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< Killing Floor
Revision as of 23:42, 23 October 2009 by 24.60.190.54 (talk) (Filled in missing requirement data. LOL @ raw != string dump)
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Perks determine the set of bonuses available for you. To advance the perk, you need to perform a specified task (and have an active internet connection) under any class. As you do, the bonuses from a given perk will increase.

Perk Requires Effects
Field Medic 0 N/A 10% faster syringe charge, 10% more potent medical injections, 10% less damage from bloat bile. 85% discount on medic gun
1 Heal 250 HP on teammates 25% faster syringe charges, 25% more potent medical injections, 25% less damage from Bloat Bile, 10% better Body Armour, 20% discount on body armor. Medic gun has 87% discount and 20% larger clip.
2 Heal 750 HP on teammates 50% faster syringe charges, 25% more potent medical injections, 50% less damage from Bloat Bile, +5% movement speed, 20% better Body Armour, 30% discount on body armor. Medic Gun has 89% discount and 40% larger clip.
3 Heal 4000 HP on teammates 75% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat Bile, +10% movement speed, 30% better Body Armour, 40% discount on body armor. Medic Gun has 91% discount and 60% larger clip.
4 Heal 12K HP on teammates 100% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat Bile, +15% movement speed, 40% better Body Armour, 50% discount on body armor. Medic Gun has 93% discount and 80% larger clip.
5 Heal 25K HP on teammates 150% faster syringe charges, 50% more potent medical injections, 75% less damage from Bloat Bile, +20% movement speed, 50% better Body Armour, 60% discount on body armor, starts with body armor. Medic gun has 95% discount and double clip size.
6 Heal 100K HP on teammates 200% faster syringe charges, 75% more potent medical injections, 75% less damage from Bloat Bile, +25% movement speed, 50% better Body Armour, 60% discount on body armor, starts with body armor and medic gun. Medic gun has 97% discount and double clip size.
Support Specialist 0 N/A +10% shotgun damage, +10% shotgun penetration, +10% weld/unweld speed, 10% shotgun discount
1 Weld 2000 door HP, Inflict 25,000 HP shotgun damage +10% shotgun damage, +18% shotgun penetration, +10% shotgun ammo, +5% grenade damage, +20% grenade capacity, +15% carry weight, +25% weld/unweld speed, 20% shotgun discount
2 Weld 7K door HP, Inflict 100K HP shotgun damage +20% shotgun damage, +36% shotgun penetration, +20% shotgun ammo, +10% grenade damage, +40% grenade capacity, +20% carry weight, +50% weld/unweld speed, 30% shotgun discount
3 Weld 35K door HP, Inflict 500K HP shotgun damage +30% shotgun damage, +54% shotgun penetration, +25% shotgun ammo, +20% grenade damage, +60% grenade capacity, +25% carry weight, +75% weld/unweld speed, 40% shotgun discount
4 Weld 120K door HP, Inflict 1.5M HP shotgun damage +40% shotgun damage, +72% shotgun penetration, +25% shotgun ammo, +30% grenade damage, +80% grenade capacity, +30% carry weight, +100% weld/unweld speed, 50% shotgun discount
5 Weld 250K door HP, Inflict 3.5M HP shotgun damage +50% shotgun damage, +90% shotgun penetration, +25% shotgun ammo, +40% grenade damage, +100% grenade capacity, +50% carry weight, +150% weld/unweld speed, 60% shotgun discount, starts with shotgun
6 Weld 370K door HP, Inflict 5.5M HP shotgun damage +60% shotgun damage, +90% shotgun penetration, +30% shotgun ammo, +50% grenade damage, +120% grenade capacity, +60% carry weight, +150% weld/unweld speed, 70% shotgun discount, starts with hunting shotgun
Sharpshooter 0 N/A +5% damage with precision weapons. +5% headshot damage. 10% discount on Handcannons and M14.
1 30 headshots with precision weapons (9mm, Handcannon, Rifle, Crossbow, or M14) +10% damage, -25% recoil and 10% faster reload with precision weapons. +10% headshot damage. 20% discount on Handcannons and M14.
2 100 headshots with same weapons +15% damage, -50% recoil and 20% faster reload with precision weapons. +20% headshot damage. 30% discount on Handcannons and M14.
3 700 headshots with same weapons +20% damage, -75% recoil and 30% faster reload with precision weapons. +30% headshot damage. 40% discount on Handcannons and M14.
4 2500 headshots with same weapons +30% damage, -75% recoil and 40% faster reload with precision weapons. +50% headshot damage. 50% discount on Handcannons and M14.
5 5500 headshots with same weapons +50% damage, -75% recoil and 50% faster reload with precision weapons. +50% headshot damage. 60% discount on Handcannons and M14. Spawns with Dual Handcannons.
6 8500 headshots with same weapons +60% damage, -75% recoil and 60% faster reload with precision weapons. +50% headshot damage. 70% discount on Handcannons and M14. Spawns with Crossbow.
Commando 0 N/A 5% less recoil with Bullpup/AK47/SCAR|5% faster reload with all weapons|10% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 4 meters
1 With AK47/Bullpup/SCAR, kill 30 stalkers and deal 25K damage. 10% less recoil with Bullpup/AK47/SCAR|10% larger Bullpup/AK47/SCAR clip|10% faster reload with all weapons|20% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 8m|Can see enemy health from 4m
2 With AK47/Bullpup/SCAR, kill 100 stalkers and deal 100K damage. 15% less recoil with Bullpup/AK47/SCAR|20% larger Bullpup/AK47/SCAR clip|15% faster reload with all weapons|30% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 10m|Can see enemy health from 7m
3 With AK47/Bullpup/SCAR, kill 350 stalkers and deal 500K damage. 20% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|20% faster reload with all weapons|40% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 12m|Can see enemy health from 10m|Zed-Time can be extended by killing an enemy while in slow motion
4 With AK47/Bullpup/SCAR, kill 1200 stalkers and deal 1.5M damage. 30% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|25% faster reload with all weapons|50% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 14m|Can see enemy health from 13m|Up to 2 Zed-Time Extensions
5 With AK47/Bullpup/SCAR, kill 2400 stalkers and deal 3.5M damage. 30% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|30% faster reload with all weapons|60% discount on Bullpup/AK47/SCAR|Spawn with a Bullpup|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 3 Zed-Time Extensions
6 With AK47/Bullpup/SCAR, kill 3600 stalkers and deal 5.5M damage. 40% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|35% faster reload with all weapons|70% discount on Bullpup/AK47/SCAR|Spawn with an AK47|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 4 Zed-Time Extensions
Berserker 0 N/A +10% melee damage. 10% less damage from bloat bile. 10% discount on Chainsaw and Katana, can't be grabbed by Clots.
1 25K melee weapon damage. +20% melee damage, 5% faster melee attacks, +15% melee movement, -25% bloat bile damage, 5% damage resistance, 20% Chainsaw and Katana discount, can't be grabbed by clots.
2 100K melee weapon damage. +40% melee damage, 10% faster melee attacks, +15% melee movement, -35% bloat bile damage, 10% damage resistance, 30% Chainsaw and Katana discount, can't be grabbed by clots, 1 Zed-Time extensions
3 500K melee weapon damage. +60% melee damage, 10% faster melee attacks, +15% melee movement, -50% bloat bile damage, 15% damage resistance, 40% Chainsaw and Katana discount, can't be grabbed by clots, 2 Zed-Time extensions
4 1.5M melee weapon damage. +80% melee damage, 15% faster melee attacks, +15% melee movement, -65% bloat bile damage, 15% damage resistance, 50% Chainsaw and Katana discount, can't be grabbed by clots, 3 Zed-Time extensions
5 3.5M melee weapon damage. +100% melee damage, 20% faster melee attacks, +15% melee movement, -70% bloat bile damage, 20% damage resistance, 60% Chainsaw and Katana discount, can't be grabbed by clots, 4 Zed-Time extensions. Starts with chainsaw.
6 5.M melee weapon damage +100% melee damage, 25% faster melee attacks, +20% melee movement, -80% bloat bile damage, 25% damage resistance, 70% Katana/Chainsaw discount, can't be grabbed by clots, 4 Zed-Time extensions. Starts with chainsaw and armor.
Firebug 0 N/A +5% flamethrower damage, 50% fire resistance, 10% flamethrower discount
1 25K flamethrower damage +10% flamethrower damage, +10% fuel canister size, 60% fire resistance, 20% flamethrower discount
2 100K flamethrower damage +20% flamethrower damage, +20% fuel canister size, 70% fire resistance, 30% flamethrower discount
3 500K flamethrower damage +30% flamethrower damage, +30% fuel canister size, +50% flamethrower range, 80% fire resistance, 40% flamethrower discount. Incendiary grenades.
4 1.5M flamethrower damage +40% flamethrower damage, +40% fuel canister size, +50% flamethrower range, 90% fire resistance, 50% flamethrower discount. Incendiary grenades.
5 3.5M flamethrower damage +50% flamethrower damage, +50% fuel canister size, +100% flamethrower range, immune to fire, 60% flamethrower discount. Incendiary grenades. Starts with flamethrower.
6 5.5M flamethrower damage +60% flamethrower damage, +60% fuel canister size, +100% flamethrower range, immune to fire, 60% flamethrower discount. Incendiary grenades. Starts with flamethrower.
Demolitions 0 N/A +5% explosive damage, 25% explosive resistance, 10% discount on explosives, 75% discount on remote explosives.
1 25K explosive damage +10% explosive damage, 30% explosive resistance, 20% discount on explosives, 78% discount on remote explosives. Can carry 6 grenades and 3 remote explosives.
2 100K explosive damage +20% explosive damage, 35% explosive resistance, 30% discount on explosives, 81% discount on remote explosives. Can carry 7 grenades and 4 remote explosives.
3 500K explosive damage +30% explosive damage, 40% explosive resistance, 40% discount on explosives, 84% discount on remote explosives. Can carry 8 grenades and 5 remote explosives.
4 1.5M explosive damage +40% explosive damage, 45% explosive resistance, 50% discount on explosives, 87% discount on remote explosives. Can carry 9 grenades and 6 remote explosives.
5 3.5M explosive damage +50% explosive damage, 50% explosive resistance, 60% discount on explosives, 90% discount on remote explosives. Can carry 10 grenades and 7 remote explosives. Starts with a pipe bomb.
6 5.5M explosive damage +60% explosive damage, 55% explosive resistance, 70% discount on explosives, 93% discount on remote explosives. Can carry 11 grenades and 8 remote explosives. Starts with an M79 and a pipe bomb.