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(Adding level 1 firebug/berserker) |
(Filling perk table) |
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| 1 || Heal 250 HP on teammates || 25% faster syringe charges, 25% more potent medical injections, 25% less damage from Bloat File, 10% better Body Armour, 20% discount on body armour. | | 1 || Heal 250 HP on teammates || 25% faster syringe charges, 25% more potent medical injections, 25% less damage from Bloat File, 10% better Body Armour, 20% discount on body armour. | ||
|- | |- | ||
| 2 || Heal 750 HP on teammates || | | 2 || Heal 750 HP on teammates || 50% faster syringe charges, 25% more potent medical injections, 50% less damage from Bloat File, +5% movement speed, 20% better Body Armour, 30% discount on body armour. | ||
|- | |- | ||
| 3 || || | | 3 || || 75% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat File, +10% movement speed, 30% better Body Armour, 40% discount on body armour. | ||
|- | |- | ||
| 4 || || | | 4 || || 100% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat File, +20% movement speed, 40% better Body Armour, 50% discount on body armour. | ||
|- | |- | ||
| 5 || || | | 5 || || 150% faster syringe charges, 50% more potent medical injections, 75% less damage from Bloat File, +30% movement speed, 50% better Body Armour, 60% discount on body armour, starts with body armour. | ||
|- | |- | ||
| rowspan=6 | Support Specialist | | rowspan=6 | Support Specialist | ||
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| 1 || Weld 2000 door HP, Inflict 25,000 HP shotgun damage || +10% shotgun damage, +20% shotgun penetration, +10% shotgun ammo, +5% grenade damage, +20% grenade capacity, +15% carry weight, +25% weapon switch speed, 20% shotgun discount | | 1 || Weld 2000 door HP, Inflict 25,000 HP shotgun damage || +10% shotgun damage, +20% shotgun penetration, +10% shotgun ammo, +5% grenade damage, +20% grenade capacity, +15% carry weight, +25% weapon switch speed, 20% shotgun discount | ||
|- | |- | ||
| 2 || Weld 7000 door HP, Inflict 100,000 HP shotgun damage || | | 2 || Weld 7000 door HP, Inflict 100,000 HP shotgun damage || +20% shotgun damage, +40% shotgun penetration, +20% shotgun ammo, +10% grenade damage, +40% grenade capacity, +20% carry weight, +50% weapon switch speed, 30% shotgun discount | ||
|- | |- | ||
| 3 || || | | 3 || || +30% shotgun damage, +60% shotgun penetration, +25% shotgun ammo, +20% grenade damage, +60% grenade capacity, +25% carry weight, +75% weapon switch speed, 40% shotgun discount | ||
|- | |- | ||
| 4 || || | | 4 || || +40% shotgun damage, +80% shotgun penetration, +25% shotgun ammo, +30% grenade damage, +80% grenade capacity, +30% carry weight, +100% weapon switch speed, 50% shotgun discount | ||
|- | |- | ||
| 5 || || | | 5 || || +50% shotgun damage, +100% shotgun penetration, +25% shotgun ammo, +40% grenade damage, +100% grenade capacity, +50% carry weight, +150% weapon switch speed, 60% shotgun discount, starts with shotgun | ||
|- | |- | ||
| rowspan=6 | Sharpshooter | | rowspan=6 | Sharpshooter | ||
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| 1 || 30 headshots with Handcannon, Rifle or crossbow. || +10% damage, -25% recoil and 10% faster reload with Handcannon, Rifle and Crossbow. +10% headshot damage. 20% discount on handcannon. | | 1 || 30 headshots with Handcannon, Rifle or crossbow. || +10% damage, -25% recoil and 10% faster reload with Handcannon, Rifle and Crossbow. +10% headshot damage. 20% discount on handcannon. | ||
|- | |- | ||
| 2 || 100 headshots with same weapons || | | 2 || 100 headshots with same weapons || +15% damage, -50% recoil and 20% faster reload with Handcannon, Rifle and Crossbow. +20% headshot damage. 30% discount on handcannon. | ||
|- | |- | ||
| 3 || || | | 3 || || +20% damage, -75% recoil and 30% faster reload with Handcannon, Rifle and Crossbow. +30% headshot damage. 40% discount on handcannon. | ||
|- | |- | ||
| 4 || || | | 4 || || +30% damage, -75% recoil and 40% faster reload with Handcannon, Rifle and Crossbow. +50% headshot damage. 50% discount on handcannon. | ||
|- | |- | ||
| 5 || || | | 5 || || +50% damage, -75% recoil and 50% faster reload with Handcannon, Rifle and Crossbow. +60% headshot damage. 60% discount on handcannon. Spawns with Dual Handcannons. | ||
|- | |- | ||
| rowspan=6 | Commando | | rowspan=6 | Commando | ||
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| 1 || Kill 30 stalkers with bullpup, and 25,000 bullpup damage. || +10% damage with Bullpup, -10% recoil with Bullpup, -5% reload time, 20% discount on Bullpup, can see cloaked Stalkers from 8m, and enemy health at 4m | | 1 || Kill 30 stalkers with bullpup, and 25,000 bullpup damage. || +10% damage with Bullpup, -10% recoil with Bullpup, -5% reload time, 20% discount on Bullpup, can see cloaked Stalkers from 8m, and enemy health at 4m | ||
|- | |- | ||
| 2 || Kill 100 stalkers with bullpup and deal 100,000 bullpup damage || | | 2 || Kill 100 stalkers with bullpup and deal 100,000 bullpup damage || +20% damage with Bullpup, -15% recoil with Bullpup, -5% reload time, 30% discount on Bullpup, can see cloaked Stalkers from 10m, and enemy health at 7m | ||
|- | |- | ||
| 3 || || | | 3 || || +30% damage, -20% recoil and 40% discount with Bullpup, -10% reload time, can see cloaked Stalkers from 12m, and enemy health at 10m, 1 Zed-Time extension by killing during Zed-Time. | ||
|- | |- | ||
| 4 || || | | 4 || || +40% damage, -30% recoil and 50% discount with Bullpup, -15% reload time, can see cloaked Stalkers from 14m, and enemy health at 13m, 2 Zed-Time extensions | ||
|- | |- | ||
| 5 || || | | 5 || || +50% damage, -30% recoil and 60% discount with Bullpup, -20% reload time, can see cloaked Stalkers from 16m, and enemy health at 16m, 3 Zed-Time extensions | ||
|- | |- | ||
| rowspan=6 | Berserker | | rowspan=6 | Berserker | ||
| 0 || {{n/a}} || +10% melee damage. 10% less damage from bloat bile. 10% discount on Chainsaw, can't be grabbed by Clots. | | 0 || {{n/a}} || +10% melee damage. 10% less damage from bloat bile. 10% discount on Chainsaw, can't be grabbed by Clots. | ||
|- | |- | ||
| 1 || 25,000 melee weapon damage.|| +20% melee damage, 5% faster melee attacks, +15% melee movement, -25% bloat bile damage, 5% damage resistance, 20% discount | | 1 || 25,000 melee weapon damage.|| +20% melee damage, 5% faster melee attacks, +15% melee movement, -25% bloat bile damage, 5% damage resistance, 20% Chainsaw discount , can't be grabbed by clots. | ||
|- | |- | ||
| 2 || 100,000 melee weapon damage.|| | | 2 || 100,000 melee weapon damage.|| +40% melee damage, 10% faster melee attacks, +15% melee movement, -35% bloat bile damage, 10% damage resistance, 30% Chainsaw discount, can't be grabbed by clots, 1 Zed-Time extension | ||
|- | |- | ||
| 3 || || | | 3 || || +60% melee damage, 10% faster melee attacks, +15% melee movement, -50% bloat bile damage, 15% damage resistance, 40% Chainsaw discount, can't be grabbed by clots, 2 Zed-Time extension | ||
|- | |- | ||
| 4 || || | | 4 || || +80% melee damage, 15% faster melee attacks, +15% melee movement, -65% bloat bile damage, 15% damage resistance, 50% Chainsaw discount, can't be grabbed by clots, 3 Zed-Time extension | ||
|- | |- | ||
| 5 || || | | 5 || || +100% melee damage, 20% faster melee attacks, +15% melee movement, -70% bloat bile damage, 20% damage resistance, 60% Chainsaw discount, can't be grabbed by clots, 4 Zed-Time extension. Starts with chainsaw. | ||
|- | |- | ||
| rowspan=6 | Firebug | | rowspan=6 | Firebug | ||
| 0 || {{n/a}} || +5% flamethrower damage, 50% fire resistance, 10% flamethrower discount | | 0 || {{n/a}} || +5% flamethrower damage, 50% fire resistance, 10% flamethrower discount | ||
|- | |- | ||
| 1 || 25,000 flamethrower damage || | | 1 || 25,000 flamethrower damage || +10% flamethrower damage, 60% fire resistance, 20% flamethrower discount | ||
|- | |- | ||
| 2 || || | | 2 || 100,000 flamethrower damage || +20% flamethrower damage, 70% fire resistance, 30% flamethrower discount | ||
|- | |- | ||
| 3 || || | | 3 || || +30% flamethrower damage, 80% fire resistance, 40% flamethrower discount. Incendiary grenades. | ||
|- | |- | ||
| 4 || || | | 4 || || +40% flamethrower damage, 90% fire resistance, 50% flamethrower discount. Incendiary grenades. | ||
|- | |- | ||
| 5 || || | | 5 || || +50% flamethrower damage, immune to fire, 60% flamethrower discount. Incendiary grenades. Starts with flamethrower. | ||
|} | |} | ||
{{Footer Nav|game=Killing Floor|prevpage=Weapons|nextpage=Enemies}} | {{Footer Nav|game=Killing Floor|prevpage=Weapons|nextpage=Enemies}} |
Revision as of 22:11, 24 May 2009
Perks determine the set of bonuses available for you. To advance the perk, you need to perform a specified task (and have an active internet connection) under any class. As you do, the bonuses from a given perk will increase.
Perk | Requires | Effects | |
---|---|---|---|
Field Medic | 0 | N/A | 10% faster syringe charge, 10% more potenti medical injections, 10% less damage from bloat bile |
1 | Heal 250 HP on teammates | 25% faster syringe charges, 25% more potent medical injections, 25% less damage from Bloat File, 10% better Body Armour, 20% discount on body armour. | |
2 | Heal 750 HP on teammates | 50% faster syringe charges, 25% more potent medical injections, 50% less damage from Bloat File, +5% movement speed, 20% better Body Armour, 30% discount on body armour. | |
3 | 75% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat File, +10% movement speed, 30% better Body Armour, 40% discount on body armour. | ||
4 | 100% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat File, +20% movement speed, 40% better Body Armour, 50% discount on body armour. | ||
5 | 150% faster syringe charges, 50% more potent medical injections, 75% less damage from Bloat File, +30% movement speed, 50% better Body Armour, 60% discount on body armour, starts with body armour. | ||
Support Specialist | 0 | N/A | +10% shotgun damage, +10% shotgun penetration, +10% weld/unweld speed, 10% shotgun discount |
1 | Weld 2000 door HP, Inflict 25,000 HP shotgun damage | +10% shotgun damage, +20% shotgun penetration, +10% shotgun ammo, +5% grenade damage, +20% grenade capacity, +15% carry weight, +25% weapon switch speed, 20% shotgun discount | |
2 | Weld 7000 door HP, Inflict 100,000 HP shotgun damage | +20% shotgun damage, +40% shotgun penetration, +20% shotgun ammo, +10% grenade damage, +40% grenade capacity, +20% carry weight, +50% weapon switch speed, 30% shotgun discount | |
3 | +30% shotgun damage, +60% shotgun penetration, +25% shotgun ammo, +20% grenade damage, +60% grenade capacity, +25% carry weight, +75% weapon switch speed, 40% shotgun discount | ||
4 | +40% shotgun damage, +80% shotgun penetration, +25% shotgun ammo, +30% grenade damage, +80% grenade capacity, +30% carry weight, +100% weapon switch speed, 50% shotgun discount | ||
5 | +50% shotgun damage, +100% shotgun penetration, +25% shotgun ammo, +40% grenade damage, +100% grenade capacity, +50% carry weight, +150% weapon switch speed, 60% shotgun discount, starts with shotgun | ||
Sharpshooter | 0 | N/A | +5% damage with Handcannon, Rifle and crossbot. +5% headshot damage. 10% discount on Handcannons. |
1 | 30 headshots with Handcannon, Rifle or crossbow. | +10% damage, -25% recoil and 10% faster reload with Handcannon, Rifle and Crossbow. +10% headshot damage. 20% discount on handcannon. | |
2 | 100 headshots with same weapons | +15% damage, -50% recoil and 20% faster reload with Handcannon, Rifle and Crossbow. +20% headshot damage. 30% discount on handcannon. | |
3 | +20% damage, -75% recoil and 30% faster reload with Handcannon, Rifle and Crossbow. +30% headshot damage. 40% discount on handcannon. | ||
4 | +30% damage, -75% recoil and 40% faster reload with Handcannon, Rifle and Crossbow. +50% headshot damage. 50% discount on handcannon. | ||
5 | +50% damage, -75% recoil and 50% faster reload with Handcannon, Rifle and Crossbow. +60% headshot damage. 60% discount on handcannon. Spawns with Dual Handcannons. | ||
Commando | 0 | N/A | +5% damage with Bullpup, -5% recoil with bullpup, 10% discount on Bullpup, detects Stalkers from 4 meters. |
1 | Kill 30 stalkers with bullpup, and 25,000 bullpup damage. | +10% damage with Bullpup, -10% recoil with Bullpup, -5% reload time, 20% discount on Bullpup, can see cloaked Stalkers from 8m, and enemy health at 4m | |
2 | Kill 100 stalkers with bullpup and deal 100,000 bullpup damage | +20% damage with Bullpup, -15% recoil with Bullpup, -5% reload time, 30% discount on Bullpup, can see cloaked Stalkers from 10m, and enemy health at 7m | |
3 | +30% damage, -20% recoil and 40% discount with Bullpup, -10% reload time, can see cloaked Stalkers from 12m, and enemy health at 10m, 1 Zed-Time extension by killing during Zed-Time. | ||
4 | +40% damage, -30% recoil and 50% discount with Bullpup, -15% reload time, can see cloaked Stalkers from 14m, and enemy health at 13m, 2 Zed-Time extensions | ||
5 | +50% damage, -30% recoil and 60% discount with Bullpup, -20% reload time, can see cloaked Stalkers from 16m, and enemy health at 16m, 3 Zed-Time extensions | ||
Berserker | 0 | N/A | +10% melee damage. 10% less damage from bloat bile. 10% discount on Chainsaw, can't be grabbed by Clots. |
1 | 25,000 melee weapon damage. | +20% melee damage, 5% faster melee attacks, +15% melee movement, -25% bloat bile damage, 5% damage resistance, 20% Chainsaw discount , can't be grabbed by clots. | |
2 | 100,000 melee weapon damage. | +40% melee damage, 10% faster melee attacks, +15% melee movement, -35% bloat bile damage, 10% damage resistance, 30% Chainsaw discount, can't be grabbed by clots, 1 Zed-Time extension | |
3 | +60% melee damage, 10% faster melee attacks, +15% melee movement, -50% bloat bile damage, 15% damage resistance, 40% Chainsaw discount, can't be grabbed by clots, 2 Zed-Time extension | ||
4 | +80% melee damage, 15% faster melee attacks, +15% melee movement, -65% bloat bile damage, 15% damage resistance, 50% Chainsaw discount, can't be grabbed by clots, 3 Zed-Time extension | ||
5 | +100% melee damage, 20% faster melee attacks, +15% melee movement, -70% bloat bile damage, 20% damage resistance, 60% Chainsaw discount, can't be grabbed by clots, 4 Zed-Time extension. Starts with chainsaw. | ||
Firebug | 0 | N/A | +5% flamethrower damage, 50% fire resistance, 10% flamethrower discount |
1 | 25,000 flamethrower damage | +10% flamethrower damage, 60% fire resistance, 20% flamethrower discount | |
2 | 100,000 flamethrower damage | +20% flamethrower damage, 70% fire resistance, 30% flamethrower discount | |
3 | +30% flamethrower damage, 80% fire resistance, 40% flamethrower discount. Incendiary grenades. | ||
4 | +40% flamethrower damage, 90% fire resistance, 50% flamethrower discount. Incendiary grenades. | ||
5 | +50% flamethrower damage, immune to fire, 60% flamethrower discount. Incendiary grenades. Starts with flamethrower. |