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< Killing Floor
Revision as of 01:30, 30 June 2009 by Sigma 7 (talk | contribs) (-stub)
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Difficulty

The enemies are modified by both the initial difficulty setting, and the number of players in the game.

Difficulty modifiers
Level Movement Health Damage
Beginner (1) 95% zombie speed. 50% health 30% damage.
Normal (2) Normal Normal Normal
Hard (4) +15% zombie speed +35% health +25% damage
Suicidal (7) +30% zombie speed +75% health +75% damage

When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will increase the number of zombies, and cause these zombies to obtain additional health.

Zombies

There are 9 different zombies within the game.

Name Health Damage Description
Clot 130 6 The basic zombie, which can grab players.
Bloat 525 (+131.25/pl) 14 This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks.
Gorefast 250 (+37.5/pl) 15 Slightly faster than clots, and swings a metallic object as it approaches.
Crawler 70 6 A spider-like zombie, known to appear in any location. It also performs leap attacks.
Stalker 100 9 An invisible zombie. It is detected either by the Commando, or by a barely visible halo.
Siren 300 (+30/pl) 13 A zombie in a straight jacket, who's loud scream will inflict damage on the player.

The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed.

Scrake 1000 (+500/pl) 20 Equipped with a chainsaw.
Flesh Pound 1500 (+375/pl) 35*2 A zombie with heavy metallic arms, that takes half damage from bullets but double damage from frag grenades. It is recognizable with a light on its body, which becomes red when enraged. When one is sighted, back up to a safe distance, and attack it slowly with precision weapons to inflict gradual damage. If enraged (when it receives 360 damage before modifiers within 2 seconds), inflict as much damage as possible before it kills the team or players.

If you are alone, wait until the other enemies are defeated, and engage it. If you have shotguns, you can fire a single shot at close range without enraging it. It's attack

In a team, back to maximum range. When enraged, coordinate fire against the single fleshpound before it reaches a teammate.

Patriarch 4000 (+3000/pl) 85 An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player.