equippable for everyone.
 
===Dirks===
 
Dirks in general are particular to Locke or Shadow, although some can be used by Relm/Gogo, and some can be used by anyone. Many Dirks cause various status effects, too. Score.
 
===Swords===
 
Swords are particular to Terra, Locke, Edgar, and Celes, with Locke being unable to equip some swords. The most powerful weapons in the game are swords so you may choose to rely on these characters more than usual.
 
===Lances===
 
Lances are particular to Edgar and Mog. Combine a Lance with Dragoon Boots and Dragon Horn for some serious brutality. Equip the Imp Halberd to any Imped character for beautiful results.
 
===Knives===
 
Knives are particular to Cyan, who must use them for Swordtechs. Not sure why they're called "knives," as they appear to be longer than most of the swords in the game.
 
===Rods===
 
Rods are particular to Strago, Relm, and Gogo. Many of them can cause particular spells and can also be used as an item for a spell casting.
 
===Brushes===
 
Brushes are particular to Relm. As "Sketch" and "Control" are decidedly worthless, take my advice and don't bother equipping brushes. Use a Rod instead.
 
===Special===
 
Special weapons bear a "diamond" icon. Acting like Boomerangs or Morningstars, Specials are most often used by Locke. Damage is not affected by row for these weapons, so don't forget to place characters equipping them in the back row.
 
===Gambler===
 
These weapons are particular to Setzer. Damage is not affected by row for these weapons. Dice weapons deal damage based on the numbers achieved on a throw.
 
===Claw===
 
Claws are particular to Sabin.
 
==Armors==
===Shields===
 
In general all characters except Umaro can equip a given shield, although there are a few exceptions (i.e. Gau may equip only certain shields).
Equip the Tortoise Shield to any Imped character for beautiful results.
 
===Helmets===
 
Helmets have a variety of status effects and are often particular to a certain set of characters.
 
===Armors===
 
Armors have a variety of status effects and elemental resistances and are often particular to a certain set of characters.
Equip Imp Armor to any Imped character for beautiful results.
 
==Tools==
 
Tools are used by Edgar (and Gogo) using the "tools" command.
 
===Air Anchor===
 
The air anchor is found in a hidden room in the [[Final Fantasy VI/SQ: Fanatic's Tower|Fanatic's Tower]]. When it works it makes a single enemy self-destruct.
 
===Autocrossbow===
 
Edgar begins the game with the Autocrossbow, which does a physical attack on all enemies. Rendered obsolete as the game progresses, but deadly early on.
 
===Bio Blaster===
 
This can be bought in the first visit to Figaro or South Figaro, and inflicts poison on all enemies. Painful for Humanoid enemies, but heals the undead and many plants.
 
===Chain Saw===
 
The most powerful tool, it randomly dispatches an enemy or deals massive damage. It can be found in the clock room in [[Final Fantasy VI/SQ: Chapter 6|Zozo]]. Enter "6:10:50."
 
===Debilitator===
 
This tool creates a random weak point on an enemy. It can be purchased in the world of ruin at Figaro Castle.
 
===Drill===
 
The second most powerful tool in terms of attack power, it does an attack on a single enemy, and is more reliable than Chain Saw against monsters immune to ID (Instant Death).
 
===Flash===
 
A more powerful attack than autocrossbow on all enemies, which also inflicts blind status. Unfortunately you'll never notice the blind status because the evasion stat does not affect gameplay. Essentially, we'll call this tool "eh, alright, I guess."
 
===NoiseBlaster===
 
Attempts to cause confusion on all enemies, having the effect of turning them around if it works. Can provide for some amusing situations when monsters use offensive attacks on themselves and helpful skills on your party. Relatively useless in the WOR.
 
==Relics==
 
Relics can be equipped in one of the two relic slots for a character.
 
===Amulet===
 
Protects against poison, dark, and zombie. It can be bought in the world of balance and ruin.
 
===Atlas Armlet===
 
Raises fight damage. It can be found in the world of balance and bought in the world of ruin.
 
===Back Guard===
 
Prevents back attacks and pincer attacks. Can be found in the world of balance and bought in the world of ruin.
 
===Barrier Ring===
 
Casts Shell when HP is low. Can be bought in the world of balance and ruin.
 
===Beads===
 
Raises the evade stat. Because of a bug, the evade stat affects nothing and this relic is useless. It can be found in the world of balance and bought in the world of ruin.
 
===Black Belt===
 
A very useful relic, randomly counterattacks when attacked. Even more powerful if paired with the genji glove or offering. It can be bought in the world of balance or ruin.
 
===Blizzard Orb===
 
A relic which gives Umaro a special attack. It can be found in the world of ruin in the [[Final Fantasy VI/SQ: Edgar|ancient castle]].
 
===Charm Bangle===
 
Lowers the rate of random encounters. It can be found in the world of balance by performing well for the emperor, or traded for in the Colliseum.
 
===Cherub Down===
 
Grants permanent float status to the party member. Can be found in the world of balance and bought in the world of ruin.
 
===Coin Toss===
 
A relic particular to Setzer, or Gogo for that matter. Allows either one to use GP rain as an attack instead of slots.
 
===Crystal Orb===
 
Raises the max MP of the character by 1/2. It can be traded for in the colloseum for a muscle belt.
 
===Cure Ring===
 
Casts regen on the party member. Can be found in the world of balance and bought in the world of ruin.
 
===Cursed Ring===
 
Teaches the spell X-zone at a rate of x5 and inflicts condemned status. Can be traded for in the Colloseum for a Cursed Shield.
 
===Czarina Ring===
 
Casts safe and shell. Can be bought in the world of ruin.
 
===Dragon Horn===
 
When character jumps (through either DragoonBoots or Palidor's Sonic Dive), they attack randomly 2-4 times when they land. Can be found in the world of ruin or traded for in the Colliseum.
 
===Dragon Boots===
 
Changes fight into Jump, which performs similarly to Kain's jump in FFIV. Can be found in the world of balance and bought in the world of ruin.
 
===Earrings===
 
Can be bought in the world of balance and ruin. Raise magic damage, and can be stacked (with anothe Earring or a Hero Ring)
 
===Economizer===
 
One of the best relics in the game, it reduces all casting costs to 1. Can be won in the world of ruin from Brachosaurs in the dinosaur forest (north of the veldt), stolen from Aquilas in the phoenix cave, or traded in the Colloseum for a gem box.
 
===Exp Egg===
 
Absolutely essential for levelling up, this doubles all experienced earned for a character. Equipping an additional Exp Egg has no effect. It can be obtained by completing a sidequest in [[Final Fantasy VI/Chapter 11|Darril's Tomb]] or by betting an Elixir in the Colloseum and continuing to bet the next item until you get a Exp Egg. The last item bet in the sequence is a Tintinabar.
 
===Fairy Ring===
 
Protects against poison and dark. Can be bought in the world of balance and ruin.
 
===Fake Moustache===
 
Changes Relm's sketch command into control, which lets you pick an attack for the monster to do. Can be found in the world of ruin inside the [[Final Fantasy VI/SQ: Gogo|Zone eater]].
 
===Gale Hairpin===
 
Raises pre-emptive attack rate. Can be found in the world of balance and bought in the world of ruin.
 
===Gauntlet===
 
One weapon can be held in both hands for extra damage. Can be found in the world of ruin, and obtained in the world of balance if you choose to have Terra join Banon right away. Not as useful as the genji glove.
 
===Gem Box===
 
Allows the wearer to cast two spells in one turn. Can only be found in the [[Final Fantasy VI/SQ: Fanatic's Tower|fanatic's tower]]. Can be traded for an economizer in the colloseum, which certainly doesn't mean that you should.
 
===Genji Glove===
 
Allows the character to equip a second weapon instead of a shield. Very useful for dealing extra damage and very powerful if paired with the offering. The first can be found very early on. Have Terra refuse to help Banon repeatedly until the game takes over.
 
===Goggles===
 
Prevents dark status. Since dark status doesn't do anything thanks to the evade bug, this relic is worthless. Can be bought in the world of balance and ruin.
 
===Gold Hairpin===
 
Halves MP consumed. Can be found in the world of ruin, traded for in the Colleseum, and obtained if you choose to sacrifice Mog in the world of balance (Not wise... two of Mog's stronger dances are only available BEFORE the apocolypse).
 
===Guard Ring===
 
Casts safe. Can be bought in the world of ruin.
 
===Hero Ring===
 
Increase both magic damage and physical damage by 25%. Can be found in the world of balance and ruin, and is auctioned off in Jidoor for 50000 GP in the world of ruin. The physical damage boost does not stack.
 
===Hyper Wrist===
 
Raises vigor. Can be found in both worlds and bought in the world of ruin.
 
===Jewel Ring===
 
Protects against petrify. Can be bought in both worlds. Note that it doesn't protect against Dark even though the description says it does.
 
===Marvel Shoes===
 
Casts regen, haste, safe, and shell upon your party member. Is part of the Exp Egg trading sequence, after the rename card and before the tintinabar. Continuously trade an elixir to get this.
 
===Memento Ring===
 
Protects against zombie, stone, death, and many fatal attacks. Relm starts with this and a second one can be found in Strago's house, second floor, on the left wall. Only Shadow and Relm can equip this, and its hinted that its because of the dead love of Relm's mother/Shadow's wife.
 
===Merit Award===
 
Allows any character to equip virtually any equipment. Extremely useful for powering up certain characters, allowing Gogo to use more skills, and increasing certain stats beyond normal limits. Must be found in the Colloseum by trading the cat hood.
 
===Mithril Glove===
 
Casts safe when HP is low. Can be bought in both worlds.
 
===Moogle Charm===
 
Avoids all random enemy encounters, must be equipped on Mog. Extremely useful for getting through tough areas without fighting monsters, or clearing out chests early. Found in the moogle cave where Mog stands initially in the world of ruin, in his [[Final Fantasy VI/SQ: Mog|sidequest]].
 
===Muscle Belt===
 
Raises hp by 1/2. Stolen from Borras at Mt Zozo or won from the Skull Dragon.
 
===Offering===
 
Quite possibly the best relic in the game. Allows you to attack four times and never miss. You can combine this with genji glove to attack eight times, or combine with Thief Glove to attempt to capture four times (although, keep in mind that you will lose whatever item after your first successful steal). No critical hits or spells cast by weapons are allowed and damage is half as strong as normal. Can only be found by fighting the Katana Soul in the [[Final Fantasy VI/SQ: Edgar|ancient castle]]. Special exceptions: Fixed Dice, Dice's damage are not cut in half, Tempest's random Wind Slash still works and doesn't have its damage cut in half.
 
===Peace Ring===
 
Prevents Beserk and Muddle. Can be bought in both worlds.
 
===Pod Bracelet===
 
Casts safe and shell. Can be traded in the Colloseum for the Hero Ring, and found in the world of ruin.
 
===Rage Ring===
 
Gives Umaro a special attack. Found in the cave in the veldt in the world of ruin.
 
===Relic Ring===
 
Gives the character the properties of undead monsters. Found in Owzer's house in the world of ruin.
 
===Ribbon===
 
Prevents all status ailments except for Stop and Freeze. Very useful for uncursing the cursed shield. Can be found in both worlds and stolen from Brachosaurs most notably.
 
===Running Shoes===
 
Casts haste. Can be bought in both worlds.
 
===Safety Bit===
 
Prevents mortal magic attacks, as well as zombie, stone, and death. Can be found in the world of ruin, or morphed from certain monsters using Ragnarok, including Lvl 60 and 90 magic.
 
===Sneak Ring===
 
Doubles the success rate of steal. Can be found in the world of balance and bought in the world of ruin.
 
===Sniper Sight===
 
100% fight hit rate. Can be bought in both worlds and makes killing Cactrots easy work.
 
===Sprint Shoes===
 
Doubles walking speed in towns and dungeons. Can be bought everywhere.
 
===Star Pendant===
 
Prevents poison. Can be bought in both worlds.
 
===Thief Glove===
 
Changes steal into capture for Locke or Gogo. Performs steal and fight together. Attempts to steal four times when paired with the offering. Can be found in a chest in Zozo in either world.
 
===Tintinabar===
 
Recovers HP with each step. Is part of the exp egg sequence at the Colloseum where you keep trading the result of trading elixirs, and can be obtained by performing well for the emperor at the banquet and sending all the letters for the soldier in Mobliz, both in the world of balance.
 
===True Knight===
 
Protects party members with low Hp. Can be bought in both worlds.
 
===Wall Ring===
 
Casts rflect on that party member, which reflects most magical attacks to the opposite party. Can be useful for beating monsters with rflect by casting spells on your own party, or stopping all but unblockable magic attacks. A must have relic for the fanatic's tower. Can be bought in both worlds.
 
===White Cape===
 
Protects against imp and mute, and adds some defence, magic defence, and a nifty 10% MBlock. Can be bought in both worlds.
 
===Zephyr Cape===
 
Increases evade and Mevade stats. Evade does nothing, but Mevade effects both physical and magical attacks.

Latest revision as of 13:33, 14 April 2022

Each character can equip up to two relics.

Character specific[edit]

The vast majority of relics can be equipped by any character. The following ones are exceptions.

Name User Effect Location (price)
Berserker ring Umaro Umaro randomly attacks by throwing an ally at opponents, this attack is unblockable and cures the thrown ally of Confuse. Found in the cave on the veldt in the world of ruin.
Blizzard orb Umaro Umaro randomly casts Snowstorm. It can be found in the world of ruin in the ancient castle.
Bone wrist Umaro Increases all attributes and makes physical attacks unblockable and ignore defense. (GBA only) In the Dragons' Den treasure room.
Molulu's Charm Mog Avoids all random enemy encounters, must be equipped on Mog. Extremely useful for getting through tough areas without fighting monsters, or clearing out chests early. Found in the moogle cave where Mog stands initially in the world of ruin, in his sidequest.
Thief's Bracer (Sneak ring) Locke, Gogo Doubles the success rate of Locke's Steal command. Can be found in the world of balance and bought in the world of ruin.
Brigand's glove Locke, Gogo Changes Locke's Steal command into Mug/Capture. Performs stealing and attacking together. Attempts to steal four times when paired with the Master's Scroll/Offering. Can be found in a chest in Zozo in either world. Can also be won by betting a Thief's Bracer in the Colosseum.
Heiji's Jitte (Coin toss) Setzer, Gogo Changes Setzer's Slots command into Gil Toss (GP Rain in the SNES version).
Fake moustache Relm, Gogo Changes Relm's Sketch command into Control, which lets you pick an attack for the monster to do. Fails on bosses and misses sometimes. Can be found in the world of ruin inside the Zone eater.
Memento ring Relm, Shadow Protects against zombie, stone, and death. Only Shadow and Relm can equip this, and it's hinted that it's because of the dead love of Relm's mother/Shadow's wife. Relm starts with this and a second one can be found in Strago's house, second floor, on the left wall.
Princess/Czarina ring Relm, Terra, Celes Doubles physical and magical defense when Health Points are low.

Field effect[edit]

The effect of these relics is activated outside battles only.

Name Effect Location (price)
Sprint Shoes Double walking speed in towns and dungeons. Can be bought everywhere.
Tintinnabulum Recovers HP with each step. Is part of the growth egg sequence at the Coliseum where you keep trading the result of trading elixirs, and can be obtained by performing well for the emperor at the banquet and sending all the letters for the soldier in Mobliz, both in the world of balance.
Ward Bangle Lowers the rate of random encounters. It can be found in the world of balance by performing well for the emperor, or traded for in the Coliseum.

Preventing status ailments[edit]

All these relics permanently grant the wearer immunity to some status ailments.

Name Effect Location (price)
Star Pendant Prevents poison. Can be bought in both worlds.
Silver Spectacles Prevents dark/blind (in the SNES version, this status does nothing). Can be bought in both worlds.
Jeweled Ring Prevents petrify (it doesn't prevent dark/blind). Can be bought in both worlds.
Fairy Ring Prevents poison and dark/blind. Can be bought in both worlds.
Peace Ring Prevents berserk and confusion. Can be bought in both worlds.
Amulet Prevents poison, dark/blind, and zombie. Can be bought in both worlds.
White Cape Prevents imp/kappa and silence; Def. +5, M.Def. +5, M.Evade +10%. Can be bought in both worlds.
Safety Bit Prevents instant-death, Zombie, Petrification, and Doom. Can be found in the world of ruin, or morphed from certain monsters using Ragnarok, including Lvl 60 and 90 magics in the Cultists' Tower.
Ribbon Prevents all status ailments except for Stop and Freeze. Very useful for uncursing the cursed shield. Can be found in both worlds.

Improving status[edit]

All these relics permanently grant one beneficial status to the wearer.

Name Effect Location (price)
Mythril Glove Casts Protect when HP is low. Can be bought in both worlds.
Protect Ring Automatic Protect status (increases physical defense). Can be bought in the world of ruin.
Barrier Ring Casts Shell when HP is low (increase M.Defense). Can be bought in the world of balance and ruin.
Reflect Ring (Wall Ring) Automatic reflect status (reflects most magical attacks to the opposite party).
Can be useful for beating monsters with reflect by casting spells on your own party, or stopping all but unblockable magic attacks. A must have relic for the fanatic's tower.
Can be bought in both worlds.
Angel Wings (Cherub Down) Float status (immunity from some spells such as Meltdown and Quake). Can be found in the world of balance and bought at the Auction House in the world of ruin.
Hermes Sandals (Running Shoes) Haste status (increased battle speed). Can be bought in both worlds.
Angel Ring Regen status (progressively restores HP in battle). Can be found in the world of balance and bought at the Auction House in the world of ruin.
Lich Ring (Relic Ring) Undead status (healed by instant-defeat and drain spells; hurt by cure spells). Found in Owzer's house in the world of ruin.
Guard Bracelet (Pod Bracelet) Protect and shell statuses (increase defense and magic defense). Can be traded in the Coliseum for the Hero Ring, and dropped by Wrexsoul and won at the Auction House in the World of Ruin.
Miracle Shoes (Marvel Shoes) Regen, haste, protect and shell statuses. Is part of the Growth Egg trading sequence, after the rename card and before the tintinabar. Continuously trade an elixir to get this.

Affecting attributes[edit]

All these relics increase one or more attributes of the wearer.

Name Effect Location (price)
Prayer Beads Evade +20%
(in the SNES version the evade attribute affects nothing).
It can be found in the world of balance and bought in the world of ruin.
Zephyr Cloak Evade +10%, M.Evade +10%.
Muscle Belt Max HP +50%. Stolen from Glasya Labolas at Mt Zozo or won from the Skull Dragon in Kefka's Tower.
Hyper Wrist Strength +50. Can be found in both worlds and bought in the world of ruin.
Sniper Eye Hit rate = 100%.
It makes killing Cactuars easy work.
Can be bought in both worlds.
Gigas Glove Physical damage +50%.
Does not stack.
It can be found in the world of balance and bought in the world of ruin.
Gauntlet Increases physical damage (holding a weapon with two hands). Not as useful as the genji glove. Can be found in the world of ruin, and obtained in the world of balance if you choose to have Terra join Banon right away.
Genji Glove Increases physical damage by equipping a second weapon instead of a shield. Very useful for dealing extra damage and very powerful if paired with the offering.
Cannot be used by Umaro.
The first can be found very early on: have Terra refuse to help Banon repeatedly until the game takes over.
Hero's Ring Magic damage +25%, physical damage +25%.
Magic damage stacks.
Can be found in the world of balance and ruin, and is auctioned off in Jidoor for 50000 GP in the world of ruin.
Earrings Magic damage +25%; can be stacked. Can be bought in the world of balance and ruin.
Crystal Orb Max MP +50%. It can be traded for in the coliseum for a muscle belt.
Gold Hairpin Halves MP consumed (same as if Max MP +100%). Can be found in the world of ruin, traded for in the Coliseum, and obtained if you choose to sacrifice Mog in the world of balance (not wise: the Water Harmony is only available before the cataclysm in the older versions. In the GBA version, Leviathan offers one last chance to obtain the dance.
Celestriad (Economizer) It reduces all spellcasting costs to 1.
Cannot be used by Umaro.
Can be won in the world of ruin from Brachiosaurs in the dinosaur forest (north of the veldt), stolen from Galypdes (Aquila) in the phoenix cave, or by betting a Soul of Thamasa (Gem Box) in the Coliseum (It's best not to do this, as Souls of Thamasa can only be obtained once in the SNES version. Red Glutturns have them in infinite supply in the GBA version. This is dangerous due to their use of Heartless Angel and Ultima.)
Growth Egg (EXP Egg) Doubles experienced earned by the character. Does not stack. It can be obtained by completing a sidequest in Darril's Tomb, by betting an Elixir in the Coliseum and continuing to bet the next item until you get one (the last item bet in the sequence is a Tintinnabulum [Tintinnabar],) or by morphing the Chimera monsters found on the Thamasa island in the World of Ruin (usually Ragnarok will display "I dub thee Potion!" but occasionally it will show "I dub thee Growth Egg!"). The last works best if the Chimera is low on health. It can be dropped by the Gargantua boss in the Dragon's Den in the GBA version.

Affecting battle commands and actions[edit]

All these relics allow the wearer to perform extra actions in battle, or prevent opponents from performing some actions (alarm earring/back guard).

Name Effect Location (price)
Alarm Earring Prevents back attacks and pincer attacks. Can be found in the world of balance and bought in the world of ruin.
Gale Hairpin Raises pre-emptive attack rate. Can be found in the world of balance and bought in the world of ruin.
Black Belt Randomly counterattacks when attacked. Even more powerful if paired with the genji glove or offering. It can be bought in the world of balance or ruin.
Merit Award Allows any character to equip virtually any equipment. Extremely useful for powering up certain characters, allowing Gogo to use more skills, and increasing certain attributes beyond normal limits.
Cannot be used by Umaro, Gau, Gogo.
Must be found in the Colosseum by trading the cat hood or excalipoor (GBA exclusive), which can be bought at the auction house for 500000 gil.
Soul of Thamasa (Gem Box) Allows the wearer to cast two spells in one turn.
Cannot be used by Umaro.
Can only be found in the Cultists' tower. Can be traded for a celestriad/economizer in the coliseum, which certainly doesn't mean that you should. Can be stolen from Red Glutturns in the Soul Shrine which is highly dangerous due to them casting Ultima every turn unless Runic is used.
Dragoon Boots Changes fight into Jump, which performs similarly to Kain's jump in FF4.
Cannot be used by Umaro.
Can be found in the world of balance and bought in the world of ruin.
Dragon Horn When character jumps (through either Dragoon Boots or Quetzalli's Sonic Dive), he/she attacks randomly 2-4 times when landing.
Cannot be used by Umaro.
Can be found in the world of ruin or traded for in the Coliseum.
Master's Scroll (Offering) Allows to attack four times and never miss. It can be combined with Genji Glove to attack eight times, or with Thief Glove to attempt to steal four times (you will lose whatever item after your first successful steal). No critical hits or spells cast by weapons are allowed and damage is half as strong as normal. Special exceptions: Fixed Dice, Dice's damage are not cut in half, Kazekiri's wind slash still works and doesn't have its damage cut in half, Ultima Weapon's damage is not halved. Can be found by fighting the Samurai Soul in the ancient castle or by stealing from a Yellow Glutturn in the Soul Shrine if the player can brave its status attacks such as Diabolic Whistle and Disaster.
Knight's Code (True Knight) Covers party members with low HP. Can be bought in both worlds.
Cursed Ring Teaches the spell X-zone/Banish at a rate of 5, but inflicts Doom. Can be gotten from the coliseum by trading the cursed shield or found in Narshe in the World of Ruin.