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Still, the game adds several original innovations, e.g. deadly-hot deserts, freezing snow storms, and submarines.
Still, the game adds several original innovations, e.g. deadly-hot deserts, freezing snow storms, and submarines.
== See also ==
* [http://crpgaddict.blogspot.com/2017/08/game-260-hera-1987.html The Computer Role-Playing Games Addict] on blogspot.


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Revision as of 14:42, 7 September 2017

Box artwork for Hera: The Sword of Rhin.
Box artwork for Hera: The Sword of Rhin.
Hera: The Sword of Rhin
Developer(s)Jeff Hendrix,
Anders Knudsen
Publisher(s)Jeff Hendrix
Year released
System(s)Apple II, MS-DOS
Genre(s)Role-playing
ModesSingle player
LinksHera: The Sword of Rhin ChannelSearchSearch

Hera: The Sword of Rhin is a role-playing game developed from 1985 to 1987, but the authors only managed to release it in 1995.

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It is considered an Ultima clone, as it draws inspiration mostly from Ultima 2, but also from Dragon Quest 1. This is probably the main reason authors met difficulties in finding a publisher.

Still, the game adds several original innovations, e.g. deadly-hot deserts, freezing snow storms, and submarines.

See also

Table of Contents

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