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Perks determine the set of bonuses available for you. To advance the perk, you need to perform a specified task (and have an active internet connection) under any class. As you do, the bonuses from a given perk will increase.
Perk | Requires | Effects | |
---|---|---|---|
Field Medic | 0 | N/A | 10% faster syringe charge, 10% more potent medical injections, 10% less damage from bloat bile. 85% discount on medic gun |
1 | Heal 250 HP on teammates | 25% faster syringe charges, 25% more potent medical injections, 25% less damage from Bloat Bile, 10% better Body Armour, 20% discount on body armor. Medic gun has 87% discount and 20% larger clip. | |
2 | Heal 750 HP on teammates | 50% faster syringe charges, 25% more potent medical injections, 50% less damage from Bloat Bile, +5% movement speed, 20% better Body Armour, 30% discount on body armor. Medic Gun has 89% discount and 40% larger clip. | |
3 | Heal 4000 HP on teammates | 75% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat Bile, +10% movement speed, 30% better Body Armour, 40% discount on body armor. Medic Gun has 91% discount and 60% larger clip. | |
4 | Heal 12K HP on teammates | 100% faster syringe charges, 50% more potent medical injections, 50% less damage from Bloat Bile, +15% movement speed, 40% better Body Armour, 50% discount on body armor. Medic Gun has 93% discount and 80% larger clip. | |
5 | Heal 25K HP on teammates | 150% faster syringe charges, 50% more potent medical injections, 75% less damage from Bloat Bile, +20% movement speed, 50% better Body Armour, 60% discount on body armor, starts with body armor. Medic gun has 95% discount and double clip size. | |
6 | Heal 100K HP on teammates | 200% faster syringe charges, 75% more potent medical injections, 75% less damage from Bloat Bile, +25% movement speed, 50% better Body Armour, 60% discount on body armor, starts with body armor and medic gun. Medic gun has 97% discount and double clip size. | |
Support Specialist | 0 | N/A | +10% shotgun damage, +10% shotgun penetration, +10% weld/unweld speed, 10% shotgun discount |
1 | Weld 2000 door HP, Inflict 25,000 HP shotgun damage | +10% shotgun damage, +18% shotgun penetration, +10% shotgun ammo, +5% grenade damage, +20% grenade capacity, +15% carry weight, +25% weld/unweld speed, 20% shotgun discount | |
2 | Weld 7K door HP, Inflict 100K HP shotgun damage | +20% shotgun damage, +36% shotgun penetration, +20% shotgun ammo, +10% grenade damage, +40% grenade capacity, +20% carry weight, +50% weld/unweld speed, 30% shotgun discount | |
3 | Weld 35K door HP, Inflict 500K HP shotgun damage | +30% shotgun damage, +54% shotgun penetration, +25% shotgun ammo, +20% grenade damage, +60% grenade capacity, +25% carry weight, +75% weld/unweld speed, 40% shotgun discount | |
4 | Weld 120K door HP, Inflict 1.5M HP shotgun damage | +40% shotgun damage, +72% shotgun penetration, +25% shotgun ammo, +30% grenade damage, +80% grenade capacity, +30% carry weight, +100% weld/unweld speed, 50% shotgun discount | |
5 | Weld 250K door HP, Inflict 3.5M HP shotgun damage | +50% shotgun damage, +90% shotgun penetration, +25% shotgun ammo, +40% grenade damage, +100% grenade capacity, +50% carry weight, +150% weld/unweld speed, 60% shotgun discount, starts with shotgun | |
6 | Weld 370K door HP, Inflict 5.5M HP shotgun damage | +60% shotgun damage, +90% shotgun penetration, +30% shotgun ammo, +50% grenade damage, +120% grenade capacity, +60% carry weight, +150% weld/unweld speed, 70% shotgun discount, starts with hunting shotgun | |
Sharpshooter | 0 | N/A | +5% damage with precision weapons. +5% headshot damage. 10% discount on Handcannons and M14. |
1 | 30 headshots with precision weapons (9mm, Handcannon, Rifle, Crossbow, or M14) | +10% damage, -25% recoil and 10% faster reload with precision weapons. +10% headshot damage. 20% discount on Handcannons and M14. | |
2 | 100 headshots with same weapons | +15% damage, -50% recoil and 20% faster reload with precision weapons. +20% headshot damage. 30% discount on Handcannons and M14. | |
3 | 700 headshots with same weapons | +20% damage, -75% recoil and 30% faster reload with precision weapons. +30% headshot damage. 40% discount on Handcannons and M14. | |
4 | 2500 headshots with same weapons | +30% damage, -75% recoil and 40% faster reload with precision weapons. +50% headshot damage. 50% discount on Handcannons and M14. | |
5 | 5500 headshots with same weapons | +50% damage, -75% recoil and 50% faster reload with precision weapons. +50% headshot damage. 60% discount on Handcannons and M14. Spawns with Dual Handcannons. | |
6 | 8500 headshots with same weapons | +60% damage, -75% recoil and 60% faster reload with precision weapons. +50% headshot damage. 70% discount on Handcannons and M14. Spawns with Crossbow. | |
Commando | 0 | N/A | 5% less recoil with Bullpup/AK47/SCAR|5% faster reload with all weapons|10% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 4 meters |
1 | With AK47/Bullpup/SCAR, kill 30 stalkers and deal 25K damage. | 10% less recoil with Bullpup/AK47/SCAR|10% larger Bullpup/AK47/SCAR clip|10% faster reload with all weapons|20% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 8m|Can see enemy health from 4m | |
2 | With AK47/Bullpup/SCAR, kill 100 stalkers and deal 100K damage. | 15% less recoil with Bullpup/AK47/SCAR|20% larger Bullpup/AK47/SCAR clip|15% faster reload with all weapons|30% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 10m|Can see enemy health from 7m | |
3 | With AK47/Bullpup/SCAR, kill 350 stalkers and deal 500K damage. | 20% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|20% faster reload with all weapons|40% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 12m|Can see enemy health from 10m|Zed-Time can be extended by killing an enemy while in slow motion | |
4 | With AK47/Bullpup/SCAR, kill 1200 stalkers and deal 1.5M damage. | 30% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|25% faster reload with all weapons|50% discount on Bullpup/AK47/SCAR|Can see cloaked Stalkers from 14m|Can see enemy health from 13m|Up to 2 Zed-Time Extensions | |
5 | With AK47/Bullpup/SCAR, kill 2400 stalkers and deal 3.5M damage. | 30% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|30% faster reload with all weapons|60% discount on Bullpup/AK47/SCAR|Spawn with a Bullpup|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 3 Zed-Time Extensions | |
6 | With AK47/Bullpup/SCAR, kill 3600 stalkers and deal 5.5M damage. | 40% less recoil with Bullpup/AK47/SCAR|25% larger Bullpup/AK47/SCAR clip|35% faster reload with all weapons|70% discount on Bullpup/AK47/SCAR|Spawn with an AK47|Can see cloaked Stalkers from 16m|Can see enemy health from 16m|Up to 4 Zed-Time Extensions | |
Berserker | 0 | N/A | +10% melee damage. 10% less damage from bloat bile. 10% discount on Chainsaw and Katana, can't be grabbed by Clots. |
1 | 25K melee weapon damage. | +20% melee damage, 5% faster melee attacks, +15% melee movement, -25% bloat bile damage, 5% damage resistance, 20% Chainsaw and Katana discount, can't be grabbed by clots. | |
2 | 100K melee weapon damage. | +40% melee damage, 10% faster melee attacks, +15% melee movement, -35% bloat bile damage, 10% damage resistance, 30% Chainsaw and Katana discount, can't be grabbed by clots, 1 Zed-Time extensions | |
3 | 500K melee weapon damage. | +60% melee damage, 10% faster melee attacks, +15% melee movement, -50% bloat bile damage, 15% damage resistance, 40% Chainsaw and Katana discount, can't be grabbed by clots, 2 Zed-Time extensions | |
4 | 1.5M melee weapon damage. | +80% melee damage, 15% faster melee attacks, +15% melee movement, -65% bloat bile damage, 15% damage resistance, 50% Chainsaw and Katana discount, can't be grabbed by clots, 3 Zed-Time extensions | |
5 | 3.5M melee weapon damage. | +100% melee damage, 20% faster melee attacks, +15% melee movement, -70% bloat bile damage, 20% damage resistance, 60% Chainsaw and Katana discount, can't be grabbed by clots, 4 Zed-Time extensions. Starts with chainsaw. | |
6 | 5.M melee weapon damage | +100% melee damage, 25% faster melee attacks, +20% melee movement, -80% bloat bile damage, 25% damage resistance, 70% Katana/Chainsaw discount, can't be grabbed by clots, 4 Zed-Time extensions. Starts with chainsaw and armor. | |
Firebug | 0 | N/A | +5% flamethrower damage, 50% fire resistance, 10% flamethrower discount |
1 | 25K flamethrower damage | +10% flamethrower damage, +10% fuel canister size, 60% fire resistance, 20% flamethrower discount | |
2 | 100K flamethrower damage | +20% flamethrower damage, +20% fuel canister size, 70% fire resistance, 30% flamethrower discount | |
3 | 500K flamethrower damage | +30% flamethrower damage, +30% fuel canister size, +50% flamethrower range, 80% fire resistance, 40% flamethrower discount. Incendiary grenades. | |
4 | 1.5M flamethrower damage | +40% flamethrower damage, +40% fuel canister size, +50% flamethrower range, 90% fire resistance, 50% flamethrower discount. Incendiary grenades. | |
5 | 3.5M flamethrower damage | +50% flamethrower damage, +50% fuel canister size, +100% flamethrower range, immune to fire, 60% flamethrower discount. Incendiary grenades. Starts with flamethrower. | |
6 | 5.5M flamethrower damage | +60% flamethrower damage, +60% fuel canister size, +100% flamethrower range, immune to fire, 60% flamethrower discount. Incendiary grenades. Starts with flamethrower. | |
Demolitions | 0 | N/A | +5% explosive damage, 25% explosive resistance, 10% discount on explosives, 75% discount on remote explosives. |
1 | 25K explosive damage | +10% explosive damage, 30% explosive resistance, 20% discount on explosives, 78% discount on remote explosives. Can carry 6 grenades and 3 remote explosives. | |
2 | 100K explosive damage | +20% explosive damage, 35% explosive resistance, 30% discount on explosives, 81% discount on remote explosives. Can carry 7 grenades and 4 remote explosives. | |
3 | 500K explosive damage | +30% explosive damage, 40% explosive resistance, 40% discount on explosives, 84% discount on remote explosives. Can carry 8 grenades and 5 remote explosives. | |
4 | 1.5M explosive damage | +40% explosive damage, 45% explosive resistance, 50% discount on explosives, 87% discount on remote explosives. Can carry 9 grenades and 6 remote explosives. | |
5 | 3.5M explosive damage | +50% explosive damage, 50% explosive resistance, 60% discount on explosives, 90% discount on remote explosives. Can carry 10 grenades and 7 remote explosives. Starts with a pipe bomb. | |
6 | 5.5M explosive damage | +60% explosive damage, 55% explosive resistance, 70% discount on explosives, 93% discount on remote explosives. Can carry 11 grenades and 8 remote explosives. Starts with an M79 and a pipe bomb. |