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Difficulty
The difficulty level is modified by the initial difficulty setting, and the number of players in the game.
Level | Movement | Health | Damage |
---|---|---|---|
Beginner (1) | 95% zombie speed. | 50% health | 30% damage. |
Normal (2) | Normal | Normal | Normal |
Hard (4) | +15% zombie speed | +35% health | +25% damage |
Suicidal (7) | +30% zombie speed | +75% health | +75% damage |
When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will increase the number of zombies, and cause these zombies to obtain additional health.
Zombies
There are 9 different zombies within the game.
Name | Health | Damage | Description |
---|---|---|---|
Clot | 130 | 6 | The basic zombie. |
Bloat | 525 (+131.25/pl) | 14 | This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks. |
Gorefast | 250 (+37.5/pl) | 15 | Slightly faster than clots, and swings a metallic object as it approaches. |
Crawler | 70 | 6 | A spider-like zombie, known to appear in any location. It also performs leap attacks. |
Stalker | 100 | 9 | An invisible zombie. It is detected either by the Commando, or by a barely visible halo. |
Siren | 300 (+30/pl) | 13 | A zombie in a straight jacket, who's loud scream will inflict damage on the player.
The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed. |
Scrake | 1000 (+500/pl) | 20 | Equipped with a chainsaw. |
Flesh Pound | 1500 (+375/pl) | 35 | A zombie with heavy metallic arms. It is recognizable with a light on its body, which becomes red when it is attacked. |
Patriarch | 4000 (+3000/pl) | 85 | An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player. |