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Difficulty

The difficulty level is modified by the initial difficulty setting, and the number of players in the game.

Difficulty modifiers
Level Movement Health Damage
Beginner (1) 95% zombie speed. 50% health 30% damage.
Normal (2) Normal Normal Normal
Hard (4) +15% zombie speed +35% health +25% damage
Suicidal (7) +30% zombie speed +75% health +75% damage

When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will increase the number of zombies, and cause these zombies to obtain additional health.

Zombies

There are 9 different zombies within the game.

Name Health Damage Description
Clot 130 6 The basic zombie.
Bloat 525 (+131.25/pl) 14 This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks.
Gorefast 250 (+37.5/pl) 15 Slightly faster than clots, and swings a metallic object as it approaches.
Crawler 70 6 A spider-like zombie, known to appear in any location. It also performs leap attacks.
Stalker 100 9 An invisible zombie. It is detected either by the Commando, or by a barely visible halo.
Siren 300 (+30/pl) 13 A zombie in a straight jacket, who's loud scream will inflict damage on the player.

The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed.

Scrake 1000 (+500/pl) 20 Equipped with a chainsaw.
Flesh Pound 1500 (+375/pl) 35 A zombie with heavy metallic arms. It is recognizable with a light on its body, which becomes red when it is attacked.
Patriarch 4000 (+3000/pl) 85 An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player.