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(Another expensive ammo weapon) |
m (Wepon updates) |
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| rowspan=2 |Crossbow ||£400 || 10 || 300 || 40<br>£15/1 || 1.81 sec || 165 | | rowspan=2 |Crossbow ||£400 || 10 || 300 || 40<br>£15/1 || 1.81 sec || 165 | ||
|- | |- | ||
|colspan=6| A scoped crossbow, for long-range hunting. Inflicts 6 times as much damage on headshots. It is more expensive to purchase ammo than the purchase cost of the weapon; if you need to reload, sell and repurchase the weapon. | |colspan=6| A scoped crossbow, for long-range hunting. Inflicts 6 times as much damage on headshots. The projectile will penetrate all targets until it hits a wall (inflicting less daamge on each penetration). | ||
It is more expensive to purchase ammo than the purchase cost of the weapon; if you need to reload, sell and repurchase the weapon. | |||
|- | |- | ||
| rowspan=2 |L.A.W ||£1500 || 14 || 650 || 12 || 3.25 + 3 sec || 104 | | rowspan=2 |L.A.W ||£1500 || 14 || 650 || 12 || 3.25 + 3 sec || 104 | ||
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|colspan=6| Welds 10 hitpoints worth of defense to a door, or unwelds 50% faster. When the door is smashed open, it is destroyed until the end of the wave. | |colspan=6| Welds 10 hitpoints worth of defense to a door, or unwelds 50% faster. When the door is smashed open, it is destroyed until the end of the wave. | ||
|- | |- | ||
| rowspan=2 |Grenades|| 40 || {{n/a}} || | | rowspan=2 |Grenades|| 40 || {{n/a}} || 250 || max 5 || {{n/a}} || {{n/a}} | ||
|- | |- | ||
|colspan=6| Throws a fragmentation grenade that explodes after a few seconds. Can be used to clear out a set of zombies that are approaching. | |colspan=6| Throws a fragmentation grenade that explodes after a few seconds. Can be used to clear out a set of zombies that are approaching. |
Revision as of 18:59, 7 June 2009
Weapons normally give 10% bonus for headshots. In addition, a head shot has a chance of decapitating the target's head, as long as it inflicts at least 1/15th of it's health, and the target is below 50% health. Some enemies are automatically decapitated on headshots.
Weapon | Cost | Weight | Damage | Ammo | Firing time | DPS |
---|---|---|---|---|---|---|
Knife | N/A | N/A | 20 or 35-55 | N/A | 0.6 or 1.1 sec | 33 or 41 |
The starting melee weapon. It has two attack modes, either a quick slice, or a slower slash. Equip it to get the fastest running speed. Double damage on a backstab. | ||||||
9mm Pistol | N/A | N/A | 25-35 | 15/240 £10/15 |
0.175 sec (+2.0) | 171 (97.3) |
The starting ranged weapon, with a flashlight. | ||||||
Machete | £100 | 3 | 45-70 | N/A | 0.71 sec | 81 |
Slightly longer range than the knife, but inflicts more than twice the damage. | ||||||
Axe | £150 | 5 | 125-175 | N/A | 1.2 sec | 125 |
A melee weapon. | ||||||
Chainsaw | £1000 | 8 | 12 or 190-270 | N/A | 0.1 sec or 0.8 sec | 120 or 287.5 |
The heaviest melee weapon, with larger range. Can be used as a simple blade, or swung to perform heavy damage. Preferred item of Berserkers. | ||||||
Handcannon | £500 | 4 | 95-115 | 8/96 £15/8 |
0.25 sec (+2.2) | 420 (200) |
A .50 caliber weapon. Preferred by Sharpshooters. | ||||||
Dual 9mms | £150 | 4 | 25-35 | 30/240 | 0.1 sec (+3.5) | 300 (138) |
Twin 9mm pistols. Even though they use the same ammo as the 9mm Pistol, their ammo pool is separate. | ||||||
Dual Handcannons | £1000 | 4 | 95-115 | 16/96 | 0.13 sec (+3.5) | 807 (301) |
Twin handcannons. Even though they use the same ammo as the Handcannon, their ammo pool is separate. | ||||||
Shotgun | £500 | 8 | (25-35)*7 | 8/48 £20/8 |
0.965 +2/3 sec | 217 (128) |
A semi-automatic shotgun, with a flashlight. Can penetrate to hit two targets. | ||||||
Bullpup | £400 | 6 | 16-26 | 40/400 £10/40 |
0.1 (+1.97 sec) | 210 (140) |
An assault rifle. Can be set to semi-auto mode for additional accuracy. | ||||||
Lever Action Rifle | £200 | 6 | 110-140 | 10/80 £20/10 |
0.9 +2/3 sec | 139 (80) |
A bolt-action rifle. Inflicts double damage on headshots. | ||||||
Crossbow | £400 | 10 | 300 | 40 £15/1 |
1.81 sec | 165 |
A scoped crossbow, for long-range hunting. Inflicts 6 times as much damage on headshots. The projectile will penetrate all targets until it hits a wall (inflicting less daamge on each penetration).
It is more expensive to purchase ammo than the purchase cost of the weapon; if you need to reload, sell and repurchase the weapon. | ||||||
L.A.W | £1500 | 14 | 650 | 12 | 3.25 + 3 sec | 104 |
A rocket launcher. | ||||||
Hunting Shotgun | £750 | 10 | (40-50)*6 or *10 | 2/48 £25/2 |
0.25 (+2.50 sec) | 90 or 163 |
A double barrel shotgun. It can only be reloaded when empty. It can fire either single shells or both shells at once. Can penetrate to hit two targets, with better results on penetration.
Ammunition for this weapon is extremely expensive. Sell and repurchase the weapon to reload. | ||||||
FlameThrower | £750 | 10 | 12 | 100/400 | 0.07 sec (+4.14) | 171 (108) |
Can penetrate to hit three targets. Causes hit targets to catch fire, inflicting additional damage over time (not included in damage statistics) | ||||||
Combat armour | £300 | N/A | N/A | N/A | N/A | N/A |
Protects against damage | ||||||
Syringe | N/A | N/A | heal 20 | 100 | 2.8 sec or 4.16 sec | N/A |
Heals 20 health to either yourself or another player. Costs 50 to use on another player, or 100 on yourself. If playing solo, the syringe heals 50 health. | ||||||
Welder | N/A | N/A | N/A | 100 | 0.2 sec | N/A |
Welds 10 hitpoints worth of defense to a door, or unwelds 50% faster. When the door is smashed open, it is destroyed until the end of the wave. | ||||||
Grenades | 40 | N/A | 250 | max 5 | N/A | N/A |
Throws a fragmentation grenade that explodes after a few seconds. Can be used to clear out a set of zombies that are approaching. |