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(→‎Siren: Additional description)
(Add difficult, convert monsters into table format.)
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{{Header Nav|game=Killing Floor}}
{{Header Nav|game=Killing Floor}}


== Clot ==
== Difficulty ==
The difficulty level is modified by the initial difficulty setting, and the number of players in the game.


The basic enemy.  
{| {{prettytable}}
== Bloat ==
+ Difficult modifiers
! Level || Movement || Health || Damage
|-
| Beginner (1)
| 95% zombie speed.
| 50% health
| 30% damage.
|-
| Normal (2)
| Normal
| Normal
| Normal
|-
| Hard (4)
| +15% zombie speed
| +35% health
| +25% damage
|-
| Suicidal (7)
| +30% zombie speed
| +75% health
| +75% damage
|}


This enemy is larger than the other zombies, and vomits acidic bile.  
When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will cause zombies to obtain additional health.  


== Gorefast ==
Slightly faster than clots, and swings a metallic object as it approaches.


== Crawler ==
== Zombies ==
A spider-like zombie.


== Stalker ==
There are 9 different zombies within the game.  
An invisible zombie.  It is detected either by the Commando, or by a barely visible halo.  


== Siren ==
{| {{prettytable}}
A zombie in a straight jacket, who's loud scream will inflict damage on the player.
! Name || Health || Damage
|-
| Clot
| 130 || 6 || The basic zombie. 
|-
| Bloat
| 525 (+131.25/pl) || 14 || This enemy is larger than the other zombies, and vomits acidic bile.  It is vulnerable to fire attacks.
|-
| Gorefast
| 250 (+37.5/pl) || 15 || Slightly faster than clots, and swings a metallic object as it approaches.
|-
| Crawler
| 70 || 6 || A spider-like zombie, known to appear in any location.  It also performs leap attacks.
|-
| Stalker
| 100 || 9 || An invisible zombie.  It is detected either by the Commando, or by a barely visible halo.
|-
| Siren  
| 300 (+30/pl) || 13 || A zombie in a straight jacket, who's loud scream will inflict damage on the player.


The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere.  In addition, any grenades or rockets within the area of effect are destroyed.
The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere.  In addition, any grenades or rockets within the area of effect are destroyed.
 
|-
== Scrake ==
| Scrake  
Equipped with a chainsaw.  
| 1000 (+500/pl) || 20 || Equipped with a chainsaw.  
 
|-
== Flesh Pound ==
| Flesh Pound  
A zombie with heavy metallic arms.  It is recognizable with a light on its body, which becomes red when it is attacked.  
| 1500 (+375/pl) || 35 || A zombie with heavy metallic arms.  It is recognizable with a light on its body, which becomes red when it is attacked.  
 
|-
== Patriarch ==
| Patriarch  
 
| 4000 (+3000/pl) || 85 || An intelligent zombie with a surgically attached minigun.  It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player.
An intelligent zombie with a surgically attached minigun.   
|}


{{Footer Nav|game=Killing Floor|prevpage=Perks|nextpage=Walkthrough}}
{{Footer Nav|game=Killing Floor|prevpage=Perks|nextpage=Walkthrough}}

Revision as of 21:17, 24 May 2009

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Difficulty

The difficulty level is modified by the initial difficulty setting, and the number of players in the game.

+ Difficult modifiers
Level Movement Health Damage
Beginner (1) 95% zombie speed. 50% health 30% damage.
Normal (2) Normal Normal Normal
Hard (4) +15% zombie speed +35% health +25% damage
Suicidal (7) +30% zombie speed +75% health +75% damage

When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will cause zombies to obtain additional health.


Zombies

There are 9 different zombies within the game.

Name Health Damage
Clot 130 6 The basic zombie.
Bloat 525 (+131.25/pl) 14 This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks.
Gorefast 250 (+37.5/pl) 15 Slightly faster than clots, and swings a metallic object as it approaches.
Crawler 70 6 A spider-like zombie, known to appear in any location. It also performs leap attacks.
Stalker 100 9 An invisible zombie. It is detected either by the Commando, or by a barely visible halo.
Siren 300 (+30/pl) 13 A zombie in a straight jacket, who's loud scream will inflict damage on the player.

The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed.

Scrake 1000 (+500/pl) 20 Equipped with a chainsaw.
Flesh Pound 1500 (+375/pl) 35 A zombie with heavy metallic arms. It is recognizable with a light on its body, which becomes red when it is attacked.
Patriarch 4000 (+3000/pl) 85 An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player.