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{{ | {{needcontrols|Apple II}} | ||
{{ | |||
| | {{All_Game_Nav|game=Karateka|num=4}} | ||
| | {{Infobox|title = Karateka | ||
| | |image = | ||
|developer= | |developer = Jordan Mechner | ||
|publisher=[[Brøderbund Software]] | |publisher = [[Brøderbund Software]] | ||
| | |designer = Jordan Mechner | ||
| | |engine = | ||
| | |releasedates = [[1984]] | ||
|genre=[[Action]] | |genre = [[Action]] | ||
|modes=[[Single player]] | |modes = [[Single player]] | ||
| | |ratings = N/A | ||
|systems = [[Amstrad CPC]], [[Apple II]], [[Atari 8-bit]], [[Atari 7800]], [[Commodore 64]], [[MS-DOS]], [[Nintendo Entertainment System|Famicom]], [[Sinclair ZX Spectrum]] | |||
|media = | |||
|requirements = | |||
|input = Keyboard, controller, joystick | |||
}} | }} | ||
'''Karateka''' is a martial arts game designed by Jordan Mechner. It is designed to resemble classic martial arts films, including cinematic techniques such as cross-cutting. | |||
== Gameplay == | |||
You only have one life for the entire game. If you die you must start over from the beginning. After winning a battle, your maximum health level will usually decrease by one point and your enemy's maximum health level will increase by one point. Your health will always be restored to its current maximum after a battle, so it does not matter how much you are damaged during combat as long as you do not die. | |||
== | == Control == | ||
Controlling your fighter depends on which version you are playing. In all versions you have two stances: running and fighting. Being hit in the running stance is lethal, whether or not you are stationary. Once you enter fighting stance in a combat situation, you may not enter running stance again until your enemy is gone. In all versions, you have three punches or kicks, depending on if the joystick or D-pad is in an up, down, or neutral position. | |||
Press the "punch" button while standing in the running stance and you will honorably bow to your opponent; if your opponent is also in this stance, he will bow back. This gesture serves no function other than your amusement. | |||
Kicks have a longer range than punches, but punches are quicker. Kicks can be rapid-fired at most four times, after which your fighter must pause, but rapid one-two punches can continue indefinitely. | |||
While in fighting stance, you have two kinds of movement: walking, and a slight, quick shuffle forward, which the game distinguishes by holding the joystick and tapping it. | |||
== | === Apple II controls === | ||
* | * Button 1: kick | ||
* | * Button 2: punch | ||
* | * Up: assume running stance; let go to assume fighting stance | ||
* | * Up+Right: run; let go to assume fighting stance | ||
{{ | === Famicom controls === | ||
In the Famicom version, your stance will be held after releasing the corresponding button. | |||
* {{nes|A}}: kick | |||
* {{nes|B}}: punch | |||
* {{nes|Up|Dpad}}: assume running stance | |||
* {{nes|Down|Dpad}}: assume fighting stance | |||
[[Category:Brøderbund Software]] | [[Category:Brøderbund Software]] | ||
[[Category:1984]] | |||
[[Category:Action]] | [[Category:Action]] | ||
[[Category:Single player]] | [[Category:Single player]] | ||
[[Category:Amstrad CPC]] | |||
[[Category:Apple II]] | |||
[[Category:Atari 8-bit]] | |||
[[Category:Atari 7800]] | |||
[[Category:Commodore 64]] | |||
[[Category:MS-DOS]] | |||
[[Category:Nintendo Entertainment System]] | |||
[[Category:Sinclair ZX Spectrum]] |