Difficulty
The enemies are modified by both the initial difficulty setting, and the number of players in the game.
Level | Movement | Health | Damage |
---|---|---|---|
Beginner (1) | 95% zombie speed. | 50% health | 30% damage. |
Normal (2) | Normal | Normal | Normal |
Hard (4) | +15% zombie speed | +35% health | +25% damage |
Suicidal (7) | +30% zombie speed | +75% health | +75% damage |
When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will increase the number of zombies, and cause these zombies to obtain additional health.
Zombies
There are 9 different zombies within the game.
Name | Health | Damage | Description |
---|---|---|---|
Clot | 130 | 6 | The basic zombie. |
Bloat | 525 (+131.25/pl) | 14 | This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks. |
Gorefast | 250 (+37.5/pl) | 15 | Slightly faster than clots, and swings a metallic object as it approaches. |
Crawler | 70 | 6 | A spider-like zombie, known to appear in any location. It also performs leap attacks. |
Stalker | 100 | 9 | An invisible zombie. It is detected either by the Commando, or by a barely visible halo. |
Siren | 300 (+30/pl) | 13 | A zombie in a straight jacket, who's loud scream will inflict damage on the player.
The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed. |
Scrake | 1000 (+500/pl) | 20 | Equipped with a chainsaw. |
Flesh Pound | 1500 (+375/pl) | 35 | A zombie with heavy metallic arms, that takes half damage from bullets but double damage from frag grenades. It is recognizable with a light on its body, which becomes red when it is attacked. Under no circumstance should it be fired upon in melee range. When one is sighted, back up to a safe distance, and start firing at it with precision weapons to inflict gradual damage. If enraged (when it receives 360 damage before modifiers within 2 seconds), unload your weaponry to inflict as much damage as possible before it kills the team.
If you are alone, wait until the other enemies are defeated, and engage it. If you have shotguns, you can fire a single shot at close range without enraging it. In a team, back to maximum range. When enraged, create coordinated fire against the single fleshpound before it reaches a teammate. |
Patriarch | 4000 (+3000/pl) | 85 | An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player. |