Jump to navigation
Jump to search
(expanded) |
(added reference) |
||
Line 20: | Line 20: | ||
Still, the game adds several original innovations, e.g. deadly-hot deserts, freezing snow storms, and submarines. | Still, the game adds several original innovations, e.g. deadly-hot deserts, freezing snow storms, and submarines. | ||
== See also == | |||
* [http://crpgaddict.blogspot.com/2017/08/game-260-hera-1987.html The Computer Role-Playing Games Addict] on blogspot. | |||
{{ToC}} | {{ToC}} |
Revision as of 14:42, 7 September 2017
Hera: The Sword of Rhin | |
---|---|
Developer(s) | Jeff Hendrix, Anders Knudsen |
Publisher(s) | Jeff Hendrix |
Year released | |
System(s) | Apple II, MS-DOS |
Genre(s) | Role-playing |
---|---|
Modes | Single player |
Hera: The Sword of Rhin is a role-playing game developed from 1985 to 1987, but the authors only managed to release it in 1995.
It is considered an Ultima clone, as it draws inspiration mostly from Ultima 2, but also from Dragon Quest 1. This is probably the main reason authors met difficulties in finding a publisher.
Still, the game adds several original innovations, e.g. deadly-hot deserts, freezing snow storms, and submarines.
See also
- The Computer Role-Playing Games Addict on blogspot.