From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(Initial outline)
 
Line 2: Line 2:


=== Into the Fire ===
=== Into the Fire ===
[[Image:KQ6_The_Druids_Seize_Alexander_At_Isle_of_the_Mists_Beach.png|thumbnail|left|The Druids on the beach seize Alexander.]]
Upon returning to the Isle of the Mists, you'll see a couple of Druids waiting on the beach for you.  How nice, a welcoming committee.  The only thing is, these guys don't seem very welcoming at all.  Even when Alexander offers to leave, they'll seize him and drag him to the Archdruid.  Not a good sign at all.
It turns out that the Druids are having their Rain Festival today, and they need a sacrifice for the festival.  You guessed it: you're going to be the sacrifice.  The Druids will shove Alexander into a wicker cage, and hoist it over the fire.  Unless Alexander comes up with a clever idea really quickly, he's going to be roasted alive!
[[Image:KQ6_Inset_of_Alexander_in_Cage_Over_Bonfire.png|thumbnail|right|Alexander was hoping for a warm welcome from the Druids, but this isn't quite what he had in mind.]]
During the subsequent cutscene, Alexander will start to get really hot under the collar as the cage heats up.  In fact, the cage will get so hot that it'll catch fire.  Alexander will beat out the fire with Beauty's clothes, saving himself for the moment, but destroying the clothes in the process.  Still, those flames are getting awfully hot: something needs to be done soon.
In fact, things are getting so hot in here that the lamp you're carrying is getting heated to the boiling point.  Boiling...isn't that the trigger for the Make Rain spell?  Sure enough, the Make Rain spell will automatically activate [2], leading to a powerful thunderstorm.  The thunderstorm will put out the fire, and the Archdruid will conclude that you're a powerful nature wizard, and order you to be let down immediately.  Good thing you cast that spell before you came, as it saved your life.


=== Charming a Creature of the Night ===
=== Charming a Creature of the Night ===

Revision as of 19:44, 27 December 2011

Into the Fire

The Druids on the beach seize Alexander.

Upon returning to the Isle of the Mists, you'll see a couple of Druids waiting on the beach for you. How nice, a welcoming committee. The only thing is, these guys don't seem very welcoming at all. Even when Alexander offers to leave, they'll seize him and drag him to the Archdruid. Not a good sign at all.

It turns out that the Druids are having their Rain Festival today, and they need a sacrifice for the festival. You guessed it: you're going to be the sacrifice. The Druids will shove Alexander into a wicker cage, and hoist it over the fire. Unless Alexander comes up with a clever idea really quickly, he's going to be roasted alive!

Alexander was hoping for a warm welcome from the Druids, but this isn't quite what he had in mind.

During the subsequent cutscene, Alexander will start to get really hot under the collar as the cage heats up. In fact, the cage will get so hot that it'll catch fire. Alexander will beat out the fire with Beauty's clothes, saving himself for the moment, but destroying the clothes in the process. Still, those flames are getting awfully hot: something needs to be done soon.

In fact, things are getting so hot in here that the lamp you're carrying is getting heated to the boiling point. Boiling...isn't that the trigger for the Make Rain spell? Sure enough, the Make Rain spell will automatically activate [2], leading to a powerful thunderstorm. The thunderstorm will put out the fire, and the Archdruid will conclude that you're a powerful nature wizard, and order you to be let down immediately. Good thing you cast that spell before you came, as it saved your life.

Charming a Creature of the Night

Going to the Realm of the Dead