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# Never fight the physics of the game. Your mount most easily moves in the direction it is already moving. Attempting to change direction radically in mid-air is near impossible; even on the ground, it will still take about 1-2 seconds. This is evident in the different enemies. Bounders seldom attempt to change direction in the air, Hunters will change direction and lose altitude when they do, and Shadow Lords do not abide by the same laws of physics (hence the speedy flying). Your best bet is to continue your path and switch levels to outrun the enemy before you change direction. Or you could slow down and gain altitude. Or you could use a collision with a ledge or enemy to change direction instantly (see #2).
# Never fight the physics of the game. Your mount most easily moves in the direction it is already moving. Attempting to change direction radically in mid-air is near impossible; even on the ground, it will still take about 1-2 seconds. This is evident in the different enemies. Bounders seldom attempt to change direction in the air, Hunters will change direction and lose altitude when they do, and Shadow Lords do not abide by the same laws of physics (hence the speedy flying). Your best bet is to continue your path and switch levels to outrun the enemy before you change direction. Or you could slow down and gain altitude. Or you could use a collision with a ledge or enemy to change direction instantly (see #2).
# Any contact changes your mount's direction. If you bump a wall or opponent your mount changes direction with the same speed IF you direct your mount and continue flapping (i.e. going right fast you hit a ledge, start flapping and push LEFT to continue your momentum). If you try to resist this function you will slow down tremendously and/or momentarily stall midair. If you stall you become a still target for any other enemies nearby and you will have a very difficult time avoiding death. The only contact that doesn't change your direction is if you go fast and SKIM the top of an enemy. If you do it correctly the enemy dies, you continue with the same direction and speed and the EGG continues in the same direction as the deceased enemy with lots of speed. With the right controlling and location you can catch the egg as it wraps around the screen.
# Any contact changes your mount's direction. If you bump a wall or opponent your mount changes direction with the same speed IF you direct your mount and continue flapping (i.e. going right fast you hit a ledge, start flapping and push LEFT to continue your momentum). If you try to resist this function you will slow down tremendously and/or momentarily stall midair. If you stall you become a still target for any other enemies nearby and you will have a very difficult time avoiding death. The only contact that doesn't change your direction is if you go fast and SKIM the top of an enemy. If you do it correctly the enemy dies, you continue with the same direction and speed and the EGG continues in the same direction as the deceased enemy with lots of speed. With the right controlling and location you can catch the egg head as it wraps around the screen.
# Lives are worth much more than eggs. This is quite obvious but some novices try to fly after eggs while they're still in the air and lose sight of other enemies and exposed lava. You must remain in control of the entire screen and your mount constantly. Getting one more egg in midair will give you 500 points more than letting it drop. Even if it falls in the lava, you only lose 1,500 potential points. Lives are worth 20,000 points (the cost of an extra mount). Do the math -- lives are worth more.
# Lives are worth much more than eggs. This is quite obvious but some novices try to fly after eggs while they're still in the air and lose sight of other enemies and exposed lava. You must remain in control of the entire screen and your mount constantly. Getting one more egg in midair will give you 500 points more than letting it drop. Even if it falls in the lava, you only lose 1,500 potential points. Lives are worth 20,000 points (the cost of an extra mount). Do the math -- lives are worth more.
# No stage is complete until all mounts, eggs and Pterodactyls are off the screen. This is very important because you can accidentally lose a life if you let your guard down at the very end of a stage. Once all eggs are gone all Pterodactyls will charge in their current direction off screen so just avoid them (or if you're good enough take them out).
# No stage is complete until all mounts, eggs and Pterodactyls are off the screen. This is very important because you can accidentally lose a life if you let your guard down at the very end of a stage. Once all eggs are gone all Pterodactyls will charge in their current direction off screen so just avoid them (or if you're good enough take them out).
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Latin: A a Á á À à  â Ä ä Ǎ ǎ Ă ă Ā ā à ã Å å Ą ą Æ æ Ǣ ǣ   B b   C c Ć ć Ċ ċ Ĉ ĉ Č č Ç ç   D d Ď ď Đ đ Ḍ ḍ Ð ð   E e É é È è Ė ė Ê ê Ë ë Ě ě Ĕ ĕ Ē ē Ẽ ẽ Ę ę Ẹ ẹ Ɛ ɛ Ǝ ǝ Ə ə   F f   G g Ġ ġ Ĝ ĝ Ğ ğ Ģ ģ   H h Ĥ ĥ Ħ ħ Ḥ ḥ   I i İ ı Í í Ì ì Î î Ï ï Ǐ ǐ Ĭ ĭ Ī ī Ĩ ĩ Į į Ị ị   J j Ĵ ĵ   K k Ķ ķ   L l Ĺ ĺ Ŀ ŀ Ľ ľ Ļ ļ Ł ł Ḷ ḷ Ḹ ḹ   M m Ṃ ṃ   N n Ń ń Ň ň Ñ ñ Ņ ņ Ṇ ṇ Ŋ ŋ   O o Ó ó Ò ò Ô ô Ö ö Ǒ ǒ Ŏ ŏ Ō ō Õ õ Ǫ ǫ Ọ ọ Ő ő Ø ø Œ œ   Ɔ ɔ   P p   Q q   R r Ŕ ŕ Ř ř Ŗ ŗ Ṛ ṛ Ṝ ṝ   S s Ś ś Ŝ ŝ Š š Ş ş Ș ș Ṣ ṣ ß   T t Ť ť Ţ ţ Ț ț Ṭ ṭ Þ þ   U u Ú ú Ù ù Û û Ü ü Ǔ ǔ Ŭ ŭ Ū ū Ũ ũ Ů ů Ų ų Ụ ụ Ű ű Ǘ ǘ Ǜ ǜ Ǚ ǚ Ǖ ǖ   V v   W w Ŵ ŵ   X x   Y y Ý ý Ŷ ŷ Ÿ ÿ Ỹ ỹ Ȳ ȳ   Z z Ź ź Ż ż Ž ž   ß Ð ð Þ þ Ŋ ŋ Ə ə   {{Unicode|}}
Greek: Ά ά Έ έ Ή ή Ί ί Ό ό Ύ ύ Ώ ώ   Α α Β β Γ γ Δ δ   Ε ε Ζ ζ Η η Θ θ   Ι ι Κ κ Λ λ Μ μ   Ν ν Ξ ξ Ο ο Π π   Ρ ρ Σ σ ς Τ τ Υ υ   Φ φ Χ χ Ψ ψ Ω ω   {{Polytonic|}}
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