Jump to navigation
Jump to search
(→Siren: Additional description) |
(Add difficult, convert monsters into table format.) |
||
Line 2: | Line 2: | ||
{{Header Nav|game=Killing Floor}} | {{Header Nav|game=Killing Floor}} | ||
== | == Difficulty == | ||
The difficulty level is modified by the initial difficulty setting, and the number of players in the game. | |||
{| {{prettytable}} | |||
+ Difficult modifiers | |||
! Level || Movement || Health || Damage | |||
|- | |||
| Beginner (1) | |||
| 95% zombie speed. | |||
| 50% health | |||
| 30% damage. | |||
|- | |||
| Normal (2) | |||
| Normal | |||
| Normal | |||
| Normal | |||
|- | |||
| Hard (4) | |||
| +15% zombie speed | |||
| +35% health | |||
| +25% damage | |||
|- | |||
| Suicidal (7) | |||
| +30% zombie speed | |||
| +75% health | |||
| +75% damage | |||
|} | |||
When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will cause zombies to obtain additional health. | |||
== | == Zombies == | ||
There are 9 different zombies within the game. | |||
{| {{prettytable}} | |||
A zombie in a straight jacket, who's loud scream will inflict damage on the player. | ! Name || Health || Damage | ||
|- | |||
| Clot | |||
| 130 || 6 || The basic zombie. | |||
|- | |||
| Bloat | |||
| 525 (+131.25/pl) || 14 || This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks. | |||
|- | |||
| Gorefast | |||
| 250 (+37.5/pl) || 15 || Slightly faster than clots, and swings a metallic object as it approaches. | |||
|- | |||
| Crawler | |||
| 70 || 6 || A spider-like zombie, known to appear in any location. It also performs leap attacks. | |||
|- | |||
| Stalker | |||
| 100 || 9 || An invisible zombie. It is detected either by the Commando, or by a barely visible halo. | |||
|- | |||
| Siren | |||
| 300 (+30/pl) || 13 || A zombie in a straight jacket, who's loud scream will inflict damage on the player. | |||
The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed. | The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed. | ||
|- | |||
| Scrake | |||
Equipped with a chainsaw. | | 1000 (+500/pl) || 20 || Equipped with a chainsaw. | ||
|- | |||
| Flesh Pound | |||
A zombie with heavy metallic arms. It is recognizable with a light on its body, which becomes red when it is attacked. | | 1500 (+375/pl) || 35 || A zombie with heavy metallic arms. It is recognizable with a light on its body, which becomes red when it is attacked. | ||
|- | |||
| Patriarch | |||
| 4000 (+3000/pl) || 85 || An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player. | |||
An intelligent zombie with a surgically attached minigun. | |} | ||
{{Footer Nav|game=Killing Floor|prevpage=Perks|nextpage=Walkthrough}} | {{Footer Nav|game=Killing Floor|prevpage=Perks|nextpage=Walkthrough}} |
Revision as of 21:17, 24 May 2009
Difficulty
The difficulty level is modified by the initial difficulty setting, and the number of players in the game.
+ Difficult modifiersLevel | Movement | Health | Damage |
---|---|---|---|
Beginner (1) | 95% zombie speed. | 50% health | 30% damage. |
Normal (2) | Normal | Normal | Normal |
Hard (4) | +15% zombie speed | +35% health | +25% damage |
Suicidal (7) | +30% zombie speed | +75% health | +75% damage |
When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will cause zombies to obtain additional health.
Zombies
There are 9 different zombies within the game.
Name | Health | Damage | |
---|---|---|---|
Clot | 130 | 6 | The basic zombie. |
Bloat | 525 (+131.25/pl) | 14 | This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks. |
Gorefast | 250 (+37.5/pl) | 15 | Slightly faster than clots, and swings a metallic object as it approaches. |
Crawler | 70 | 6 | A spider-like zombie, known to appear in any location. It also performs leap attacks. |
Stalker | 100 | 9 | An invisible zombie. It is detected either by the Commando, or by a barely visible halo. |
Siren | 300 (+30/pl) | 13 | A zombie in a straight jacket, who's loud scream will inflict damage on the player.
The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed. |
Scrake | 1000 (+500/pl) | 20 | Equipped with a chainsaw. |
Flesh Pound | 1500 (+375/pl) | 35 | A zombie with heavy metallic arms. It is recognizable with a light on its body, which becomes red when it is attacked. |
Patriarch | 4000 (+3000/pl) | 85 | An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player. |