Difficulty
The enemies are modified by both the initial difficulty setting, and the number of players in the game.
Level | Movement | Health | Damage |
---|---|---|---|
Beginner (1) | 95% zombie speed. | 50% health | 30% damage. |
Normal (2) | Normal | Normal | Normal |
Hard (4) | +15% zombie speed | +35% health | +25% damage |
Suicidal (7) | +30% zombie speed | +75% health | +75% damage |
When playing alone, zombies inflict 25% damage, and the Patriarch's rocket inflicts much less damage. However, additional players will increase the number of zombies, and cause these zombies to obtain additional health.
Zombies
There are 9 different zombies within the game.
Name | Health | Damage | Description |
---|---|---|---|
Clot | 130 | 6 | The basic zombie, which can grab players. |
Bloat | 525 (+131.25/pl) | 14 | This enemy is larger than the other zombies, and vomits acidic bile. It is vulnerable to fire attacks. |
Gorefast | 250 (+37.5/pl) | 15 | Slightly faster than clots, and swings a metallic object as it approaches. |
Crawler | 70 | 6 | A spider-like zombie, known to appear in any location. It also performs leap attacks. |
Stalker | 100 | 9 | An invisible zombie. It is detected either by the Commando, or by a barely visible halo. |
Siren | 300 (+30/pl) | 13 | A zombie in a straight jacket, who's loud scream will inflict damage on the player.
The scream is a spherical area-attack centered on the Siren, and will inflict light damage against all players within the sphere. In addition, any grenades or rockets within the area of effect are destroyed. |
Scrake | 1000 (+500/pl) | 20 | Equipped with a chainsaw, which it swings as it approaches the player. |
Flesh Pound | 1500 (+375/pl) | 35*2 | A zombie with heavy metallic arms, that takes half damage from bullets, double damage from frag grenades and pipebombs, and increased damage from the M79 grenade launcher. It is recognizable with a yellow light on its body, which becomes red when enraged. When one is sighted, back up to a safe distance, and attack it slowly with precision weapons to inflict gradual damage. If enraged (when it receives 360 damage before modifiers within 2 seconds), inflict as much damage as possible before it kills the team or players.
The flesh pound gradually builds up frustration if it only receives light attacks over a long period of time. After 10 seconds of being attacked in this fashion, the next shot will enrage the flesh pound. |
Husk | 600 (+70/player) | 15 (Melee) 25+Burn (Ranged) |
A large zombie that looks like a fleshpound, but appears much earlier. It is the only common zombie that has a ranged attack, which can explode and ignite players caught in the blast. Only takes 25% damage from flamethrowers or other fire attacks. |
Patriarch | 4000 (+3000/pl) | 85 | An intelligent zombie with a surgically attached minigun. It appears after clearing all regular zombie waves, and can self-heal, cloak, and fire a rocket at the player. |